Beispiel #1
0
        public GameServer(MiniYaml yaml)
        {
            FieldLoader.Load(this, yaml);

            Manifest    mod;
            ExternalMod external;
            var         modVersion = Mods.Split('@');

            ModLabel = "Unknown mod: {0}".F(Mods);
            if (modVersion.Length == 2)
            {
                ModId      = modVersion[0];
                ModVersion = modVersion[1];

                var externalKey = ExternalMod.MakeKey(modVersion[0], modVersion[1]);
                if (Game.ExternalMods.TryGetValue(externalKey, out external) &&
                    external.Version == modVersion[1])
                {
                    ModLabel     = "{0} ({1})".F(external.Title, external.Version);
                    IsCompatible = true;
                }
                else if (Game.Mods.TryGetValue(modVersion[0], out mod))
                {
                    // Use internal mod data to populate the section header, but
                    // on-connect switching must use the external mod plumbing.
                    ModLabel = "{0} ({1})".F(mod.Metadata.Title, modVersion[1]);
                }
            }

            var mapAvailable = Game.Settings.Game.AllowDownloading || Game.ModData.MapCache[Map].Status == MapStatus.Available;

            IsJoinable = IsCompatible && State == 1 && mapAvailable;
        }
Beispiel #2
0
        public SettingsLogic(Widget widget, Action onExit, ModData modData, WorldRenderer worldRenderer, Dictionary <string, MiniYaml> logicArgs)
        {
            this.worldRenderer = worldRenderer;
            this.modData       = modData;
            this.logicArgs     = logicArgs;

            panelContainer = widget.Get("SETTINGS_PANEL");
            tabContainer   = widget.Get("TAB_CONTAINER");

            RegisterSettingsPanel(PanelType.Display, InitDisplayPanel, ResetDisplayPanel, "DISPLAY_PANEL", "DISPLAY_TAB");
            RegisterSettingsPanel(PanelType.Audio, InitAudioPanel, ResetAudioPanel, "AUDIO_PANEL", "AUDIO_TAB");
            RegisterSettingsPanel(PanelType.Input, InitInputPanel, ResetInputPanel, "INPUT_PANEL", "INPUT_TAB");
            RegisterSettingsPanel(PanelType.Hotkeys, InitHotkeysPanel, ResetHotkeysPanel, "HOTKEYS_PANEL", "HOTKEYS_TAB");
            RegisterSettingsPanel(PanelType.Advanced, InitAdvancedPanel, ResetAdvancedPanel, "ADVANCED_PANEL", "ADVANCED_TAB");

            panelContainer.Get <ButtonWidget>("BACK_BUTTON").OnClick = () =>
            {
                leavePanelActions[settingsPanel]();
                var current = Game.Settings;
                current.Save();

                Action closeAndExit = () => { Ui.CloseWindow(); onExit(); };
                if (current.Sound.Device != OriginalSoundDevice ||
                    current.Graphics.Mode != OriginalGraphicsMode ||
                    current.Graphics.WindowedSize != OriginalGraphicsWindowedSize ||
                    current.Graphics.FullscreenSize != OriginalGraphicsFullscreenSize ||
                    current.Server.DiscoverNatDevices != OriginalServerDiscoverNatDevices)
                {
                    Action restart = () =>
                    {
                        var external = Game.ExternalMods[ExternalMod.MakeKey(Game.ModData.Manifest)];
                        Game.SwitchToExternalMod(external, null, closeAndExit);
                    };

                    ConfirmationDialogs.ButtonPrompt(
                        title: "Restart Now?",
                        text: "Some changes will not be applied until\nthe game is restarted. Restart now?",
                        onConfirm: restart,
                        onCancel: closeAndExit,
                        confirmText: "Restart Now",
                        cancelText: "Restart Later");
                }
                else
                {
                    closeAndExit();
                }
            };

            panelContainer.Get <ButtonWidget>("RESET_BUTTON").OnClick = () =>
            {
                resetPanelActions[settingsPanel]();
                Game.Settings.Save();
            };
        }
Beispiel #3
0
        private static void TryLoadPreset(ExternalMod mod, string id)
        {
            if (!mod.IsActive)
            {
                Dialog_Alert.Open(Lang.Get("Dialog_Config.Tab.Content.Layout.Preset.Invalid", mod.Name));
                return;
            }

