// idle 2 sec // shoot low // if shot back lives-1 else shoot again till shot back // transform // idle 2 sec // leg attack // idle 2 sec // shoot high // if shot back lives-1 // die // Start is called before the first frame update void Start() { anim = GetComponent <Animator>(); eye = GetComponent <EyeAttack>(); bossColl = GetComponent <Collider2D>(); StartCoroutine(Shoot()); missedAttackTimer = RestartTimer(); }