Beispiel #1
0
        static void Main(string[] args)
        {
            FFGImport d2e = new FFGImport(GameType.D2E, Platform.Windows, ".");

            d2e.Inspect();
            if (d2e.ImportAvailable())
            {
                Console.Write("D2E Import Avaialable");
            }
            if (d2e.NeedImport())
            {
                Console.Write("D2E Import Needed");
            }
            if (d2e.Import(null))
            {
                Console.Write("D2E Import Complete");
            }

            FFGImport mom = new FFGImport(GameType.MoM, Platform.Windows, ".");

            mom.Inspect();
            if (mom.ImportAvailable())
            {
                Console.Write("MoM Import Avaialable");
            }
            if (mom.NeedImport())
            {
                Console.Write("MoM Import Needed");
            }
            if (mom.Import(null))
            {
                Console.Write("MoM Import Complete");
            }
        }
Beispiel #2
0
        public void Draw()
        {
            // This will destroy all
            Destroyer.Destroy();

            Game game = Game.Get();

            game.gameType = new NoGameType();

            // Get the current content for games
            if (Application.platform == RuntimePlatform.OSXPlayer)
            {
                fcD2E = new FFGImport(FFGAppImport.GameType.D2E, Platform.MacOS, Game.AppData() + Path.DirectorySeparatorChar, Application.isEditor);
                fcMoM = new FFGImport(FFGAppImport.GameType.MoM, Platform.MacOS, Game.AppData() + Path.DirectorySeparatorChar, Application.isEditor);
#if IA
                fcIA = new FFGImport(FFGAppImport.GameType.IA, Platform.MacOS, Game.AppData() + Path.DirectorySeparatorChar, Application.isEditor);
#endif
            }
            else if (Application.platform == RuntimePlatform.Android)
            {
                fcD2E = new FFGImport(FFGAppImport.GameType.D2E, Platform.Android, Game.AppData() + Path.DirectorySeparatorChar, Application.isEditor);
                fcMoM = new FFGImport(FFGAppImport.GameType.MoM, Platform.Android, Game.AppData() + Path.DirectorySeparatorChar, Application.isEditor);
#if IA
                fcIA = new FFGImport(FFGAppImport.GameType.IA, Platform.Android, Game.AppData() + Path.DirectorySeparatorChar, Application.isEditor);
#endif
            }
            else
            {
                fcD2E = new FFGImport(FFGAppImport.GameType.D2E, Platform.Windows, Game.AppData() + Path.DirectorySeparatorChar, Application.isEditor);
                fcMoM = new FFGImport(FFGAppImport.GameType.MoM, Platform.Windows, Game.AppData() + Path.DirectorySeparatorChar, Application.isEditor);
#if IA
                fcIA = new FFGImport(FFGAppImport.GameType.IA, Platform.Windows, Game.AppData() + Path.DirectorySeparatorChar, Application.isEditor);
#endif
            }

            fcD2E.Inspect();
            fcMoM.Inspect();
#if IA
            fcIA.Inspect();
#endif

            // Banner Image
            Sprite    bannerSprite;
            Texture2D newTex = Resources.Load("sprites/banner") as Texture2D;

            GameObject banner = new GameObject("banner");
            banner.tag = Game.DIALOG;

            banner.transform.SetParent(game.uICanvas.transform);

            RectTransform trans = banner.AddComponent <RectTransform>();
            trans.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, 1 * UIScaler.GetPixelsPerUnit(), 7f * UIScaler.GetPixelsPerUnit());
            trans.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, (UIScaler.GetWidthUnits() - 18f) * UIScaler.GetPixelsPerUnit() / 2f, 18f * UIScaler.GetPixelsPerUnit());
            banner.AddComponent <CanvasRenderer>();


            UnityEngine.UI.Image image = banner.AddComponent <UnityEngine.UI.Image>();
            bannerSprite = Sprite.Create(newTex, new Rect(0, 0, newTex.width, newTex.height), Vector2.zero, 1);
            image.sprite = bannerSprite;
            image.rectTransform.sizeDelta = new Vector2(18f * UIScaler.GetPixelsPerUnit(), 7f * UIScaler.GetPixelsPerUnit());

