Beispiel #1
0
 public static void Init()
 {
     ui          = new EzGUI(Drawing.Width - 350, 60, "AutoArmlet " + VERSION);
     enabled     = new EzElement(ElementType.CHECKBOX, "Enabled / Активен", true);
     enabledAuto = new EzElement(ElementType.CHECKBOX, "Auto Toggle / Авто армлет [without key]", false);
     keys        = new EzElement(ElementType.CATEGORY, "Key / Клавиша", false);
     for (int i = 65; (i >= 65 && i <= 91); i++)
     {
         if (i == 91)
         {
             i = 32;
         }
         EzElement element = new EzElement(ElementType.CHECKBOX, ((char)i).ToString(), false);
         if (i == 32)
         {
             element.Content = "SPACE";
         }
         if ((char)i == 'F')
         {
             element.isActive = true;
         }
         keys.AddElement(element);
         keyDic.Add(i, element);
     }
     ui.AddMainElement(enabled);
     ui.AddMainElement(enabledAuto);
     ui.AddMainElement(new EzElement(ElementType.TEXT, "Other / Прочее", true));
     ui.AddMainElement(keys);
     Game.OnUpdate  += Game_OnUpdate;
     Game.OnWndProc += Game_OnWndProc;
 }
Beispiel #2
0
        static void Main(string[] args)
        {
            Game.OnUpdate  += Game_OnUpdate;
            Game.OnWndProc += Game_OnWndProc;

            txt = new Font(
                Drawing.Direct3DDevice9,
                new FontDescription
            {
                FaceName        = "Tahoma",
                Height          = 12,
                OutputPrecision = FontPrecision.Default,
                Quality         = FontQuality.Default
            });

            not = new Font(
                Drawing.Direct3DDevice9,
                new FontDescription
            {
                FaceName        = "Tahoma",
                Height          = 20,
                OutputPrecision = FontPrecision.Default,
                Quality         = FontQuality.Default
            });

            gui            = new EzGUI(200, 570, "Broodmother#");
            toggle         = new EzElement(ElementType.CHECKBOX, "Enabled", true);
            toggleQ        = new EzElement(ElementType.CHECKBOX, "Toggle Q", true);
            toggleLasthit  = new EzElement(ElementType.CHECKBOX, "Toggle Lasthit", true);
            combo          = new EzElement(ElementType.CATEGORY, "Combo", true);
            toggles        = new EzElement(ElementType.CATEGORY, "Toggles", true);
            chasing        = new EzElement(ElementType.CHECKBOX, "Chasing", true);
            combing        = new EzElement(ElementType.CHECKBOX, "Combing", true);
            chasingDisplay = new EzElement(ElementType.TEXT, "Press " + keyCHASING + " for Chasing", false);
            combingDisplay = new EzElement(ElementType.TEXT, "Press " + keyCOMBO + " for Combing", false);

            gui.AddMainElement(toggle);
            gui.AddMainElement(toggles);
            toggles.AddElement(toggleQ);
            toggles.AddElement(toggleLasthit);
            gui.AddMainElement(combo);
            combo.AddElement(chasing);
            combo.AddElement(chasingDisplay);
            combo.AddElement(combing);
            combo.AddElement(combingDisplay);
        }
Beispiel #3
0
        private static void CreateInterface()
        {
            Interface = new EzGUI(Drawing.Width - 350, 60, AName);
            Interface.AddMainElement(new EzElement(ElementType.TEXT, "Main", false));
            Enabled = new EzElement(ElementType.CHECKBOX, "Enabled", true);
            Interface.AddMainElement(Enabled);
            Interface.AddMainElement(new EzElement(ElementType.TEXT, "Options", false));

            // Creeps
            var creepsCategory = new EzElement(ElementType.CATEGORY, "Creeps", false);

            CreepsFarm          = new EzElement(ElementType.CHECKBOX, "Farm", true);
            CKillIndicator      = new EzElement(ElementType.CHECKBOX, "Marker [-FPS]", true);
            CKillCountIndicator = new EzElement(ElementType.CHECKBOX, "Show required stacks [-FPS]", false);
            CKillOnlyRange      = new EzElement(ElementType.CHECKBOX, "Farm only in shadow poison range [+FPS]", true);
            creepsCategory.AddElement(CreepsFarm);
            creepsCategory.AddElement(CKillIndicator);
            creepsCategory.AddElement(CKillCountIndicator);
            creepsCategory.AddElement(CKillOnlyRange);
            // Heroes
            var heroesCategory = new EzElement(ElementType.CATEGORY, "Heroes", false);

