Beispiel #1
0
    public void Init(FMC_Settings_StoryMode _settingStoryMode, FMC_Settings_OneTimesOne _settingOneTimesOne, FMC_Settings_OneTimesOne _settingsOneTimesOnebig, FMC_Settings_Freestyle _settingFreestyle)
    {
        currentSetting = activeSetting.storyMode;

        settingStoryMode      = _settingStoryMode;
        settingOneTimesOne    = _settingOneTimesOne;
        settingOneTimesOneBig = _settingsOneTimesOnebig;
        settingFreestyle      = _settingFreestyle;
    }
    public void Init(FMC_Settings_StoryMode _storyModeSettings, FMC_Settings_OneTimesOne _oneTimesOneSettings, FMC_Settings_Freestyle _freestyleSettings, FMC_Statistics _statistics)
    {
        expirationDate = DateTime.MinValue;

        storyModeSettings   = _storyModeSettings;
        oneTimesOneSettings = _oneTimesOneSettings;
        freestyleSettings   = _freestyleSettings;
        statistics          = _statistics;


        //loadPurchaseInformation();

        //PlayerPrefs.DeleteAll();s
        if (PlayerPrefs.HasKey("MoneyDave"))
        {
            PlayerPrefs.SetInt("MoneyDave", 100000);
            Debug.Log("Mony Dave: " + PlayerPrefs.GetInt("MoneyDave"));
        }
    }