public void LoadActors(IniFile file, string section, List <string> players, int mapSize, Map map)
        {
            foreach (var s in file.GetSection(section, true))
            {
                // Structures: num=owner,type,health,location,turret-facing,trigger
                // Units: num=owner,type,health,location,facing,action,trigger
                // Infantry: num=owner,type,health,location,subcell,action,facing,trigger
                try
                {
                    var parts = s.Value.Split(',');
                    if (parts[0] == "")
                    {
                        parts[0] = "Neutral";
                    }

                    if (!players.Contains(parts[0]))
                    {
                        players.Add(parts[0]);
                    }

                    var loc    = Exts.ParseIntegerInvariant(parts[3]);
                    var health = Exts.ParseIntegerInvariant(parts[2]) * 100 / 256;
                    var facing = (section == "INFANTRY") ? Exts.ParseIntegerInvariant(parts[6]) : Exts.ParseIntegerInvariant(parts[4]);

                    var actorType = parts[1].ToLowerInvariant();

                    var actor = new ActorReference(actorType)
                    {
                        new LocationInit(ParseActorLocation(actorType, loc)),
                        new OwnerInit(parts[0]),
                    };

                    if (health != 100)
                    {
                        actor.Add(new HealthInit(health));
                    }
                    if (facing != 0)
                    {
                        actor.Add(new FacingInit(255 - facing));
                    }

                    if (section == "INFANTRY")
                    {
                        actor.Add(new SubCellInit((SubCell)Exts.ParseByte(parts[4])));
                    }

                    var actorCount = map.ActorDefinitions.Count;

                    if (!map.Rules.Actors.ContainsKey(parts[1].ToLowerInvariant()))
                    {
                        Console.WriteLine("Ignoring unknown actor type: `{0}`".F(parts[1].ToLowerInvariant()));
                    }
                    else
                    {
                        map.ActorDefinitions.Add(new MiniYamlNode("Actor" + actorCount++, actor.Save()));
                    }
                }
                catch (Exception)
                {
                    Console.WriteLine("Malformed actor definition: `{0}`".F(s));
                }
            }
        }