Beispiel #1
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 extern static int InputEvent_IsControlDown(IntPtr _this, ref FInputEvent Input);
Beispiel #2
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 extern static int InputEvent_IsLeftAltDown(IntPtr _this, ref FInputEvent Input);
Beispiel #3
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/// <summary>
/// Returns true if left control key was down when this event occurred
/// @return  True if left control is pressed
/// </summary>
        public static bool InputEvent_IsRightControlDown(FInputEvent Input)
        {
            int ___ret = InputEvent_IsRightControlDown(IntPtr.Zero, ref Input);

            return(___ret != 0);
        }
        public static FInputEvent GetInputEventFromKeyEvent(FKeyEvent Event)
        {
            FInputEvent ___ret = GetInputEventFromKeyEvent(IntPtr.Zero, ref Event);

            return(___ret);
        }
Beispiel #5
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 extern static int InputEvent_IsCommandDown(IntPtr _this, ref FInputEvent Input);
Beispiel #6
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 extern static int InputEvent_IsRepeat(IntPtr _this, ref FInputEvent Input);
 /// <summary>
 /// Returns whether or not this character is an auto-repeated keystroke
 /// @return  True if this character is a repeat
 /// </summary>
 public extern static bool InputEvent_IsRepeat(FInputEvent Input);
Beispiel #8
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 static extern int InputEvent_IsLeftControlDown(IntPtr _this, ref FInputEvent Input);
Beispiel #9
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 static extern int InputEvent_IsLeftShiftDown(IntPtr _this, ref FInputEvent Input);
Beispiel #10
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 static extern int InputEvent_IsLeftCommandDown(IntPtr _this, ref FInputEvent Input);
Beispiel #11
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 static extern int InputEvent_IsAltDown(IntPtr _this, ref FInputEvent Input);
 /// <summary>
 /// Returns true if either control key was down when this event occurred
 /// @return  True if control is pressed
 /// </summary>
 public extern static bool InputEvent_IsControlDown(FInputEvent Input);
 /// <summary>
 /// Returns true if either alt key was down when this event occurred
 /// @return  True if alt is pressed
 /// </summary>
 public extern static bool InputEvent_IsAltDown(FInputEvent Input);
 /// <summary>
 /// Returns true if either command key was down when this event occurred
 /// @return  True if command is pressed
 /// </summary>
 public extern static bool InputEvent_IsCommandDown(FInputEvent Input);
Beispiel #15
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 extern static int InputEvent_IsShiftDown(IntPtr _this, ref FInputEvent Input);
        public static FInputEvent GetInputEventFromNavigationEvent(FNavigationEvent Event)
        {
            FInputEvent ___ret = GetInputEventFromNavigationEvent(IntPtr.Zero, ref Event);

            return(___ret);
        }
Beispiel #17
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/// <summary>
/// Returns true if either shift key was down when this event occurred
/// @return  True if shift is pressed
/// </summary>
        public static bool InputEvent_IsShiftDown(FInputEvent Input)
        {
            int ___ret = InputEvent_IsShiftDown(IntPtr.Zero, ref Input);

            return(___ret != 0);
        }
        public static FInputEvent GetInputEventFromCharacterEvent(FCharacterEvent Event)
        {
            FInputEvent ___ret = GetInputEventFromCharacterEvent(IntPtr.Zero, ref Event);

            return(___ret);
        }
Beispiel #19
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/// <summary>
/// Returns whether or not this character is an auto-repeated keystroke
/// @return  True if this character is a repeat
/// </summary>
        public static bool InputEvent_IsRepeat(FInputEvent Input)
        {
            int ___ret = InputEvent_IsRepeat(IntPtr.Zero, ref Input);

            return(___ret != 0);
        }
 /// <summary>
 /// Returns true if left shift key was down when this event occurred
 /// @return True if left shift is pressed.
 /// </summary>
 public extern static bool InputEvent_IsLeftShiftDown(FInputEvent Input);