            HudLayout.LoadPreset(id);
            Dialog_Alert.Open(Lang.Get("Dialog_Config.Tab.Content.Layout.Preset.Loaded", mod.Name));
        }
Beispiel #4
0
        void IUtilityCommand.Run(Utility utility, string[] args)
        {
            ModRegistration type = 0;

            if (args[1] == "system" || args[1] == "both")
            {
                type |= ModRegistration.System;
            }

            if (args[1] == "user" || args[1] == "both")
            {
                type |= ModRegistration.User;
            }

            var mods = new ExternalMods();

            ExternalMod activeMod = null;

            mods.TryGetValue(ExternalMod.MakeKey(utility.ModData.Manifest), out activeMod);
            mods.ClearInvalidRegistrations(activeMod, type);
        }
Beispiel #5
0
        public GameServer(MiniYaml yaml)
        {
            FieldLoader.Load(this, yaml);

            // Games advertised using the old API used a single Mods field
            if (Mod == null || Version == null)
            {
                var modsNode = yaml.Nodes.FirstOrDefault(n => n.Key == "Mods");
                if (modsNode != null)
                {
                    var modVersion = modsNode.Value.Value.Split('@');
                    Mod     = modVersion[0];
                    Version = modVersion[1];
                }
            }

            // Games advertised using the old API calculated the play time locally
            if (State == 2 && PlayTime < 0)
            {
                if (DateTime.TryParse(Started, out var startTime))
                {
                    PlayTime = (int)(DateTime.UtcNow - startTime).TotalSeconds;
                }
            }

            var externalKey = ExternalMod.MakeKey(Mod, Version);

            if (Game.ExternalMods.TryGetValue(externalKey, out var external) && external.Version == Version)
            {
                IsCompatible = true;
            }

            // Games advertised using the old API used local mod metadata
            if (string.IsNullOrEmpty(ModTitle))
            {
                if (external != null && external.Version == Version)
                {
                    // Use external mod registration to populate the section header
                    ModTitle = external.Title;
                }
                else if (Game.Mods.TryGetValue(Mod, out var mod))
                {
                    // Use internal mod data to populate the section header, but
                    // on-connect switching must use the external mod plumbing.
                    ModTitle = mod.Metadata.Title;
                }
                else
                {
                    // Some platforms (e.g. macOS) package each mod separately, so the Mods check above won't work.
                    // Guess based on the most recent ExternalMod instead.
                    var guessMod = Game.ExternalMods.Values
                                   .OrderByDescending(m => m.Version)
                                   .FirstOrDefault(m => m.Id == Mod);

                    if (guessMod != null)
                    {
                        ModTitle = "{0}".F(guessMod.Title);
                    }
                    else
                    {
                        ModTitle = "Unknown mod: {0}".F(Mod);
                    }
                }
            }

            var mapAvailable = Game.Settings.Game.AllowDownloading || Game.ModData.MapCache[Map].Status == MapStatus.Available;

            IsJoinable = IsCompatible && State == 1 && mapAvailable;
        }
Beispiel #6
0
        internal static void ProcessOrder(OrderManager orderManager, World world, int clientId, Order order)
        {
            switch (order.OrderString)
            {
            // Server message
            case "Message":
                Game.AddSystemLine(order.TargetString);
                break;

            // Reports that the target player disconnected
            case "Disconnected":
            {
                var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
                if (client != null)
                {
                    client.State = Session.ClientState.Disconnected;
                    var player = world?.FindPlayerByClient(client);
                    if (player != null)
                    {
                        world.OnPlayerDisconnected(player);
                    }
                }

                break;
            }

            case "Chat":
            {
                var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
                if (client == null)
                {
                    break;
                }

                // Cut chat messages to the hard limit to avoid exploits
                var message = order.TargetString;
                if (message.Length > ChatMessageMaxLength)
                {
                    message = order.TargetString.Substring(0, ChatMessageMaxLength);
                }

