Beispiel #1
0
        /// <summary>
        /// returns the number of all target lanes from input segment toward the secified direction.
        /// </summary>
        private static int CountTargetLanesTowardDirection(ushort segmentId, ushort nodeId, ArrowDirection dir) {
            int count = 0;
            bool startNode = segmentId.ToSegment().m_startNode == nodeId;
            IExtSegmentEndManager segEndMan = Constants.ManagerFactory.ExtSegmentEndManager;
            ExtSegmentEnd segEnd = segEndMan.ExtSegmentEnds[segEndMan.GetIndex(segmentId, startNode)];

            LaneArrowManager.Instance.Services.NetService.IterateNodeSegments(
                nodeId,
                (ushort otherSegmentId, ref NetSegment otherSeg) => {
                    ArrowDirection dir2 = segEndMan.GetDirection(ref segEnd, otherSegmentId);
                    if (dir == dir2) {
                        int forward = 0, backward = 0;
                        otherSeg.CountLanes(
                            otherSegmentId,
                            LaneArrowManager.LANE_TYPES,
                            LaneArrowManager.VEHICLE_TYPES,
                            ref forward,
                            ref backward);
                        bool startNode2 = otherSeg.m_startNode == nodeId;
                        //xor because inverting 2 times is redundant.
                        if (startNode2) {
                            count += forward;
                        } else {
                            count += backward;
                        }
                        //Log._Debug(
                        //    $"dir={dir} startNode={startNode} segmentId={segmentId}\n" +
                        //    $"startNode2={startNode2} forward={forward} backward={backward} count={count}");
                    }
                    return true;
                });
            return count;
        }
        internal static void FixRulesRAbout(ushort segmentId) {
            foreach (bool startNode in Constants.ALL_BOOL) {
                if (OptionsMassEditTab.RoundAboutQuickFix_PrioritySigns) {
                    TrafficPriorityManager.Instance.SetPrioritySign(
                        segmentId,
                        startNode,
                        PriorityType.Main);
                }

                ushort nodeId = netService.GetSegmentNodeId(
                    segmentId,
                    startNode);

                ExtSegmentEnd curEnd = GetSegEnd(segmentId, startNode);

                if (OptionsMassEditTab.RoundAboutQuickFix_NoCrossMainR) {
                    JunctionRestrictionsManager.Instance.SetPedestrianCrossingAllowed(
                        segmentId,
                        startNode,
                        false);
                }
                JunctionRestrictionsManager.Instance.SetEnteringBlockedJunctionAllowed(
                    segmentId,
                    startNode,
                    true);
            }
        }
Beispiel #3
0
        /// <summary>
        /// Determines whether or not the given segment end has lane arrows.
        /// </summary>
        private bool HasSegmentEndLaneArrows(ushort segmentId, ushort nodeId)
        {
            if (nodeId == 0 || segmentId == 0)
            {
                return(false);
            }
#if DEBUG
            if (!Constants.ServiceFactory.NetService.IsNodeValid(nodeId) ||
                !Constants.ServiceFactory.NetService.IsSegmentValid(segmentId))
            {
                Debug.LogError("Invalid node or segment ID");
            }
#endif
            ExtSegmentEndManager segEndMan = ExtSegmentEndManager.Instance;
            int segmentEndId = segEndMan.GetIndex(segmentId, nodeId);
            if (segmentEndId < 0)
            {
                Log._Debug($"Node {nodeId} is not connected to segment {segmentId}");
                return(false);
            }
            ExtSegmentEnd segEnd      = segEndMan.ExtSegmentEnds[segEndMan.GetIndex(segmentId, nodeId)];
            NetNode[]     nodesBuffer = Singleton <NetManager> .instance.m_nodes.m_buffer;
            bool          bJunction   = (nodesBuffer[nodeId].m_flags & NetNode.Flags.Junction) != 0;

            // Outgoing lanes toward the node is incomming lanes to the segment end.
            return(bJunction && segEnd.incoming);
        }
Beispiel #4
0
        /// <summary>
        /// returns the number of all target lanes from input segment toward the secified direction.
        /// </summary>
        private static int CountTargetLanesTowardDirection(ushort segmentId, ushort nodeId, ArrowDirection dir)
        {
            int  count     = 0;
            bool startNode = segmentId.ToSegment().m_startNode == nodeId;
            IExtSegmentEndManager segEndMan = Constants.ManagerFactory.ExtSegmentEndManager;
            ExtSegmentEnd         segEnd    = segEndMan.ExtSegmentEnds[segEndMan.GetIndex(segmentId, startNode)];

            ref NetNode node = ref nodeId.ToNode();
 private ExtSegmentEndManager()
 {
     ExtSegmentEnds = new ExtSegmentEnd[NetManager.MAX_SEGMENT_COUNT * 2];
     for (uint i = 0; i < NetManager.MAX_SEGMENT_COUNT; ++i)
     {
         ExtSegmentEnds[GetIndex((ushort)i, true)]  = new ExtSegmentEnd((ushort)i, true);
         ExtSegmentEnds[GetIndex((ushort)i, false)] = new ExtSegmentEnd((ushort)i, false);
     }
 }
Beispiel #6
0
        private void ToggleMode(ref ExtSegmentEnd segEnd, ref NetNode node)
        {
            IExtSegmentManager    extSegMan    = Constants.ManagerFactory.ExtSegmentManager;
            IExtSegmentEndManager extSegEndMan = Constants.ManagerFactory.ExtSegmentEndManager;
            bool startNode = lights.StartNode;

            bool hasLeftSegment;
            bool hasForwardSegment;
            bool hasRightSegment;

            extSegEndMan.CalculateOutgoingLeftStraightRightSegments(ref segEnd, ref node, out hasLeftSegment, out hasForwardSegment, out hasRightSegment);

