/** * Check if an interstitial ad is ready * * @return true if an interstitial ad is ready, false if not */ public static bool IsInterstitialReady(string placement = INTERSTITIAL_PLACEMENT_DEFAULT) { InitializeEnhance(); #if UNITY_EDITOR return(FGLEditorInternals.IsInterstitialReady(placement)); #elif UNITY_ANDROID return(FGLAndroidInternals.IsInterstitialReady(placement)); #elif UNITY_IOS return(FGLiOSInternals.IsInterstitialReady(placement)); #else return(true); #endif }