ShowConsole() private method

private ShowConsole ( ) : void
return void
Beispiel #1
0
    public static void OpenIfConsoleIsOpen()
    {
        EditorWindow console = FindInstance();

        if (console != null)
        {
            return;
        }

        UnityEngine.Object[] objArray = Resources.FindObjectsOfTypeAll(consoleWindowType);
        console = (objArray.Length <= 0) ? null : (objArray[0] as EditorWindow);
        if (console != null)
        {
            EditorWindow wnd = EditorWindow.focusedWindow;
            FGConsole.ShowConsole();
            if (wnd != null)
            {
                wnd.Focus();
            }
        }
    }
Beispiel #2
0
    private static void CompileErrorsCheck()
    {
        if (EditorApplication.isCompiling)
        {
            return;
        }

        EditorApplication.update -= CompileErrorsCheck;
        reloadingAssemblies       = false;
        //EditorUtility.DisplayDialog("Script Inspector", "Compile errors!", "OK");
        FGTextEditor.RepaintAllInstances();
        FGConsole.repaintOnUpdateCounter = 1;

        if (SISettings.autoFocusConsole != 0)
        {
            FGConsole.ShowConsole();
            var siConsole = FGConsole.FindInstance();
            if (siConsole)
            {
                siConsole.SendEvent(Event.KeyboardEvent("%end"));
            }
        }
    }