Beispiel #1
0
        public bool Decode(ref Vp8PictureInfo pictureInfo, ISurface output, ReadOnlySpan <byte> bitstream)
        {
            Surface outSurf = (Surface)output;

            int uncompHeaderSize = pictureInfo.KeyFrame ? 10 : 3;

            byte[] frame = new byte[bitstream.Length + uncompHeaderSize];

            uint firstPartSizeShifted = pictureInfo.FirstPartSize << 5;

            frame[0]  = (byte)(pictureInfo.KeyFrame ? 0 : 1);
            frame[0] |= (byte)((pictureInfo.Version & 7) << 1);
            frame[0] |= 1 << 4;
            frame[0] |= (byte)firstPartSizeShifted;
            frame[1] |= (byte)(firstPartSizeShifted >> 8);
            frame[2] |= (byte)(firstPartSizeShifted >> 16);

            if (pictureInfo.KeyFrame)
            {
                frame[3] = 0x9d;
                frame[4] = 0x01;
                frame[5] = 0x2a;
                frame[6] = (byte)pictureInfo.FrameWidth;
                frame[7] = (byte)((pictureInfo.FrameWidth >> 8) & 0x3F);
                frame[8] = (byte)pictureInfo.FrameHeight;
                frame[9] = (byte)((pictureInfo.FrameHeight >> 8) & 0x3F);
            }

            bitstream.CopyTo(new Span <byte>(frame).Slice(uncompHeaderSize));

            return(_context.DecodeFrame(outSurf, frame) == 0);
        }
Beispiel #2
0
        public bool Decode(ref H264PictureInfo pictureInfo, ISurface output, ReadOnlySpan <byte> bitstream)
        {
            Surface outSurf = (Surface)output;

            if (outSurf.RequestedWidth != _oldOutputWidth ||
                outSurf.RequestedHeight != _oldOutputHeight)
            {
                _context.Dispose();
                _context = new FFmpegContext(AVCodecID.AV_CODEC_ID_H264);

                _oldOutputWidth  = outSurf.RequestedWidth;
                _oldOutputHeight = outSurf.RequestedHeight;
            }

            Span <byte> bs = Prepend(bitstream, SpsAndPpsReconstruction.Reconstruct(ref pictureInfo, _workBuffer));

            return(_context.DecodeFrame(outSurf, bs) == 0);
        }