            // first button y offset
            float offset = 12f;

            // Draw D2E button
            bool  D2E_need_import      = fcD2E.NeedImport();
            bool  D2E_import_available = fcD2E.ImportAvailable();
            Color startColor           = D2E_need_import ? Color.grey : Color.white;
            int   fontSize             = UIScaler.GetMediumFont();

            UIElement ui = new UIElement();
            ui.SetLocation((UIScaler.GetWidthUnits() - 30) / 2, offset, 30, 3);
            // If we need to import we can't play this type
            if (!D2E_need_import)
            {
                ui.SetText(D2E_NAME, startColor);
                ui.SetButton(delegate { D2E(); });
            }
            else
            {
                string message = "";
                if (D2E_import_available)
                {
                    message = D2E_NAME.Translate();
                }
                else
                {
                    message  = D2E_NAME.Translate() + System.Environment.NewLine + D2E_APP_NOT_FOUND.Translate();
                    fontSize = (int)(UIScaler.GetMediumFont() / 1.05f);
                }
                ui.SetText(message, startColor);
            }
            ui.SetFontSize(fontSize);
            ui.SetBGColor(new Color(0, 0.03f, 0f));
            new UIElementBorder(ui, startColor);

            // Draw D2E import button
            ui = new UIElement();
            if (D2E_import_available || !D2E_need_import)
            {
                ui.SetLocation((UIScaler.GetWidthUnits() - 14) / 2, offset + 3.2f, 14, 2);
                StringKey keyText = D2E_need_import ? CONTENT_IMPORT : CONTENT_REIMPORT;
                ui.SetText(keyText);
                ui.SetFontSize(UIScaler.GetMediumFont());
                ui.SetButton(delegate { Import("D2E", !D2E_import_available); });
                ui.SetBGColor(new Color(0, 0.03f, 0f));
                new UIElementBorder(ui);
            }
            else // Import unavailable
            {
                // only install button for Android
                if (Application.platform == RuntimePlatform.Android)
                {
                    ui = new UIElement();
                    ui.SetLocation((UIScaler.GetWidthUnits() - 24) / 2, offset + 3.2f, 24, 1.3f);
                    ui.SetText(CONTENT_INSTALL_VIA_GOOGLEPLAY, Color.red);
                    ui.SetButton(delegate { GotoWebBrowser(D2E_APP_URL_ANDROID); });
                    new UIElementBorder(ui, Color.red);
                }
                else
                {
                    // install and locate button for other systems
                    ui = new UIElement();
                    ui.SetLocation((UIScaler.GetWidthUnits() / 2) - 13, offset + 3.2f, 12, 1.3f);
                    ui.SetText(CONTENT_INSTALL_VIA_STEAM, Color.red);
                    ui.SetButton(delegate { GotoWebBrowser(D2E_APP_URL_STEAM); });
                    new UIElementBorder(ui, Color.red);

                    ui = new UIElement();
                    ui.SetLocation((UIScaler.GetWidthUnits() / 2) + 1, offset + 3.2f, 12, 1.3f);
                    ui.SetText(CONTENT_LOCATE, Color.red);
                    ui.SetButton(delegate { Import("D2E", true); });
                    new UIElementBorder(ui, Color.red);
                }
            }

            offset += 7f;