                // ExtraData 0 means this is a normal chat order, everything else is team chat
                if (order.ExtraData == 0)
                {
                    var p = world != null?world.FindPlayerByClient(client) : null;

                    var suffix = (p != null && p.WinState == WinState.Lost) ? " (Dead)" : "";
                    suffix = client.IsObserver ? " (Spectator)" : suffix;

                    if (orderManager.LocalClient != null && client != orderManager.LocalClient && client.Team > 0 && client.Team == orderManager.LocalClient.Team)
                    {
                        suffix += " (Ally)";
                    }

                    Game.AddChatLine(client.Name + suffix, client.Color, message);
                    break;
                }

                // We are still in the lobby
                if (world == null)
                {
                    var prefix = order.ExtraData == uint.MaxValue ? "[Spectators] " : "[Team] ";
                    if (orderManager.LocalClient != null && client.Team == orderManager.LocalClient.Team)
                    {
                        Game.AddChatLine(prefix + client.Name, client.Color, message);
                    }

                    break;
                }

                var player = world.FindPlayerByClient(client);
                var localClientIsObserver = world.IsReplay || (orderManager.LocalClient != null && orderManager.LocalClient.IsObserver) ||
                                            (world.LocalPlayer != null && world.LocalPlayer.WinState != WinState.Undefined);

                // ExtraData gives us the team number, uint.MaxValue means Spectators
                if (order.ExtraData == uint.MaxValue && localClientIsObserver)
                {
                    // Validate before adding the line
                    if (client.IsObserver || (player != null && player.WinState != WinState.Undefined))
                    {
                        Game.AddChatLine("[Spectators] " + client.Name, client.Color, message);
                    }

                    break;
                }

                var valid      = client.Team == order.ExtraData && player != null && player.WinState == WinState.Undefined;
                var isSameTeam = orderManager.LocalClient != null && order.ExtraData == orderManager.LocalClient.Team &&
                                 world.LocalPlayer != null && world.LocalPlayer.WinState == WinState.Undefined;

                if (valid && (isSameTeam || world.IsReplay))
                {
                    Game.AddChatLine("[Team" + (world.IsReplay ? " " + order.ExtraData : "") + "] " + client.Name, client.Color, message);
                }

                break;
            }

            case "StartGame":
            {
                if (Game.ModData.MapCache[orderManager.LobbyInfo.GlobalSettings.Map].Status != MapStatus.Available)
                {
                    Game.Disconnect();
                    Game.LoadShellMap();

                    // TODO: After adding a startup error dialog, notify the replay load failure.
                    break;
                }

                if (!string.IsNullOrEmpty(order.TargetString))
                {
                    var data = MiniYaml.FromString(order.TargetString);
                    var saveLastOrdersFrame = data.FirstOrDefault(n => n.Key == "SaveLastOrdersFrame");
                    if (saveLastOrdersFrame != null)
                    {
                        orderManager.GameSaveLastFrame =
                            FieldLoader.GetValue <int>("saveLastOrdersFrame", saveLastOrdersFrame.Value.Value);
                    }

                    var saveSyncFrame = data.FirstOrDefault(n => n.Key == "SaveSyncFrame");
                    if (saveSyncFrame != null)
                    {
                        orderManager.GameSaveLastSyncFrame =
                            FieldLoader.GetValue <int>("SaveSyncFrame", saveSyncFrame.Value.Value);
                    }
                }
                else
                {
                    Game.AddSystemLine("The game has started.");
                }

                Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map, WorldType.Regular);
                break;
            }

            case "SaveTraitData":
            {
                var data       = MiniYaml.FromString(order.TargetString)[0];
                var traitIndex = int.Parse(data.Key);

                world?.AddGameSaveTraitData(traitIndex, data.Value);

                break;
            }

            case "GameSaved":
                if (!orderManager.World.IsReplay)
                {
                    Game.AddSystemLine("Game saved");
                }

                foreach (var nsr in orderManager.World.WorldActor.TraitsImplementing <INotifyGameSaved>())
                {
                    nsr.GameSaved(orderManager.World);
                }
                break;

            case "PauseGame":
            {
                var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
                if (client != null)
                {
                    var pause = order.TargetString == "Pause";