            HeroKill            = new EzElement(ElementType.CHECKBOX, "Kill", false);
            HKillIndicator      = new EzElement(ElementType.CHECKBOX, "Marker [-FPS]", false);
            HKillCountIndicator = new EzElement(ElementType.CHECKBOX, "Show required stacks [-FPS]", false);
            HKillOnlyRange      = new EzElement(ElementType.CHECKBOX, "Kill only in shadow poison range [+FPS]", true);
            heroesCategory.AddElement(HeroKill);
            heroesCategory.AddElement(HKillIndicator);
            heroesCategory.AddElement(HKillCountIndicator);
            heroesCategory.AddElement(HKillOnlyRange);
            //

            Interface.AddMainElement(creepsCategory);
            Interface.AddMainElement(heroesCategory);

            Interface.AddMainElement(new EzElement(ElementType.TEXT, "Version: " + Release, false)); // offset :3
        }
        public static void Init()
        {
            Interface = new EzGUI(Drawing.Width - 350, 60, "Ez Unit Control");
            Interface.AddMainElement(new EzElement(ElementType.TEXT, "Main", false));
            Enabled = new EzElement(ElementType.CHECKBOX, "Enabled", true);
            Interface.AddMainElement(Enabled);
            Interface.AddMainElement(new EzElement(ElementType.TEXT, "Main options", false));
            UseAbilities = new EzElement(ElementType.CHECKBOX, "Use abilities", true);
            AttackTarget = new EzElement(ElementType.CHECKBOX, "Attack target (if can)", true);
            Interface.AddMainElement(AttackTarget);
            Interface.AddMainElement(UseAbilities);

            var Moving = new EzElement(ElementType.CATEGORY, "Moving", false);

            MoveTheSameWayAsHero = new EzElement(ElementType.CHECKBOX, "Move the same way as hero if no target", true);
            FollowIfNoTarget     = new EzElement(ElementType.CHECKBOX, "Follow my hero if no target", false);
            Moving.AddElement(MoveTheSameWayAsHero);
            Moving.AddElement(FollowIfNoTarget);
            MoveTuskSigil = new EzElement(ElementType.CHECKBOX, "Move Tusk Sigil", true);
            Moving.AddElement(MoveTuskSigil);
            Interface.AddMainElement(Moving);

            var Abilities = new EzElement(ElementType.CATEGORY, "Abilities", false);

            var stoneForms = new EzElement(ElementType.CATEGORY, "StoneForms [Visage]", false);

            UseStoneForm = new EzElement(ElementType.CHECKBOX, "Use StoneForm", true);
            stoneForms.AddElement(UseStoneForm);
            Abilities.AddElement(stoneForms);

            var primalForms = new EzElement(ElementType.CATEGORY, "PrimalForms [Brewmaster]", false);

            PrimalForms    = new EzElement(ElementType.CHECKBOX, "Use abilities", true);
            UseHurlBoulder = new EzElement(ElementType.CHECKBOX, "Use Hurl Boulder [EARTH]", true);
            UseThunderClap = new EzElement(ElementType.CHECKBOX, "Use Thunder Clap [EARTH]", true);
            UseDispelMagic = new EzElement(ElementType.CHECKBOX, "Use Dispel Magic [STORM]", true);
            UseCyclone     = new EzElement(ElementType.CHECKBOX, "Use Cyclone [STORM]", true);
            UseDrunkenHaze = new EzElement(ElementType.CHECKBOX, "Use Drunken Haze [STORM]", true);
            primalForms.AddElement(PrimalForms);
            primalForms.AddElement(UseHurlBoulder);
            primalForms.AddElement(UseThunderClap);
            primalForms.AddElement(UseDispelMagic);
            primalForms.AddElement(UseCyclone);
            primalForms.AddElement(UseDrunkenHaze);
            Abilities.AddElement(primalForms);

            var neutrals = new EzElement(ElementType.CATEGORY, "Neutrals", false);