            // Draw MoM button
            bool MoM_need_import      = fcMoM.NeedImport();
            bool MoM_import_available = fcMoM.ImportAvailable();
            startColor = MoM_need_import ? Color.grey : Color.white;
            fontSize   = UIScaler.GetMediumFont();

            ui = new UIElement();
            ui.SetLocation((UIScaler.GetWidthUnits() - 30) / 2, offset, 30, 3);
            // If we need to import we can't play this type
            if (!MoM_need_import)
            {
                ui.SetText(MOM_NAME, startColor);
                ui.SetButton(delegate { MoM(); });
            }
            else
            {
                string message = "";
                if (MoM_import_available)
                {
                    message = MOM_NAME.Translate();
                }
                else
                {
                    message  = MOM_NAME.Translate() + System.Environment.NewLine + MOM_APP_NOT_FOUND.Translate();
                    fontSize = (int)(UIScaler.GetMediumFont() / 1.05f);
                }
                ui.SetText(message, startColor);
            }
            ui.SetFontSize(fontSize);
            ui.SetBGColor(new Color(0, 0.03f, 0f));
            new UIElementBorder(ui, startColor);

            // Draw MoM import button
            ui = new UIElement();
            if (MoM_import_available || !MoM_need_import)
            {
                ui.SetLocation((UIScaler.GetWidthUnits() - 14) / 2, offset + 3.2f, 14, 2);
                StringKey keyText = MoM_need_import ? CONTENT_IMPORT : CONTENT_REIMPORT;
                ui.SetText(keyText);
                ui.SetFontSize(UIScaler.GetMediumFont());
                ui.SetButton(delegate { Import("MoM", !MoM_import_available); });
                ui.SetBGColor(new Color(0, 0.03f, 0f));
                new UIElementBorder(ui);
            }
            else // Import unavailable
            {
                // only install button for Android
                if (Application.platform == RuntimePlatform.Android)
                {
                    ui = new UIElement();
                    ui.SetLocation((UIScaler.GetWidthUnits() - 24) / 2, offset + 3.2f, 24, 1.3f);
                    ui.SetText(CONTENT_INSTALL_VIA_GOOGLEPLAY, Color.red);
                    ui.SetButton(delegate { GotoWebBrowser(MOM_APP_URL_ANDROID); });
                    new UIElementBorder(ui, Color.red);
                }
                else
                {
                    // install and locate button for other systems
                    ui = new UIElement();
                    ui.SetLocation((UIScaler.GetWidthUnits() / 2) - 13, offset + 3.2f, 12, 1.3f);
                    ui.SetText(CONTENT_INSTALL_VIA_STEAM, Color.red);
                    ui.SetButton(delegate { GotoWebBrowser(MOM_APP_URL_STEAM); });
                    new UIElementBorder(ui, Color.red);

                    ui = new UIElement();
                    ui.SetLocation((UIScaler.GetWidthUnits() / 2) + 1, offset + 3.2f, 12, 1.3f);
                    ui.SetText(CONTENT_LOCATE, Color.red);
                    ui.SetButton(delegate { Import("MoM", true); });
                    new UIElementBorder(ui, Color.red);
                }
            }


#if IA
            // Draw IA button
            startColor = Color.white;
            if (fcIA.NeedImport())
            {
                startColor = Color.gray;
            }
            // Always disabled
            startColor = Color.gray;
            ui         = new UIElement();
            ui.SetLocation((UIScaler.GetWidthUnits() - 30) / 2, 21, 30, 3);
            ui.SetText(IA_NAME, startColor);
            ui.SetFontSize(UIScaler.GetMediumFont());
            //ui.SetButton(delegate { IA(); });
            ui.SetBGColor(new Color(0, 0.03f, 0f));
            new UIElementBorder(ui, startColor);

            // Draw IA import button
            ui = new UIElement();
            if (fcIA.ImportAvailable())
            {
                ui.SetLocation((UIScaler.GetWidthUnits() - 14) / 2, 24.2f, 14, 2);
                StringKey keyText = fcIA.NeedImport() ? CONTENT_IMPORT : CONTENT_REIMPORT;
                ui.SetText(keyText);
                ui.SetFontSize(UIScaler.GetMediumFont());
                ui.SetButton(delegate { Import("IA"); });
                ui.SetBGColor(new Color(0, 0.03f, 0f));
                new UIElementBorder(ui);
            }
            else // Import unavailable
            {
                ui.SetLocation((UIScaler.GetWidthUnits() - 24) / 2, 24.2f, 24, 1);
                if (Application.platform == RuntimePlatform.Android)
                {
                    ui.SetText(IA_APP_NOT_FOUND_ANDROID, Color.red);
                }
                else
                {
                    ui.SetText(IA_APP_NOT_FOUND, Color.red);
                }
                new UIElementBorder(ui, Color.red);
            }
#endif