                    // Prevent injected unpause orders from restarting a finished game
                    if (orderManager.World.PauseStateLocked && !pause)
                    {
                        break;
                    }

                    if (orderManager.World.Paused != pause && world != null && world.LobbyInfo.NonBotClients.Count() > 1)
                    {
                        var pausetext = "The game is {0} by {1}".F(pause ? "paused" : "un-paused", client.Name);
                        Game.AddSystemLine(pausetext);
                    }

                    orderManager.World.Paused          = pause;
                    orderManager.World.PredictedPaused = pause;
                }

                break;
            }

            case "HandshakeRequest":
            {
                // Switch to the server's mod if we need and are able to
                var mod     = Game.ModData.Manifest;
                var request = HandshakeRequest.Deserialize(order.TargetString);

                var externalKey = ExternalMod.MakeKey(request.Mod, request.Version);
                if ((request.Mod != mod.Id || request.Version != mod.Metadata.Version) &&
                    Game.ExternalMods.TryGetValue(externalKey, out var external))
                {
                    // The ConnectionFailedLogic will prompt the user to switch mods
                    orderManager.ServerExternalMod = external;
                    orderManager.Connection.Dispose();
                    break;
                }

                Game.Settings.Player.Name = Settings.SanitizedPlayerName(Game.Settings.Player.Name);
                Game.Settings.Save();

                // Otherwise send the handshake with our current settings and let the server reject us
                var info = new Session.Client()
                {
                    Name           = Game.Settings.Player.Name,
                    PreferredColor = Game.Settings.Player.Color,
                    Color          = Game.Settings.Player.Color,
                    Faction        = "Random",
                    SpawnPoint     = 0,
                    Team           = 0,
                    State          = Session.ClientState.Invalid
                };

                var localProfile = Game.LocalPlayerProfile;
                var response     = new HandshakeResponse()
                {
                    Client         = info,
                    Mod            = mod.Id,
                    Version        = mod.Metadata.Version,
                    Password       = orderManager.Password,
                    Fingerprint    = localProfile.Fingerprint,
                    OrdersProtocol = ProtocolVersion.Orders
                };

                if (request.AuthToken != null && response.Fingerprint != null)
                {
                    response.AuthSignature = localProfile.Sign(request.AuthToken);
                }

                orderManager.IssueOrder(new Order("HandshakeResponse", null, false)
                    {
                        Type         = OrderType.Handshake,
                        IsImmediate  = true,
                        TargetString = response.Serialize()
                    });

                break;
            }

            case "ServerError":
            {
                orderManager.ServerError          = order.TargetString;
                orderManager.AuthenticationFailed = false;
                break;
            }

            case "AuthenticationError":
            {
                // The ConnectionFailedLogic will prompt the user for the password
                orderManager.ServerError          = order.TargetString;
                orderManager.AuthenticationFailed = true;
                break;
            }

            case "SyncInfo":
            {
                orderManager.LobbyInfo = Session.Deserialize(order.TargetString);
                Game.SyncLobbyInfo();
                break;
            }

            case "SyncLobbyClients":
            {
                var clients = new List <Session.Client>();
                var nodes   = MiniYaml.FromString(order.TargetString);
                foreach (var node in nodes)
                {
                    var strings = node.Key.Split('@');
                    if (strings[0] == "Client")
                    {
                        clients.Add(Session.Client.Deserialize(node.Value));
                    }
                }

                orderManager.LobbyInfo.Clients = clients;
                Game.SyncLobbyInfo();
                break;
            }

            case "SyncLobbySlots":
            {
                var slots = new Dictionary <string, Session.Slot>();
                var nodes = MiniYaml.FromString(order.TargetString);
                foreach (var node in nodes)
                {
                    var strings = node.Key.Split('@');
                    if (strings[0] == "Slot")
                    {
                        var slot = Session.Slot.Deserialize(node.Value);
                        slots.Add(slot.PlayerReference, slot);
                    }
                }

                orderManager.LobbyInfo.Slots = slots;
                Game.SyncLobbyInfo();
                break;
            }

            case "SyncLobbyGlobalSettings":
            {
                var nodes = MiniYaml.FromString(order.TargetString);
                foreach (var node in nodes)
                {
                    var strings = node.Key.Split('@');
                    if (strings[0] == "GlobalSettings")
                    {
                        orderManager.LobbyInfo.GlobalSettings = Session.Global.Deserialize(node.Value);
                    }
                }