#if DEBUG
            Log._Debug($"ChangeMode. segment {SegmentId} @ node {NodeId}, hasLeftSegment={hasLeftSegment}, hasForwardSegment={hasForwardSegment}, hasRightSegment={hasRightSegment}");
#endif

            LightMode newMode = LightMode.Simple;
            if (CurrentMode == LightMode.Simple)
            {
                if (!hasLeftSegment)
                {
                    newMode = LightMode.SingleRight;
                }
                else
                {
                    newMode = LightMode.SingleLeft;
                }
            }
            else if (CurrentMode == LightMode.SingleLeft)
            {
                if (!hasForwardSegment || !hasRightSegment)
                {
                    newMode = LightMode.Simple;
                }
                else
                {
                    newMode = LightMode.SingleRight;
                }
            }
            else if (CurrentMode == LightMode.SingleRight)
            {
                if (!hasLeftSegment)
                {
                    newMode = LightMode.Simple;
                }
                else
                {
                    newMode = LightMode.All;
                }
            }
            else
            {
                newMode = LightMode.Simple;
            }

            CurrentMode = newMode;
        }
Beispiel #7
0
        /// <summary>
        /// Configures traffic light for and for all lane types at input segmentId, nodeId, and step.
        /// </summary>
        /// <param name="step"></param>
        /// <param name="nodeId"></param>
        /// <param name="segmentId"></param>
        /// <param name="m">Determines which directions are green</param>
        private static void SetupHelper(ITimedTrafficLightsStep step, ushort nodeId, ushort segmentId, GreenDir m)
        {
            bool startNode = (bool)netService.IsStartNode(segmentId, nodeId);

            //get step data for side seg
            ICustomSegmentLights liveSegmentLights = customTrafficLightsManager.GetSegmentLights(segmentId, startNode);

            //for each lane type
            foreach (ExtVehicleType vehicleType in liveSegmentLights.VehicleTypes)
            {
                //set light mode
                ICustomSegmentLight liveSegmentLight = liveSegmentLights.GetCustomLight(vehicleType);
                liveSegmentLight.CurrentMode = LightMode.All;

                TimedLight(nodeId).ChangeLightMode(
                    segmentId,
                    vehicleType,
                    liveSegmentLight.CurrentMode);

                // set light states
                var green = RoadBaseAI.TrafficLightState.Green;
                var red   = RoadBaseAI.TrafficLightState.Red;
                switch (m)
                {
                case GreenDir.AllRed:
                    liveSegmentLight.SetStates(red, red, red);
                    break;

                case GreenDir.AllGreen:
                    liveSegmentLight.SetStates(green, green, green);
                    break;

                case GreenDir.ShortOnly: {
                    // calculate directions
                    ref ExtSegmentEnd segEnd = ref segEndMan.ExtSegmentEnds[segEndMan.GetIndex(segmentId, nodeId)];
                    ref NetNode       node   = ref Singleton <NetManager> .instance.m_nodes.m_buffer[nodeId];
                    segEndMan.CalculateOutgoingLeftStraightRightSegments(ref segEnd, ref node, out bool bLeft, out bool bForward, out bool bRight);
                    bool bShort = RHT ? bRight : bLeft;
                    bool bLong  = RHT ? bLeft : bRight;

                    if (bShort)
                    {
                        SetStates(liveSegmentLight, red, red, green);
                    }
                    else if (bLong)
                    {
                        // go forward instead of short
                        SetStates(liveSegmentLight, green, red, red);
                    }
                    else
                    {
                        Debug.LogAssertion("Unreachable code.");
                        liveSegmentLight.SetStates(green, green, green);
                    }
                    break;
                }
Beispiel #8
0
        protected void UpdateSegmentEnd(ref ExtSegment seg, ref ExtSegmentEnd end)
        {
#if DEBUG
            bool logTurnOnRed = DebugSwitch.TurnOnRed.Get();
#else
            const bool logTurnOnRed = false;
#endif
            if (logTurnOnRed)
            {
                Log._Debug($"TurnOnRedManager.UpdateSegmentEnd({end.segmentId}, {end.startNode}) called.");
            }

            IExtSegmentManager    segmentManager    = Constants.ManagerFactory.ExtSegmentManager;
            IExtSegmentEndManager segmentEndManager = Constants.ManagerFactory.ExtSegmentEndManager;

            ushort segmentId          = seg.segmentId;
            ushort nodeId             = end.nodeId;
            bool   hasOutgoingSegment = false;

