Beispiel #1
0
        public static void Repack(string sourceFile)
        {
            FFXDLSE ffx;

            using (var sr = new StreamReader(sourceFile))
                ffx = FFXDLSE.XmlDeserialize(sr);

            string outPath = sourceFile.Replace(".ffx.xml", ".ffx").Replace(".ffx.dcx.xml", ".ffx.dcx");

            YBUtil.Backup(outPath);
            ffx.Write(outPath);
        }
Beispiel #2
0
 public static void Unpack(this FFXDLSE ffx, string sourceFile)
 {
     using (var sw = new StreamWriter($"{sourceFile}.xml"))
         ffx.XmlSerialize(sw);
 }
Beispiel #3
0
        private static bool UnpackFile(string sourceFile, IProgress <float> progress)
        {
            string sourceDir = Path.GetDirectoryName(sourceFile);
            string filename  = Path.GetFileName(sourceFile);
            string targetDir = $"{sourceDir}\\{filename.Replace('.', '-')}";

            if (File.Exists(targetDir))
            {
                targetDir += "-ybr";
            }

            if (DCX.Is(sourceFile))
            {
                Console.WriteLine($"Decompressing DCX: {filename}...");
                byte[] bytes = DCX.Decompress(sourceFile, out DCX.Type compression);
                if (BND3.Is(bytes))
                {
                    Console.WriteLine($"Unpacking BND3: {filename}...");
                    using (var bnd = new BND3Reader(bytes))
                    {
                        bnd.Compression = compression;
                        bnd.Unpack(filename, targetDir, progress);
                    }
                }
                else if (BND4.Is(bytes))
                {
                    Console.WriteLine($"Unpacking BND4: {filename}...");
                    using (var bnd = new BND4Reader(bytes))
                    {
                        bnd.Compression = compression;
                        bnd.Unpack(filename, targetDir, progress);
                    }
                }
                else if (FFXDLSE.Is(bytes))
                {
                    Console.WriteLine($"Unpacking FFX: {filename}...");
                    var ffx = FFXDLSE.Read(bytes);
                    ffx.Compression = compression;
                    ffx.Unpack(sourceFile);
                }
                else if (sourceFile.EndsWith(".fmg.dcx"))
                {
                    Console.WriteLine($"Unpacking FMG: {filename}...");
                    FMG fmg = FMG.Read(bytes);
                    fmg.Compression = compression;
                    fmg.Unpack(sourceFile);
                }
                else if (GPARAM.Is(bytes))
                {
                    Console.WriteLine($"Unpacking GPARAM: {filename}...");
                    GPARAM gparam = GPARAM.Read(bytes);
                    gparam.Compression = compression;
                    gparam.Unpack(sourceFile);
                }
                else if (TPF.Is(bytes))
                {
                    Console.WriteLine($"Unpacking TPF: {filename}...");
                    TPF tpf = TPF.Read(bytes);
                    tpf.Compression = compression;
                    tpf.Unpack(filename, targetDir, progress);
                }
                else
                {
                    Console.WriteLine($"File format not recognized: {filename}");
                    return(true);
                }
            }
            else
            {
                if (BND3.Is(sourceFile))
                {
                    Console.WriteLine($"Unpacking BND3: {filename}...");
                    using (var bnd = new BND3Reader(sourceFile))
                    {
                        bnd.Unpack(filename, targetDir, progress);
                    }
                }
                else if (BND4.Is(sourceFile))
                {
                    Console.WriteLine($"Unpacking BND4: {filename}...");
                    using (var bnd = new BND4Reader(sourceFile))
                    {
                        bnd.Unpack(filename, targetDir, progress);
                    }
                }
                else if (BXF3.IsBHD(sourceFile))
                {
                    string bdtExtension = Path.GetExtension(filename).Replace("bhd", "bdt");
                    string bdtFilename  = $"{Path.GetFileNameWithoutExtension(filename)}{bdtExtension}";
                    string bdtPath      = $"{sourceDir}\\{bdtFilename}";
                    if (File.Exists(bdtPath))
                    {
                        Console.WriteLine($"Unpacking BXF3: {filename}...");
                        using (var bxf = new BXF3Reader(sourceFile, bdtPath))
                        {