                Game.SyncLobbyInfo();
                break;
            }

            case "SyncClientPings":
            {
                var pings = new List <Session.ClientPing>();
                var nodes = MiniYaml.FromString(order.TargetString);
                foreach (var node in nodes)
                {
                    var strings = node.Key.Split('@');
                    if (strings[0] == "ClientPing")
                    {
                        pings.Add(Session.ClientPing.Deserialize(node.Value));
                    }
                }

                orderManager.LobbyInfo.ClientPings = pings;
                break;
            }

            case "Ping":
            {
                orderManager.IssueOrder(Order.FromTargetString("Pong", order.TargetString, true));
                break;
            }

            default:
            {
                if (world == null)
                {
                    break;
                }

                if (order.GroupedActors == null)
                {
                    ResolveOrder(order, world, orderManager, clientId);
                }
                else
                {
                    foreach (var subject in order.GroupedActors)
                    {
                        ResolveOrder(Order.FromGroupedOrder(order, subject), world, orderManager, clientId);
                    }
                }

                break;
            }
            }
        }
        public SettingsLogic(Widget widget, Action onExit, WorldRenderer worldRenderer, Dictionary <string, MiniYaml> logicArgs)
        {
            panelContainer = widget.Get("PANEL_CONTAINER");
            var panelTemplate = panelContainer.Get <ContainerWidget>("PANEL_TEMPLATE");

            panelContainer.RemoveChild(panelTemplate);

            tabContainer = widget.Get("SETTINGS_TAB_CONTAINER");
            tabTemplate  = tabContainer.Get <ButtonWidget>("BUTTON_TEMPLATE");
            tabContainer.RemoveChild(tabTemplate);

            if (logicArgs.TryGetValue("ButtonStride", out var buttonStrideNode))
            {
                buttonStride = FieldLoader.GetValue <int2>("ButtonStride", buttonStrideNode.Value);
            }

            if (logicArgs.TryGetValue("Panels", out var settingsPanels))
            {
                panels = settingsPanels.ToDictionary(kv => kv.Value);

                foreach (var panel in panels)
                {
                    var container = panelTemplate.Clone() as ContainerWidget;
                    container.Id = panel.Key;
                    panelContainer.AddChild(container);

                    Game.LoadWidget(worldRenderer.World, panel.Key, container, new WidgetArgs()
                    {
                        { "registerPanel", (Action <string, string, Func <Widget, Func <bool> >, Func <Widget, Action> >)RegisterSettingsPanel },
                        { "panelID", panel.Key },
                        { "label", panel.Value }
                    });
                }
            }

            widget.Get <ButtonWidget>("BACK_BUTTON").OnClick = () =>
            {
                needsRestart |= leavePanelActions[activePanel]();
                var current = Game.Settings;
                current.Save();

                Action closeAndExit = () => { Ui.CloseWindow(); onExit(); };
                if (needsRestart)
                {
                    Action noRestart = () => ConfirmationDialogs.ButtonPrompt(
                        title: "Restart Required",
                        text: "Some changes will not be applied until\nthe game is restarted.",
                        onCancel: closeAndExit,
                        cancelText: "Continue");

                    if (!Game.ExternalMods.TryGetValue(ExternalMod.MakeKey(Game.ModData.Manifest), out var external))
                    {
                        noRestart();
                        return;
                    }

                    ConfirmationDialogs.ButtonPrompt(
                        title: "Restart Now?",
                        text: "Some changes will not be applied until\nthe game is restarted. Restart now?",
                        onConfirm: () => Game.SwitchToExternalMod(external, null, noRestart),
                        onCancel: closeAndExit,
                        confirmText: "Restart Now",
                        cancelText: "Restart Later");
                }
                else
                {
                    closeAndExit();
                }
            };

            widget.Get <ButtonWidget>("RESET_BUTTON").OnClick = () =>
            {
                Action reset = () =>
                {
                    resetPanelActions[activePanel]();
                    Game.Settings.Save();
                };