            Services.NetService.IterateNodeSegments(
                end.nodeId,
                (ushort otherSegId, ref NetSegment otherSeg) => {
                int index0 = segmentEndManager.GetIndex(otherSegId, otherSeg.m_startNode == nodeId);

                if (otherSegId != segmentId &&
                    segmentEndManager.ExtSegmentEnds[index0].outgoing)
                {
                    hasOutgoingSegment = true;
                    return(false);
                }

                return(true);
            });

            // check if traffic can flow to the node and that there is at least one left segment
            if (!end.incoming || !hasOutgoingSegment)
            {
                if (logTurnOnRed)
                {
                    Log._Debug($"TurnOnRedManager.UpdateSegmentEnd({end.segmentId}, {end.startNode}): " +
                               "outgoing one-way or insufficient number of outgoing segments.");
                }

                return;
            }

            bool lht = Services.SimulationService.TrafficDrivesOnLeft;

            // check node
            // note that we must not check for the `TrafficLights` flag here because the flag might not be loaded yet
            ref NetNode node      = ref nodeId.ToNode();
Beispiel #9
0
        protected void UpdateSegmentEnd(ref ExtSegment seg, ref ExtSegmentEnd end)
        {
#if DEBUG
            bool logTurnOnRed = DebugSwitch.TurnOnRed.Get();
#else
            const bool logTurnOnRed = false;
#endif
            if (logTurnOnRed)
            {
                Log._Debug($"TurnOnRedManager.UpdateSegmentEnd({end.segmentId}, {end.startNode}) called.");
            }

            IExtSegmentManager    segmentManager    = Constants.ManagerFactory.ExtSegmentManager;
            IExtSegmentEndManager segmentEndManager = Constants.ManagerFactory.ExtSegmentEndManager;

            ushort segmentId          = seg.segmentId;
            ushort nodeId             = end.nodeId;
            bool   hasOutgoingSegment = false;

            ref NetNode endNode = ref end.nodeId.ToNode();
Beispiel #10
0
        /// <summary>
        /// Links the given vehicle to the given segment end.
        /// </summary>
        /// <param name="extVehicle">vehicle</param>
        /// <param name="end">ext. segment end</param>
        /// <param name="laneIndex">lane index</param>
        private void Link(ref ExtVehicle extVehicle, ref ExtSegmentEnd end, byte laneIndex)
        {
#if DEBUG
            if (DebugSwitch.VehicleLinkingToSegmentEnd.Get())
            {
                Log._Debug(
                    $"ExtVehicleManager.Link({extVehicle.vehicleId}) called: Linking vehicle to " +
                    $"segment end {end}\nstate:{extVehicle}");
            }
#endif
            extVehicle.currentSegmentId = end.segmentId;
            extVehicle.currentStartNode = end.startNode;
            extVehicle.currentLaneIndex = laneIndex;

            ushort oldFirstRegVehicleId = end.firstVehicleId;
            if (oldFirstRegVehicleId != 0)
            {
                ExtVehicles[oldFirstRegVehicleId].previousVehicleIdOnSegment = extVehicle.vehicleId;
                extVehicle.nextVehicleIdOnSegment = oldFirstRegVehicleId;
            }

            end.firstVehicleId = extVehicle.vehicleId;

#if DEBUG
            if (DebugSwitch.PedestrianPathfinding.Get())
            {
                string vehicleChainDebugInfo =
                    ExtSegmentEndManager.Instance.GenerateVehicleChainDebugInfo(
                        extVehicle.currentSegmentId,
                        extVehicle.currentStartNode);
                Log._Debug(
                    $"ExtVehicleManager.Link({extVehicle.vehicleId}) finished: Linked vehicle " +
                    $"to segment end: {end}\nstate:{extVehicle}\nsegment end vehicle chain: " +
                    vehicleChainDebugInfo);
            }
#endif
        }
        public override void OnToolGUI(Event e)
        {
            IExtSegmentManager    segMan    = Constants.ManagerFactory.ExtSegmentManager;
            IExtSegmentEndManager segEndMan = Constants.ManagerFactory.ExtSegmentEndManager;
            var hoveredSegment = false;

            if (SelectedNodeId != 0)
            {
                CustomSegmentLightsManager    customTrafficLightsManager = CustomSegmentLightsManager.Instance;
                TrafficLightSimulationManager tlsMan = TrafficLightSimulationManager.Instance;
                JunctionRestrictionsManager   junctionRestrictionsManager = JunctionRestrictionsManager.Instance;

                if (!tlsMan.HasManualSimulation(SelectedNodeId))
                {
                    return;
                }

                tlsMan.TrafficLightSimulations[SelectedNodeId].Housekeeping();