            UseHeal                 = new EzElement(ElementType.CHECKBOX, "Use Heal [Priest]", true);
            PriestsHealHero         = new EzElement(ElementType.CHECKBOX, "Priests heal hero [Priest]", true);
            UseIceArmor             = new EzElement(ElementType.CHECKBOX, "Use Ice Armor on allied heroes [Ogre Magi]", true);
            UseIceArmorAllies       = new EzElement(ElementType.CHECKBOX, "Use Ice Armor on creeps (his) [Ogre Magi]", false);
            PriestsHealAlliesCreeps = new EzElement(ElementType.CHECKBOX, "Priests heal allied units (controllable) [Priest]", false);
            UseChainLightning       = new EzElement(ElementType.CHECKBOX, "Use Chain Lightning [Harpy Storm]", true);
            UseSlam                 = new EzElement(ElementType.CHECKBOX, "Use Slam [Big Thunder Lizard]", true);
            UseFrenzy               = new EzElement(ElementType.CHECKBOX, "Use Frenzy [Big Thunder Lizard]", true);
            UseNThunderClap         = new EzElement(ElementType.CHECKBOX, "Use Thunder Clap [Ursa Warrior]", true);
            UseEnsnare              = new EzElement(ElementType.CHECKBOX, "Use Ensnare [Troll Warlord]", true);
            UseWarStomp             = new EzElement(ElementType.CHECKBOX, "Use War Stomp [Centaur Khan]", true);
            UseShockWave            = new EzElement(ElementType.CHECKBOX, "Use ShockWave [Hellcaller]", true);
            neutrals.AddElement(UseHeal);
            neutrals.AddElement(PriestsHealHero);
            neutrals.AddElement(PriestsHealAlliesCreeps);
            neutrals.AddElement(UseIceArmor);
            neutrals.AddElement(UseIceArmorAllies);
            neutrals.AddElement(UseChainLightning);
            neutrals.AddElement(UseSlam);
            neutrals.AddElement(UseFrenzy);
            neutrals.AddElement(UseNThunderClap);
            neutrals.AddElement(UseEnsnare);
            neutrals.AddElement(UseWarStomp);
            neutrals.AddElement(UseShockWave);
            Abilities.AddElement(neutrals);

            var necronomicon = new EzElement(ElementType.CATEGORY, "Necronomicon", false);

            UseArcherManaBurn = new EzElement(ElementType.CHECKBOX, "Use Mana Burn [ARCHER]", true);
            necronomicon.AddElement(UseArcherManaBurn);
            Abilities.AddElement(necronomicon);


            Interface.AddMainElement(Abilities);

            Interface.AddMainElement(new EzElement(ElementType.TEXT, "Chasing", false));
            Chasing = new EzElement(ElementType.CHECKBOX, "Current ChasingKey: " + Utils.KeyToText(ChasingKey), false);
            Interface.AddMainElement(Chasing);

            Interface.AddMainElement(new EzElement(ElementType.TEXT, "Info", false));
            Target = new EzElement(ElementType.TEXT, "Current Target: None", false);
            Interface.AddMainElement(Target);
            Interface.AddMainElement(new EzElement(ElementType.TEXT, "Version: 1.0.0.5", true));

            SupportedUnits.Add(ClassID.CDOTA_BaseNPC_Invoker_Forged_Spirit);
            SupportedUnits.Add(ClassID.CDOTA_BaseNPC_Warlock_Golem);
            SupportedUnits.Add(ClassID.CDOTA_BaseNPC_Venomancer_PlagueWard);
            SupportedUnits.Add(ClassID.CDOTA_Unit_Brewmaster_PrimalEarth);
            SupportedUnits.Add(ClassID.CDOTA_Unit_Brewmaster_PrimalFire);
            SupportedUnits.Add(ClassID.CDOTA_Unit_Brewmaster_PrimalStorm);
            SupportedUnits.Add(ClassID.CDOTA_Unit_Broodmother_Spiderling);
            SupportedUnits.Add(ClassID.CDOTA_BaseNPC_Creep);
            SupportedUnits.Add(ClassID.CDOTA_BaseNPC_Creep_Lane);
            SupportedUnits.Add(ClassID.CDOTA_Unit_VisageFamiliar);
            SupportedUnits.Add(ClassID.CDOTA_BaseNPC_Tusk_Sigil);
            SupportedUnits.Add(ClassID.CDOTA_Unit_SpiritBear);
            SupportedUnits.Add(ClassID.CDOTA_NPC_WitchDoctor_Ward);
            SupportedUnits.Add(ClassID.CDOTA_BaseNPC_ShadowShaman_SerpentWard);
            SupportedUnits.Add(ClassID.CDOTA_BaseNPC_Creep_Neutral);