                ConfirmationDialogs.ButtonPrompt(
                    title: $"Reset \"{panels[activePanel]}\"",
                    text: "Are you sure you want to reset\nall settings in this panel?",
                    onConfirm: reset,
                    onCancel: () => { },
                    confirmText: "Reset",
                    cancelText: "Cancel");
            };
        }
Beispiel #8
0
        internal static void ProcessOrder(OrderManager orderManager, World world, int clientId, Order order)
        {
            if (world != null)
            {
                if (!world.WorldActor.TraitsImplementing <IValidateOrder>().All(vo =>
                                                                                vo.OrderValidation(orderManager, world, clientId, order)))
                {
                    return;
                }
            }

            switch (order.OrderString)
            {
            case "Chat":
            {
                var client = orderManager.LobbyInfo.ClientWithIndex(clientId);

                // Cut chat messages to the hard limit to avoid exploits
                var message = order.TargetString;
                if (message.Length > ChatMessageMaxLength)
                {
                    message = order.TargetString.Substring(0, ChatMessageMaxLength);
                }

                if (client != null)
                {
                    var player = world != null?world.FindPlayerByClient(client) : null;

                    var suffix = (player != null && player.WinState == WinState.Lost) ? " (Dead)" : "";
                    suffix = client.IsObserver ? " (Spectator)" : suffix;

                    if (orderManager.LocalClient != null && client != orderManager.LocalClient && client.Team > 0 && client.Team == orderManager.LocalClient.Team)
                    {
                        suffix += " (Ally)";
                    }

                    Game.AddChatLine(client.Color.RGB, client.Name + suffix, message);
                }
                else
                {
                    Game.AddChatLine(Color.White, "(player {0})".F(clientId), message);
                }
                break;
            }

            case "Message":                     // Server message
                Game.AddChatLine(Color.White, ServerChatName, order.TargetString);
                break;

            case "Disconnected":                     /* reports that the target player disconnected */
            {
                var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
                if (client != null)
                {
                    client.State = Session.ClientState.Disconnected;
                }
                break;
            }

            case "TeamChat":
            {
                var client = orderManager.LobbyInfo.ClientWithIndex(clientId);

                if (client != null)
                {
                    if (world == null)
                    {
                        if (orderManager.LocalClient != null && client.Team == orderManager.LocalClient.Team)
                        {
                            Game.AddChatLine(client.Color.RGB, "[Team] " + client.Name, order.TargetString);
                        }
                    }
                    else
                    {
                        var player = world.FindPlayerByClient(client);
                        if (player != null && player.WinState == WinState.Lost)
                        {
                            Game.AddChatLine(client.Color.RGB, client.Name + " (Dead)", order.TargetString);
                        }
                        else if ((player != null && world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally) || (world.IsReplay && player != null))
                        {
                            Game.AddChatLine(client.Color.RGB, "[Team" + (world.IsReplay ? " " + client.Team : "") + "] " + client.Name, order.TargetString);
                        }
                        else if ((orderManager.LocalClient != null && orderManager.LocalClient.IsObserver && client.IsObserver) || (world.IsReplay && client.IsObserver))
                        {
                            Game.AddChatLine(client.Color.RGB, "[Spectators] " + client.Name, order.TargetString);
                        }
                    }
                }

                break;
            }

            case "StartGame":
            {
                if (Game.ModData.MapCache[orderManager.LobbyInfo.GlobalSettings.Map].Status != MapStatus.Available)
                {
                    Game.Disconnect();
                    Game.LoadShellMap();

                    // TODO: After adding a startup error dialog, notify the replay load failure.
                    break;
                }

                Game.AddChatLine(Color.White, ServerChatName, "The game has started.");
                Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map, WorldType.Regular);
                break;
            }

            case "PauseGame":
            {
                var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
                if (client != null)
                {
                    var pause = order.TargetString == "Pause";

                    // Prevent injected unpause orders from restarting a finished game
                    if (orderManager.World.PauseStateLocked && !pause)
                    {
                        break;
                    }

                    if (orderManager.World.Paused != pause && world != null && world.LobbyInfo.NonBotClients.Count() > 1)
                    {
                        var pausetext = "The game is {0} by {1}".F(pause ? "paused" : "un-paused", client.Name);
                        Game.AddChatLine(Color.White, ServerChatName, pausetext);
                    }

                    orderManager.World.Paused          = pause;
                    orderManager.World.PredictedPaused = pause;
                }

                break;
            }

            case "HandshakeRequest":
            {
                // Switch to the server's mod if we need and are able to
                var mod     = Game.ModData.Manifest;
                var request = HandshakeRequest.Deserialize(order.TargetString);

                var         externalKey = ExternalMod.MakeKey(request.Mod, request.Version);
                ExternalMod external;
                if ((request.Mod != mod.Id || request.Version != mod.Metadata.Version) &&
                    Game.ExternalMods.TryGetValue(externalKey, out external))
                {
                    // The ConnectionFailedLogic will prompt the user to switch mods
                    orderManager.ServerExternalMod = external;
                    orderManager.Connection.Dispose();
                    break;
                }