                // TODO check
                // if (Singleton<NetManager>.instance.m_nodes.m_buffer[SelectedNode].CountSegments() == 2) {
                //     _guiManualTrafficLightsCrosswalk(
                //         ref Singleton<NetManager>.instance.m_nodes.m_buffer[SelectedNode]);
                //     return;
                // }
                NetNode[]    nodesBuffer    = Singleton <NetManager> .instance.m_nodes.m_buffer;
                NetSegment[] segmentsBuffer = Singleton <NetManager> .instance.m_segments.m_buffer;

                for (int i = 0; i < 8; ++i)
                {
                    ushort segmentId = nodesBuffer[SelectedNodeId].GetSegment(i);
                    if (segmentId == 0)
                    {
                        continue;
                    }

                    bool startNode =
                        (bool)Constants.ServiceFactory.NetService.IsStartNode(
                            segmentId,
                            SelectedNodeId);
                    Vector3 position = CalculateNodePositionForSegment(
                        nodesBuffer[SelectedNodeId],
                        ref segmentsBuffer[segmentId]);
                    ICustomSegmentLights segmentLights =
                        customTrafficLightsManager.GetSegmentLights(segmentId, startNode, false);

                    if (segmentLights == null)
                    {
                        continue;
                    }

                    bool showPedLight = segmentLights.PedestrianLightState != null &&
                                        junctionRestrictionsManager.IsPedestrianCrossingAllowed(
                        segmentLights.SegmentId,
                        segmentLights.StartNode);
                    bool visible = MainTool.WorldToScreenPoint(position, out Vector3 screenPos);

                    if (!visible)
                    {
                        continue;
                    }

                    Vector3 diff = position - Camera.main.transform.position;
                    float   zoom = 1.0f / diff.magnitude * 100f;

                    // original / 2.5
                    float lightWidth  = 41f * zoom;
                    float lightHeight = 97f * zoom;

                    float pedestrianWidth  = 36f * zoom;
                    float pedestrianHeight = 61f * zoom;

                    // SWITCH MODE BUTTON
                    float modeWidth  = 41f * zoom;
                    float modeHeight = 38f * zoom;

                    Color guiColor = GUI.color;

                    if (showPedLight)
                    {
                        // pedestrian light

                        // SWITCH MANUAL PEDESTRIAN LIGHT BUTTON
                        hoveredSegment = RenderManualPedestrianLightSwitch(
                            zoom,
                            segmentId,
                            screenPos,
                            lightWidth,
                            segmentLights,
                            hoveredSegment);

                        // SWITCH PEDESTRIAN LIGHT
                        guiColor.a = TrafficManagerTool.GetHandleAlpha(
                            hoveredButton[0] == segmentId && hoveredButton[1] == 2 &&
                            segmentLights.ManualPedestrianMode);
                        GUI.color = guiColor;

                        var myRect3 = new Rect(
                            screenPos.x - pedestrianWidth / 2 - lightWidth + 5f * zoom,
                            screenPos.y - pedestrianHeight / 2 + 22f * zoom,
                            pedestrianWidth,
                            pedestrianHeight);

                        switch (segmentLights.PedestrianLightState)
                        {
                        case RoadBaseAI.TrafficLightState.Green: {
                            GUI.DrawTexture(
                                myRect3,
                                TrafficLightTextures.PedestrianGreenLight);
                            break;
                        }

                        // also: case RoadBaseAI.TrafficLightState.Red:
                        default: {
                            GUI.DrawTexture(
                                myRect3,
                                TrafficLightTextures.PedestrianRedLight);
                            break;
                        }
                        }

                        hoveredSegment = IsPedestrianLightHovered(
                            myRect3,
                            segmentId,
                            hoveredSegment,
                            segmentLights);
                    }

                    int lightOffset = -1;

                    foreach (ExtVehicleType vehicleType in segmentLights.VehicleTypes)
                    {
                        ++lightOffset;
                        ICustomSegmentLight segmentLight = segmentLights.GetCustomLight(vehicleType);

                        Vector3 offsetScreenPos = screenPos;
                        offsetScreenPos.y -= (lightHeight + 10f * zoom) * lightOffset;

                        SetAlpha(segmentId, -1);

                        var myRect1 = new Rect(
                            offsetScreenPos.x - modeWidth / 2,
                            offsetScreenPos.y - modeHeight / 2 + modeHeight - 7f * zoom,
                            modeWidth,
                            modeHeight);

                        GUI.DrawTexture(myRect1, TrafficLightTextures.LightMode);

                        hoveredSegment = GetHoveredSegment(
                            myRect1,
                            segmentId,
                            hoveredSegment,
                            segmentLight);

                        // COUNTER
                        hoveredSegment = RenderCounter(
                            segmentId,
                            offsetScreenPos,
                            modeWidth,
                            modeHeight,
                            zoom,
                            segmentLights,
                            hoveredSegment);

                        if (vehicleType != ExtVehicleType.None)
                        {
                            // Info sign
                            float infoWidth  = 56.125f * zoom;
                            float infoHeight = 51.375f * zoom;

                            int numInfos = 0;

                            for (int k = 0; k < TrafficManagerTool.InfoSignsToDisplay.Length; ++k)
                            {
                                if ((TrafficManagerTool.InfoSignsToDisplay[k] & vehicleType) ==
                                    ExtVehicleType.None)
                                {
                                    continue;
                                }