            ui = new UIElement();
            ui.SetLocation(1, UIScaler.GetBottom(-3), 8, 2);
            ui.SetText(CommonStringKeys.EXIT, Color.red);
            ui.SetFontSize(UIScaler.GetMediumFont());
            ui.SetButton(Exit);
            ui.SetBGColor(new Color(0, 0.03f, 0f));
            new UIElementBorder(ui, Color.red);

            // will display a button if a new version is available
            VersionManager.GetLatestVersionAsync(CheckForNewValkyrieVersion);
        }
        public void Draw()
        {
            // This will destroy all
            Destroyer.Destroy();

            Game game = Game.Get();

            game.gameType = new NoGameType();

            // Get the current content for games
            if (Application.platform == RuntimePlatform.OSXPlayer)
            {
                fcD2E = new FFGImport(FFGAppImport.GameType.D2E, Platform.MacOS, Game.AppData() + "/", Application.isEditor);
                fcMoM = new FFGImport(FFGAppImport.GameType.MoM, Platform.MacOS, Game.AppData() + "/", Application.isEditor);
            }
            else if (Application.platform == RuntimePlatform.Android)
            {
                fcD2E = new FFGImport(FFGAppImport.GameType.D2E, Platform.Android, Game.AppData() + "/", Application.isEditor);
                fcMoM = new FFGImport(FFGAppImport.GameType.MoM, Platform.Android, Game.AppData() + "/", Application.isEditor);
            }
            else
            {
                fcD2E = new FFGImport(FFGAppImport.GameType.D2E, Platform.Windows, Game.AppData() + "/", Application.isEditor);
                fcMoM = new FFGImport(FFGAppImport.GameType.MoM, Platform.Windows, Game.AppData() + "/", Application.isEditor);
            }

            fcD2E.Inspect();
            fcMoM.Inspect();

            // Banner Image
            Sprite    bannerSprite;
            Texture2D newTex = Resources.Load("sprites/banner") as Texture2D;

            GameObject banner = new GameObject("banner");

            banner.tag = Game.DIALOG;

            banner.transform.SetParent(game.uICanvas.transform);

            RectTransform trans = banner.AddComponent <RectTransform>();

            trans.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, 1 * UIScaler.GetPixelsPerUnit(), 7f * UIScaler.GetPixelsPerUnit());
            trans.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, (UIScaler.GetWidthUnits() - 18f) * UIScaler.GetPixelsPerUnit() / 2f, 18f * UIScaler.GetPixelsPerUnit());
            banner.AddComponent <CanvasRenderer>();


            UnityEngine.UI.Image image = banner.AddComponent <UnityEngine.UI.Image>();
            bannerSprite = Sprite.Create(newTex, new Rect(0, 0, newTex.width, newTex.height), Vector2.zero, 1);
            image.sprite = bannerSprite;
            image.rectTransform.sizeDelta = new Vector2(18f * UIScaler.GetPixelsPerUnit(), 7f * UIScaler.GetPixelsPerUnit());

            Color startColor = Color.white;

            // If we need to import we can't play this type
            if (fcD2E.NeedImport())
            {
                startColor = Color.gray;
            }
            // Draw D2E button
            UIElement ui = new UIElement();

            ui.SetLocation((UIScaler.GetWidthUnits() - 30) / 2, 10, 30, 4);
            ui.SetText(D2E_NAME, startColor);
            ui.SetFontSize(UIScaler.GetMediumFont());
            ui.SetButton(delegate { D2E(); });
            ui.SetBGColor(new Color(0, 0.03f, 0f));
            new UIElementBorder(ui, startColor);

