Beispiel #1
0
 /// <summary>
 /// Creates an extruded shape that ends in a point like a cone. Also called by the 2D Shape Editor window.
 /// </summary>
 /// <param name="project">The project to be copied into the brush.</param>
 public void ExtrudePoint(Project project)
 {
     // store a project copy inside of this brush.
     this.project = project.Clone();
     // store the extrude mode inside of this brush.
     extrudeMode = ExtrudeMode.ExtrudePoint;
     // build the polygons out of the project.
     m_LastBuiltPolygons = BuildConvexPolygons();
     // build the brush.
     isDirty = true;
     Invalidate(true);
 }
Beispiel #2
0
        /// <summary>
        /// Creates an extruded shape towards a point but is then capped causing a trapezoid. Also
        /// called by the 2D Shape Editor window.
        /// </summary>
        /// <param name="project">The project to be copied into the brush.</param>
        public void ExtrudeBevel(Project project)
        {
            // if the depth and clip depth are identical, extrude a point instead.
            if (project.extrudeDepth.EqualsWithEpsilon(project.extrudeClipDepth))
            {
                ExtrudePoint(project);
                return;
            }

            // store a project copy inside of this brush.
            this.project = project.Clone();
            // store the extrude mode inside of this brush.
            extrudeMode = ExtrudeMode.ExtrudeBevel;
            // build the polygons out of the project.
            m_LastBuiltPolygons = BuildConvexPolygons();
            // build the brush.
            isDirty = true;
            Invalidate(true);
        }
Beispiel #3
0
 /// <summary>
 /// Creates an extruded shape that revolves around. Also called by the 2D Shape Editor window.
 /// </summary>
 /// <param name="project">The project to be copied into the brush.</param>
 public void RevolveShape(Project project)
 {
     // store a project copy inside of this brush.
     this.project = project.Clone();
     // flip project horizontally if revolving left.
     if (!this.project.revolveDirection)
     {
         FlipProjectHorizontally();
     }
     // store the extrude mode inside of this brush.
     extrudeMode = ExtrudeMode.RevolveShape;
     // build the polygons out of the project.
     m_LastBuiltPolygons = BuildConvexPolygons();
     // build the brush.
     isDirty = true;
     Invalidate(true);
     // un-flip project horizontally if revolving left.
     if (!this.project.revolveDirection)
     {
         FlipProjectHorizontally();
     }
 }