                                var infoRect = new Rect(
                                    offsetScreenPos.x + modeWidth / 2f +
                                    (7f * zoom * (float)(numInfos + 1)) + (infoWidth * (float)numInfos),
                                    offsetScreenPos.y - (infoHeight / 2f),
                                    infoWidth,
                                    infoHeight);
                                guiColor.a = TrafficManagerTool.GetHandleAlpha(false);

                                GUI.DrawTexture(
                                    infoRect,
                                    RoadUITextures.VehicleInfoSignTextures[TrafficManagerTool.InfoSignsToDisplay[k]]);

                                ++numInfos;
                            }
                        }

                        ExtSegment    seg    = segMan.ExtSegments[segmentId];
                        ExtSegmentEnd segEnd =
                            segEndMan.ExtSegmentEnds[segEndMan.GetIndex(segmentId, startNode)];
                        if (seg.oneWay && segEnd.outgoing)
                        {
                            continue;
                        }

                        segEndMan.CalculateOutgoingLeftStraightRightSegments(
                            ref segEnd,
                            ref nodesBuffer[segmentId],
                            out bool hasLeftSegment,
                            out bool hasForwardSegment,
                            out bool hasRightSegment);

                        switch (segmentLight.CurrentMode)
                        {
                        case LightMode.Simple: {
                            hoveredSegment = SimpleManualSegmentLightMode(
                                segmentId,
                                offsetScreenPos,
                                lightWidth,
                                pedestrianWidth,
                                zoom,
                                lightHeight,
                                segmentLight,
                                hoveredSegment);
                            break;
                        }

                        case LightMode.SingleLeft: {
                            hoveredSegment = LeftForwardRManualSegmentLightMode(
                                hasLeftSegment,
                                segmentId,
                                offsetScreenPos,
                                lightWidth,
                                pedestrianWidth,
                                zoom,
                                lightHeight,
                                segmentLight,
                                hoveredSegment,
                                hasForwardSegment,
                                hasRightSegment);
                            break;
                        }

                        case LightMode.SingleRight: {
                            hoveredSegment = RightForwardLSegmentLightMode(
                                segmentId,
                                offsetScreenPos,
                                lightWidth,
                                pedestrianWidth,
                                zoom,
                                lightHeight,
                                hasForwardSegment,
                                hasLeftSegment,
                                segmentLight,
                                hasRightSegment,
                                hoveredSegment);
                            break;
                        }

                        default: {
                            // left arrow light
                            if (hasLeftSegment)
                            {
                                hoveredSegment = LeftArrowLightMode(
                                    segmentId,
                                    lightWidth,
                                    hasRightSegment,
                                    hasForwardSegment,
                                    offsetScreenPos,
                                    pedestrianWidth,
                                    zoom,
                                    lightHeight,
                                    segmentLight,
                                    hoveredSegment);
                            }

                            // forward arrow light
                            if (hasForwardSegment)
                            {
                                hoveredSegment = ForwardArrowLightMode(
                                    segmentId,
                                    lightWidth,
                                    hasRightSegment,
                                    offsetScreenPos,
                                    pedestrianWidth,
                                    zoom,
                                    lightHeight,
                                    segmentLight,
                                    hoveredSegment);
                            }

                            // right arrow light
                            if (hasRightSegment)
                            {
                                hoveredSegment = RightArrowLightMode(
                                    segmentId,
                                    offsetScreenPos,
                                    lightWidth,
                                    pedestrianWidth,
                                    zoom,
                                    lightHeight,
                                    segmentLight,
                                    hoveredSegment);
                            }

                            break;
                        }
                        } // end switch
                    }     // end foreach all vehicle type
                }         // end for all 8 segments
            }             // end if a node is selected

            if (hoveredSegment)
            {
                return;
            }

            hoveredButton[0] = 0;
            hoveredButton[1] = 0;
        }
Beispiel #12
0
        public override void OnPrimaryClickOverlay()
        {
            bool ctrlDown  = Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl);
            bool shiftDown = Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift);

            if (ctrlDown || shiftDown)
            {
                if (HoveredSegmentId == 0)
                {
                    return;
                }
                SelectedNodeId = 0;
            }

            // TODO provide revert/clear mode issue #568
            if (ctrlDown && shiftDown)
            {
                bool isRAbout = RoundaboutMassEdit.Instance.FixRabout(HoveredSegmentId);
                if (!isRAbout)
                {
                    PriorityRoad.FixRoad(HoveredSegmentId);
                }
                RefreshMassEditOverlay();
                return;
            }
            else if (ctrlDown)
            {
                PriorityRoad.FixJunction(HoveredNodeId);
                RefreshMassEditOverlay();
                return;
            }
            if (shiftDown)
            {
                var primaryPrioType   = PriorityType.None;
                var secondaryPrioType = PriorityType.None;

                switch (massEditMode)
                {
                case PrioritySignsMassEditMode.MainYield: {
                    primaryPrioType   = PriorityType.Main;
                    secondaryPrioType = PriorityType.Yield;
                    break;
                }

                case PrioritySignsMassEditMode.MainStop: {
                    primaryPrioType   = PriorityType.Main;
                    secondaryPrioType = PriorityType.Stop;
                    break;
                }

                case PrioritySignsMassEditMode.YieldMain: {
                    primaryPrioType   = PriorityType.Yield;
                    secondaryPrioType = PriorityType.Main;
                    break;
                }

                case PrioritySignsMassEditMode.StopMain: {
                    primaryPrioType   = PriorityType.Stop;
                    secondaryPrioType = PriorityType.Main;
                    break;
                }
                }