            // Draw D2E import button
            ui = new UIElement();
            if (fcD2E.ImportAvailable())
            {
                ui.SetLocation((UIScaler.GetWidthUnits() - 14) / 2, 14.2f, 14, 2);
                StringKey keyText = fcD2E.NeedImport() ? CONTENT_IMPORT : CONTENT_REIMPORT;
                ui.SetText(keyText);
                ui.SetFontSize(UIScaler.GetMediumFont());
                ui.SetButton(delegate { Import("D2E"); });
                ui.SetBGColor(new Color(0, 0.03f, 0f));
                new UIElementBorder(ui);
            }
            else // Import unavailable
            {
                ui.SetLocation((UIScaler.GetWidthUnits() - 24) / 2, 14.2f, 24, 1);
                ui.SetText(D2E_APP_NOT_FOUND, Color.red);
                new UIElementBorder(ui, Color.red);
            }

            // Draw MoM button
            startColor = Color.white;
            if (fcMoM.NeedImport())
            {
                startColor = Color.gray;
            }
            ui = new UIElement();
            ui.SetLocation((UIScaler.GetWidthUnits() - 30) / 2, 19, 30, 4);
            ui.SetText(MOM_NAME, startColor);
            ui.SetFontSize(UIScaler.GetMediumFont());
            ui.SetButton(delegate { MoM(); });
            ui.SetBGColor(new Color(0, 0.03f, 0f));
            new UIElementBorder(ui, startColor);

            // Draw MoM import button
            ui = new UIElement();
            if (fcMoM.ImportAvailable())
            {
                ui.SetLocation((UIScaler.GetWidthUnits() - 14) / 2, 23.2f, 14, 2);
                StringKey keyText = fcMoM.NeedImport() ? CONTENT_IMPORT : CONTENT_REIMPORT;
                ui.SetText(keyText);
                ui.SetFontSize(UIScaler.GetMediumFont());
                ui.SetButton(delegate { Import("MoM"); });
                ui.SetBGColor(new Color(0, 0.03f, 0f));
                new UIElementBorder(ui);
            }
            else // Import unavailable
            {
                ui.SetLocation((UIScaler.GetWidthUnits() - 24) / 2, 23.2f, 24, 1);
                ui.SetText(MOM_APP_NOT_FOUND, Color.red);
                new UIElementBorder(ui, Color.red);
            }

            ui = new UIElement();
            ui.SetLocation(1, UIScaler.GetBottom(-3), 8, 2);
            ui.SetText(CommonStringKeys.EXIT, Color.red);
            ui.SetFontSize(UIScaler.GetMediumFont());
            ui.SetButton(Exit);
            ui.SetBGColor(new Color(0, 0.03f, 0f));
            new UIElementBorder(ui, Color.red);
        }
        public void Draw()
        {
            // This will destroy all
            Destroyer.Destroy();

            Game game = Game.Get();

            game.gameType = new NoGameType();

            // Get the current content for games
            if (Application.platform == RuntimePlatform.OSXPlayer)
            {
                fcD2E = new FFGImport(FFGAppImport.GameType.D2E, Platform.MacOS, ContentData.ContentPath(), Application.isEditor);
                fcMoM = new FFGImport(FFGAppImport.GameType.MoM, Platform.MacOS, ContentData.ContentPath(), Application.isEditor);
            }
            else
            {
                fcD2E = new FFGImport(FFGAppImport.GameType.D2E, Platform.Windows, ContentData.ContentPath(), Application.isEditor);
                fcMoM = new FFGImport(FFGAppImport.GameType.MoM, Platform.Windows, ContentData.ContentPath(), Application.isEditor);
            }

            fcD2E.Inspect();
            fcMoM.Inspect();

            // Banner Image
            Sprite    bannerSprite;
            Texture2D newTex = Resources.Load("sprites/banner") as Texture2D;