                Game.Settings.Player.Name = Settings.SanitizedPlayerName(Game.Settings.Player.Name);
                Game.Settings.Save();

                // Otherwise send the handshake with our current settings and let the server reject us
                var info = new Session.Client()
                {
                    Name           = Game.Settings.Player.Name,
                    PreferredColor = Game.Settings.Player.Color,
                    Color          = Game.Settings.Player.Color,
                    Faction        = "Random",
                    SpawnPoint     = 0,
                    Team           = 0,
                    State          = Session.ClientState.Invalid
                };

                var response = new HandshakeResponse()
                {
                    Client   = info,
                    Mod      = mod.Id,
                    Version  = mod.Metadata.Version,
                    Password = orderManager.Password
                };

                orderManager.IssueOrder(Order.HandshakeResponse(response.Serialize()));
                break;
            }

            case "ServerError":
            {
                orderManager.ServerError          = order.TargetString;
                orderManager.AuthenticationFailed = false;
                break;
            }

            case "AuthenticationError":
            {
                // The ConnectionFailedLogic will prompt the user for the password
                orderManager.ServerError          = order.TargetString;
                orderManager.AuthenticationFailed = true;
                break;
            }

            case "SyncInfo":
            {
                orderManager.LobbyInfo = Session.Deserialize(order.TargetString);
                SetOrderLag(orderManager);
                Game.SyncLobbyInfo();
                break;
            }

            case "SyncLobbyClients":
            {
                var clients = new List <Session.Client>();
                var nodes   = MiniYaml.FromString(order.TargetString);
                foreach (var node in nodes)
                {
                    var strings = node.Key.Split('@');
                    if (strings[0] == "Client")
                    {
                        clients.Add(Session.Client.Deserialize(node.Value));
                    }
                }

                orderManager.LobbyInfo.Clients = clients;
                Game.SyncLobbyInfo();
                break;
            }

            case "SyncLobbySlots":
            {
                var slots = new Dictionary <string, Session.Slot>();
                var nodes = MiniYaml.FromString(order.TargetString);
                foreach (var node in nodes)
                {
                    var strings = node.Key.Split('@');
                    if (strings[0] == "Slot")
                    {
                        var slot = Session.Slot.Deserialize(node.Value);
                        slots.Add(slot.PlayerReference, slot);
                    }
                }

                orderManager.LobbyInfo.Slots = slots;
                Game.SyncLobbyInfo();
                break;
            }

            case "SyncLobbyGlobalSettings":
            {
                var nodes = MiniYaml.FromString(order.TargetString);
                foreach (var node in nodes)
                {
                    var strings = node.Key.Split('@');
                    if (strings[0] == "GlobalSettings")
                    {
                        orderManager.LobbyInfo.GlobalSettings = Session.Global.Deserialize(node.Value);
                    }
                }

                SetOrderLag(orderManager);
                Game.SyncLobbyInfo();
                break;
            }

            case "SyncClientPings":
            {
                var pings = new List <Session.ClientPing>();
                var nodes = MiniYaml.FromString(order.TargetString);
                foreach (var node in nodes)
                {
                    var strings = node.Key.Split('@');
                    if (strings[0] == "ClientPing")
                    {
                        pings.Add(Session.ClientPing.Deserialize(node.Value));
                    }
                }

                orderManager.LobbyInfo.ClientPings = pings;
                break;
            }

            case "Ping":
            {
                orderManager.IssueOrder(Order.Pong(order.TargetString));
                break;
            }

            default:
            {
                if (!order.IsImmediate)
                {
                    var self = order.Subject;
                    if (!self.IsDead)
                    {
                        foreach (var t in self.TraitsImplementing <IResolveOrder>())
                        {
                            t.ResolveOrder(self, order);
                        }
                    }
                }

                break;
            }
            }
        }