                IExtSegmentEndManager segEndMan = Constants.ManagerFactory.ExtSegmentEndManager;

                bool VisitorFun(SegmentVisitData data)
                {
                    foreach (bool startNode in Constants.ALL_BOOL)
                    {
                        TrafficPriorityManager.Instance.SetPrioritySign(
                            data.CurSeg.segmentId,
                            startNode,
                            primaryPrioType);
                        ushort nodeId = Constants.ServiceFactory.NetService.GetSegmentNodeId(
                            data.CurSeg.segmentId,
                            startNode);
                        ExtSegmentEnd curEnd = segEndMan.ExtSegmentEnds[
                            segEndMan.GetIndex(data.CurSeg.segmentId, startNode)];

                        for (int i = 0; i < 8; ++i)
                        {
                            ushort otherSegmentId = Singleton <NetManager> .instance.m_nodes
                                                    .m_buffer[nodeId]
                                                    .GetSegment(i);

                            if (otherSegmentId == 0 || otherSegmentId == data.CurSeg.segmentId)
                            {
                                continue;
                            }

                            ArrowDirection dir = segEndMan.GetDirection(
                                ref curEnd,
                                otherSegmentId);

                            if (dir != ArrowDirection.Forward)
                            {
                                TrafficPriorityManager.Instance.SetPrioritySign(
                                    otherSegmentId,
                                    (bool)Constants.ServiceFactory.NetService.IsStartNode(
                                        otherSegmentId,
                                        nodeId),
                                    secondaryPrioType);
                            }
                        }
                    }

                    return(true);
                }

                bool isRAbout = RoundaboutMassEdit.Instance.TraverseLoop(HoveredSegmentId, out var segmentList);
                if (isRAbout)
                {
                    SegmentTraverser.Traverse(segmentList, VisitorFun);
                }
                else
                {
                    SegmentTraverser.Traverse(
                        HoveredSegmentId,
                        TraverseDirection.AnyDirection,
                        TraverseSide.Straight,
                        SegmentStopCriterion.None,
                        VisitorFun);
                }

                // cycle mass edit mode
                massEditMode =
                    (PrioritySignsMassEditMode)(((int)massEditMode + 1) %
                                                Enum.GetValues(typeof(PrioritySignsMassEditMode))
                                                .GetLength(0));
            }
            else
            {
                if (TrafficPriorityManager.Instance.HasNodePrioritySign(HoveredNodeId))
                {
                    return;
                }

                if (!MayNodeHavePrioritySigns(HoveredNodeId))
                {
                    return;
                }

                SelectedNodeId = HoveredNodeId;
                Log._Debug($"PrioritySignsTool.OnPrimaryClickOverlay: SelectedNodeId={SelectedNodeId}");
            }

            // update priority node cache
            RefreshCurrentPriorityNodeIds();
        }
Beispiel #13
0
        public void UpdatePosition(ref ExtVehicle extVehicle,
                                   ref Vehicle vehicleData,
                                   ref ExtSegmentEnd segEnd,
                                   ref PathUnit.Position curPos,
                                   ref PathUnit.Position nextPos)
        {
#if DEBUG
            bool logVehicleLinking = DebugSwitch.VehicleLinkingToSegmentEnd.Get();
#else
            const bool logVehicleLinking = false;
#endif
            if (logVehicleLinking)
            {
                Log._Debug($"ExtVehicleManager.UpdatePosition({extVehicle.vehicleId}) called: {extVehicle}");
            }

            if ((extVehicle.flags & ExtVehicleFlags.Spawned) == ExtVehicleFlags.None)
            {
                if (logVehicleLinking)
                {
                    Log._Debug(
                        $"ExtVehicleManager.UpdatePosition({extVehicle.vehicleId}): Vehicle is not yet spawned.");
                }

                OnSpawn(ref extVehicle, ref vehicleData);
            }

            if (extVehicle.nextSegmentId != nextPos.m_segment ||
                extVehicle.nextLaneIndex != nextPos.m_lane)
            {
                extVehicle.nextSegmentId = nextPos.m_segment;
                extVehicle.nextLaneIndex = nextPos.m_lane;
            }

            if (extVehicle.currentSegmentId != segEnd.segmentId ||
                extVehicle.currentStartNode != segEnd.startNode ||
                extVehicle.currentLaneIndex != curPos.m_lane)
            {
                if (logVehicleLinking)
                {
                    Log._Debug(
                        $"ExtVehicleManager.UpdatePosition({extVehicle.vehicleId}): " +
                        $"Current segment end changed. seg. {extVehicle.currentSegmentId}, " +
                        $"start {extVehicle.currentStartNode}, lane {extVehicle.currentLaneIndex} -> " +
                        $"seg. {segEnd.segmentId}, start {segEnd.startNode}, lane {curPos.m_lane}");
                }

                if (extVehicle.currentSegmentId != 0)
                {
                    if (logVehicleLinking)
                    {
                        Log._Debug(
                            $"ExtVehicleManager.UpdatePosition({extVehicle.vehicleId}): " +
                            "Unlinking from current segment end");
                    }