            GameObject banner = new GameObject("banner");

            banner.tag = Game.DIALOG;

            banner.transform.SetParent(game.uICanvas.transform);

            RectTransform trans = banner.AddComponent <RectTransform>();

            trans.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, 1 * UIScaler.GetPixelsPerUnit(), 7f * UIScaler.GetPixelsPerUnit());
            trans.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, (UIScaler.GetWidthUnits() - 18f) * UIScaler.GetPixelsPerUnit() / 2f, 18f * UIScaler.GetPixelsPerUnit());
            banner.AddComponent <CanvasRenderer>();


            UnityEngine.UI.Image image = banner.AddComponent <UnityEngine.UI.Image>();
            bannerSprite = Sprite.Create(newTex, new Rect(0, 0, newTex.width, newTex.height), Vector2.zero, 1);
            image.sprite = bannerSprite;
            image.rectTransform.sizeDelta = new Vector2(18f * UIScaler.GetPixelsPerUnit(), 7f * UIScaler.GetPixelsPerUnit());

            DialogBox db;

            Color startColor = Color.white;

            // If we need to import we can't play this type
            if (fcD2E.NeedImport())
            {
                startColor = Color.gray;
            }
            // Draw D2E button
            TextButton tb = new TextButton(
                new Vector2((UIScaler.GetWidthUnits() - 30) / 2, 10),
                new Vector2(30, 4f),
                D2E_NAME,
                delegate { D2E(); },
                startColor);

            tb.button.GetComponent <UnityEngine.UI.Text>().fontSize   = UIScaler.GetMediumFont();
            tb.background.GetComponent <UnityEngine.UI.Image>().color = new Color(0, 0.03f, 0f);

            // Draw D2E import button
            if (fcD2E.ImportAvailable())
            {
                StringKey keyText = fcD2E.NeedImport() ? CONTENT_IMPORT : CONTENT_REIMPORT;
                tb = new TextButton(new Vector2((UIScaler.GetWidthUnits() - 10) / 2, 14.2f), new Vector2(10, 2f), keyText, delegate { Import("D2E"); });
                tb.background.GetComponent <UnityEngine.UI.Image>().color = new Color(0, 0.03f, 0f);
            }
            else // Import unavailable
            {
                db = new DialogBox(new Vector2((UIScaler.GetWidthUnits() - 24) / 2, 14.2f), new Vector2(24, 1f), D2E_APP_NOT_FOUND, Color.red);
                db.AddBorder();
            }

            // Draw MoM button
            startColor = Color.white;
            if (fcMoM.NeedImport())
            {
                startColor = Color.gray;
            }
            tb = new TextButton(new Vector2((UIScaler.GetWidthUnits() - 30) / 2, 19), new Vector2(30, 4f), MOM_NAME, delegate { MoM(); }, startColor);
            tb.button.GetComponent <UnityEngine.UI.Text>().fontSize   = UIScaler.GetMediumFont();
            tb.background.GetComponent <UnityEngine.UI.Image>().color = new Color(0, 0.03f, 0f);

            // Draw MoM import button
            if (fcMoM.ImportAvailable())
            {
                StringKey keyText = fcMoM.NeedImport() ? CONTENT_IMPORT : CONTENT_REIMPORT;
                tb = new TextButton(new Vector2((UIScaler.GetWidthUnits() - 10) / 2, 23.2f), new Vector2(10, 2f), keyText, delegate { Import("MoM"); });
                tb.background.GetComponent <UnityEngine.UI.Image>().color = new Color(0, 0.03f, 0f);
            }
            else // Import unavailable
            {
                db = new DialogBox(new Vector2((UIScaler.GetWidthUnits() - 24) / 2, 23.2f), new Vector2(24, 1f), MOM_APP_NOT_FOUND, Color.red);
                db.AddBorder();
            }

            new TextButton(new Vector2(1, UIScaler.GetBottom(-3)), new Vector2(8, 2), CommonStringKeys.EXIT, delegate { Exit(); }, Color.red);
        }