            Game.OnUpdate         += Game_OnUpdate;
            Player.OnExecuteOrder += Player_OnExecuteOrder;
            Game.OnWndProc        += Game_OnWndProc;
        }
Beispiel #5
0
        static void Game_OnUpdate(EventArgs args)
        {
            if (!Game.IsInGame)
            {
                loaded = false; return;
            }
            if (Game.GameState == GameState.Picking || Game.GameState == GameState.WaitingForLoaders || Game.GameState == GameState.Scoreboard)
            {
                return;
            }
            #region If assembly not loaded
            if (loaded == false)
            {
                gui         = new EzGUI(Drawing.Width - 350, 60, "PRubick " + VERSION);
                enabled     = new EzElement(ElementType.CHECKBOX, "Enabled / Активен", true);
                spcat       = new EzElement(ElementType.CATEGORY, "Spell Steal / Кража скиллов", false);
                stealIfHave = new EzElement(ElementType.CHECKBOX, "Steal if no cd / Красть если нет кд [if selected]", false);
                lastSpell   = new EzElement(ElementType.CHECKBOX, "Steal if last spell selected [unstable]", false);
                gui.AddMainElement(new EzElement(ElementType.TEXT, "Main / Главная", false));
                gui.AddMainElement(enabled);
                gui.AddMainElement(stealIfHave);
                gui.AddMainElement(lastSpell);
                gui.AddMainElement(new EzElement(ElementType.TEXT, "Rubick / Рубик (heroes appear gradually)", false));
                gui.AddMainElement(spcat);
                uiHeroes.Clear();
                myHero     = ObjectMgr.LocalHero;
                spellSteal = myHero.Spellbook.SpellR;
                loaded     = true;
            }
            #endregion
            if (myHero.ClassID != ClassID.CDOTA_Unit_Hero_Rubick)
            {
                return;
            }
            //
            if (enabled.isActive)
            {
                Hero[] enemies = ObjectMgr.GetEntities <Hero>().Where(x => x.Team != myHero.Team && !x.IsIllusion() && x.IsAlive && x.IsVisible).ToArray();
                #region GUI Checks
                if (Utils.SleepCheck("GUI_ABILITIES") && heroes != null)
                {
                    foreach (EzElement hero in heroes.GetElements())
                    {
                        foreach (EzElement spell in hero.GetElements())
                        {
                            if (spell.isActive && !includedAbilities.Contains(spell.Content))
                            {
                                includedAbilities.Add(spell.Content);
                            }
                            if (!spell.isActive && includedAbilities.Contains(spell.Content))
                            {
                                includedAbilities.Remove(spell.Content);
                            }
                        }
                    }
                    Utils.Sleep(1000, "GUI_ABILITIES");
                }

                if (Utils.SleepCheck("uiheroesupdate"))
                {
                    if (heroes == null)
                    {
                        heroes = new EzElement(ElementType.CATEGORY, "Heroes / Герои", false); spcat.AddElement(heroes);
                    }
                    List <Hero> _heroes = ObjectMgr.GetEntities <Hero>().Where(p => !p.IsIllusion && p.Team != myHero.Team).ToList();
                    foreach (Hero enemy in _heroes)
                    {
                        if (!uiHeroes.Contains(enemy))
                        {
                            var hero = new EzElement(ElementType.CATEGORY, enemy.Name.Replace("_", "").Replace("npcdotahero", ""), false);
                            foreach (Ability ability in enemy.Spellbook.Spells)
                            {
                                if (ability.AbilityBehavior == AbilityBehavior.Passive || ability.AbilityType == AbilityType.Attribute)
                                {
                                    continue;
                                }
                                bool ac = false;
                                if (ability.AbilityType == AbilityType.Ultimate)
                                {
                                    ac = true; includedAbilities.Add(ability.Name);
                                }
                                hero.AddElement(new EzElement(ElementType.CHECKBOX, ability.Name, ac));
                            }
                            heroes.AddElement(hero);
                            uiHeroes.Add(enemy);
                        }
                    }
                    Utils.Sleep(2000, "uiheroesupdate");
                }
                #endregion
                foreach (Hero enemy in enemies)
                {
                    if (Utils.SleepCheck(enemy.ClassID.ToString()))
                    {
                        foreach (Ability ability in enemy.Spellbook.Spells)
                        {
                            if ((lastSpellIsChecked.Contains(enemy) && (isCasted(ability) && !includedAbilities.Contains(ability.Name))) && lastSpell.isActive)
                            {
                                lastSpellIsChecked.Remove(enemy);
                            }
                            if (includedAbilities.Contains(ability.Name) && (isCasted(ability) || lastSpellIsChecked.Contains(enemy)) && !spellOnCooldown(ability.Name) && iCanSteal(enemy) && myHero.Spellbook.SpellD.Name != ability.Name && ability.CooldownLength != 0)
                            {
                                if (stealIfHave.isActive == false && myHero.Spellbook.SpellD.Cooldown == 0 && includedAbilities.Contains(myHero.Spellbook.SpellD.Name))
                                {
                                    continue;
                                }
                                if (spellSteal.CanBeCasted())
                                {
                                    spellSteal.UseAbility(enemy);
                                }
                                else if (lastSpell.isActive)
                                {
                                    lastSpellIsChecked.Add(enemy);
                                }
                            }
                        }
                        Utils.Sleep(125, enemy.ClassID.ToString());
                    }
                }
            }
        }