                    Unlink(ref extVehicle);
                }

                extVehicle.lastPathId            = vehicleData.m_path;
                extVehicle.lastPathPositionIndex = vehicleData.m_pathPositionIndex;

                extVehicle.waitTime = 0;

#if DEBUGVSTATE
                if (logVehicleLinking)
                {
                    Log._DebugFormat(
                        "ExtVehicleManager.UpdatePosition({0}): Linking vehicle to segment end {1} " +
                        "@ {2} ({3}). Current position: Seg. {4}, lane {5}, offset {6} / " +
                        "Next position: Seg. {7}, lane {8}, offset {9}",
                        extVehicle.vehicleId, segEnd.segmentId, segEnd.startNode, segEnd.nodeId,
                        curPos.m_segment, curPos.m_lane, curPos.m_offset, nextPos.m_segment,
                        nextPos.m_lane, nextPos.m_offset);
                }
#endif
                if (segEnd.segmentId != 0)
                {
                    Link(ref extVehicle, ref segEnd, curPos.m_lane);
                }

                SetJunctionTransitState(ref extVehicle, VehicleJunctionTransitState.Approach);
            }

            if (logVehicleLinking)
            {
                Log._Debug($"ExtVehicleManager.UpdatePosition({extVehicle.vehicleId}) finshed: {extVehicle}");
            }
        }
        public override void OnPrimaryClickOverlay()
        {
            if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))
            {
                if (HoveredSegmentId != 0)
                {
                    SelectedNodeId = 0;

                    PriorityType primaryPrioType   = PriorityType.None;
                    PriorityType secondaryPrioType = PriorityType.None;
                    switch (massEditMode)
                    {
                    case PrioritySignsMassEditMode.MainYield:
                        primaryPrioType   = PriorityType.Main;
                        secondaryPrioType = PriorityType.Yield;
                        break;

                    case PrioritySignsMassEditMode.MainStop:
                        primaryPrioType   = PriorityType.Main;
                        secondaryPrioType = PriorityType.Stop;
                        break;

                    case PrioritySignsMassEditMode.YieldMain:
                        primaryPrioType   = PriorityType.Yield;
                        secondaryPrioType = PriorityType.Main;
                        break;

                    case PrioritySignsMassEditMode.StopMain:
                        primaryPrioType   = PriorityType.Stop;
                        secondaryPrioType = PriorityType.Main;
                        break;

                    case PrioritySignsMassEditMode.Delete:
                    default:
                        break;
                    }

                    IExtSegmentEndManager segEndMan = Constants.ManagerFactory.ExtSegmentEndManager;
                    SegmentTraverser.Traverse(HoveredSegmentId, TraverseDirection.AnyDirection, TraverseSide.Straight, SegmentStopCriterion.None, delegate(SegmentVisitData data) {
                        foreach (bool startNode in Constants.ALL_BOOL)
                        {
                            TrafficPriorityManager.Instance.SetPrioritySign(data.curSeg.segmentId, startNode, primaryPrioType);
                            ushort nodeId        = Constants.ServiceFactory.NetService.GetSegmentNodeId(data.curSeg.segmentId, startNode);
                            ExtSegmentEnd curEnd = segEndMan.ExtSegmentEnds[segEndMan.GetIndex(data.curSeg.segmentId, startNode)];

                            for (int i = 0; i < 8; ++i)
                            {
                                ushort otherSegmentId = Singleton <NetManager> .instance.m_nodes.m_buffer[nodeId].GetSegment(i);
                                if (otherSegmentId == 0 || otherSegmentId == data.curSeg.segmentId)
                                {
                                    continue;
                                }

                                ArrowDirection dir = segEndMan.GetDirection(ref curEnd, otherSegmentId);
                                if (dir != ArrowDirection.Forward)
                                {
                                    TrafficPriorityManager.Instance.SetPrioritySign(otherSegmentId, (bool)Constants.ServiceFactory.NetService.IsStartNode(otherSegmentId, nodeId), secondaryPrioType);
                                }
                            }
                        }

                        return(true);
                    });

                    // cycle mass edit mode
                    massEditMode = (PrioritySignsMassEditMode)(((int)massEditMode + 1) % Enum.GetValues(typeof(PrioritySignsMassEditMode)).GetLength(0));

                    // update priority node cache
                    RefreshCurrentPriorityNodeIds();
                }
                return;
            }

            if (TrafficPriorityManager.Instance.HasNodePrioritySign(HoveredNodeId))
            {
                return;
            }

            if (!MayNodeHavePrioritySigns(HoveredNodeId))
            {
                return;
            }