                            bxf.Unpack(filename, bdtFilename, targetDir, progress);
                        }
                    }
                    else
                    {
                        Console.WriteLine($"BDT not found for BHD: {filename}");
                        return(true);
                    }
                }
                else if (BXF4.IsBHD(sourceFile))
                {
                    string bdtExtension = Path.GetExtension(filename).Replace("bhd", "bdt");
                    string bdtFilename  = $"{Path.GetFileNameWithoutExtension(filename)}{bdtExtension}";
                    string bdtPath      = $"{sourceDir}\\{bdtFilename}";
                    if (File.Exists(bdtPath))
                    {
                        Console.WriteLine($"Unpacking BXF4: {filename}...");
                        using (var bxf = new BXF4Reader(sourceFile, bdtPath))
                        {
                            bxf.Unpack(filename, bdtFilename, targetDir, progress);
                        }
                    }
                    else
                    {
                        Console.WriteLine($"BDT not found for BHD: {filename}");
                        return(true);
                    }
                }
                else if (FFXDLSE.Is(sourceFile))
                {
                    Console.WriteLine($"Unpacking FFX: {filename}...");
                    var ffx = FFXDLSE.Read(sourceFile);
                    ffx.Unpack(sourceFile);
                }
                else if (sourceFile.EndsWith(".ffx.xml") || sourceFile.EndsWith(".ffx.dcx.xml"))
                {
                    Console.WriteLine($"Repacking FFX: {filename}...");
                    YFFX.Repack(sourceFile);
                }
                else if (sourceFile.EndsWith(".fmg"))
                {
                    Console.WriteLine($"Unpacking FMG: {filename}...");
                    FMG fmg = FMG.Read(sourceFile);
                    fmg.Unpack(sourceFile);
                }
                else if (sourceFile.EndsWith(".fmg.xml") || sourceFile.EndsWith(".fmg.dcx.xml"))
                {
                    Console.WriteLine($"Repacking FMG: {filename}...");
                    YFMG.Repack(sourceFile);
                }
                else if (GPARAM.Is(sourceFile))
                {
                    Console.WriteLine($"Unpacking GPARAM: {filename}...");
                    GPARAM gparam = GPARAM.Read(sourceFile);
                    gparam.Unpack(sourceFile);
                }
                else if (sourceFile.EndsWith(".gparam.xml") || sourceFile.EndsWith(".gparam.dcx.xml") ||
                         sourceFile.EndsWith(".fltparam.xml") || sourceFile.EndsWith(".fltparam.dcx.xml"))
                {
                    Console.WriteLine($"Repacking GPARAM: {filename}...");
                    YGPARAM.Repack(sourceFile);
                }
                else if (sourceFile.EndsWith(".luagnl"))
                {
                    Console.WriteLine($"Unpacking LUAGNL: {filename}...");
                    LUAGNL gnl = LUAGNL.Read(sourceFile);
                    gnl.Unpack(sourceFile);
                }
                else if (sourceFile.EndsWith(".luagnl.xml"))
                {
                    Console.WriteLine($"Repacking LUAGNL: {filename}...");
                    YLUAGNL.Repack(sourceFile);
                }
                else if (LUAINFO.Is(sourceFile))
                {
                    Console.WriteLine($"Unpacking LUAINFO: {filename}...");
                    LUAINFO info = LUAINFO.Read(sourceFile);
                    info.Unpack(sourceFile);
                }
                else if (sourceFile.EndsWith(".luainfo.xml"))
                {
                    Console.WriteLine($"Repacking LUAINFO: {filename}...");
                    YLUAINFO.Repack(sourceFile);
                }
                else if (TPF.Is(sourceFile))
                {
                    Console.WriteLine($"Unpacking TPF: {filename}...");
                    TPF tpf = TPF.Read(sourceFile);
                    tpf.Unpack(filename, targetDir, progress);
                }
                else if (Zero3.Is(sourceFile))
                {
                    Console.WriteLine($"Unpacking 000: {filename}...");
                    Zero3 z3 = Zero3.Read(sourceFile);
                    z3.Unpack(targetDir);
                }
                else
                {
                    Console.WriteLine($"File format not recognized: {filename}");
                    return(true);
                }
            }
            return(false);
        }