            SelectedNodeId = HoveredNodeId;
            Log._Debug($"PrioritySignsTool.OnPrimaryClickOverlay: SelectedNodeId={SelectedNodeId}");
            // update priority node cache
            RefreshCurrentPriorityNodeIds();
        }
Beispiel #15
0
        private static void TraverseRec(ref ExtSegment prevSeg,
                                        ref ExtSegmentEnd prevSegEnd,
                                        ref NetNode node,
                                        bool viaInitialStartNode,
                                        TraverseDirection direction,
                                        TraverseSide side,
                                        SegmentStopCriterion stopCrit,
                                        SegmentVisitor visitorFun,
                                        HashSet <ushort> visitedSegmentIds)
        {
            // Log._Debug($"SegmentTraverser: Traversing segment {prevSegEnd.segmentId}");
            // collect next segment ids to traverse
            if (direction == TraverseDirection.None)
            {
                throw new ArgumentException($"Invalid direction {direction} given.");
            }

            if (side == TraverseSide.None)
            {
                throw new ArgumentException($"Invalid side {side} given.");
            }

            IExtSegmentManager    extSegMan    = Constants.ManagerFactory.ExtSegmentManager;
            IExtSegmentEndManager extSegEndMan = Constants.ManagerFactory.ExtSegmentEndManager;

            HashSet <ushort> nextSegmentIds = new HashSet <ushort>();

            for (int i = 0; i < 8; ++i)
            {
                ushort nextSegmentId = node.GetSegment(i);
                if (nextSegmentId == 0 || nextSegmentId == prevSegEnd.segmentId)
                {
                    continue;
                }

                bool nextIsStartNode =
                    (bool)Constants.ServiceFactory.NetService.IsStartNode(
                        nextSegmentId,
                        prevSegEnd.nodeId);
                ExtSegmentEnd nextSegEnd =
                    extSegEndMan.ExtSegmentEnds[extSegEndMan.GetIndex(nextSegmentId, nextIsStartNode)];

                if (direction == TraverseDirection.AnyDirection ||
                    (direction == TraverseDirection.Incoming && nextSegEnd.incoming) ||
                    (direction == TraverseDirection.Outgoing && nextSegEnd.outgoing))
                {
                    if (side == TraverseSide.AnySide)
                    {
                        nextSegmentIds.Add(nextSegmentId);
                    }
                    else
                    {
                        ArrowDirection dir = extSegEndMan.GetDirection(
                            ref prevSegEnd,
                            nextSegmentId);
                        if (((side & TraverseSide.Left) != TraverseSide.None &&
                             dir == ArrowDirection.Left) ||
                            ((side & TraverseSide.Straight) != TraverseSide.None &&
                             dir == ArrowDirection.Forward) ||
                            ((side & TraverseSide.Right) != TraverseSide.None &&
                             dir == ArrowDirection.Right))
                        {
                            nextSegmentIds.Add(nextSegmentId);
                        }
                    }
                }
            }

            nextSegmentIds.Remove(0);
            // Log._Debug($"SegmentTraverser: Fetched next segments to traverse:
            //     {nextSegmentIds.CollectionToString()}");
            if (nextSegmentIds.Count >= 2 && (stopCrit & SegmentStopCriterion.Junction) !=
                SegmentStopCriterion.None)
            {
                // Log._Debug($"SegmentTraverser: Stop criterion reached @ {prevSegEnd.segmentId}:
                //    {nextSegmentIds.Count} connected segments");
                return;
            }

            // explore next segments
            foreach (ushort nextSegmentId in nextSegmentIds)
            {
                if (visitedSegmentIds.Contains(nextSegmentId))
                {
                    continue;
                }

                visitedSegmentIds.Add(nextSegmentId);
                // Log._Debug($"SegmentTraverser: Traversing segment {nextSegmentId}");
                ushort nextStartNodeId =
                    Constants.ServiceFactory.NetService.GetSegmentNodeId(nextSegmentId, true);

                if (!visitorFun(
                        new SegmentVisitData(
                            ref prevSeg,
                            ref extSegMan.ExtSegments[nextSegmentId],
                            viaInitialStartNode,
                            prevSegEnd.nodeId == nextStartNodeId,
                            false)))
                {
                    continue;
                }

                bool nextNodeIsStartNode = nextStartNodeId != prevSegEnd.nodeId;

                ExtSegmentEnd nextSegEnd
                    = extSegEndMan.ExtSegmentEnds[extSegEndMan.GetIndex(nextSegmentId, nextNodeIsStartNode)];

                Constants.ServiceFactory.NetService.ProcessNode(
                    nextSegEnd.nodeId,
                    (ushort nId, ref NetNode nextNode) => {
                    TraverseRec(
                        ref extSegMan.ExtSegments[nextSegmentId],
                        ref nextSegEnd,
                        ref nextNode,
                        viaInitialStartNode,
                        direction,
                        side,
                        stopCrit,
                        visitorFun,
                        visitedSegmentIds);
                    return(true);
                });
            } // end foreach
        }
Beispiel #16
0
        protected void UpdateSegmentEnd(ref ExtSegment seg, ref ExtSegmentEnd end)
        {
#if DEBUG
            bool logTurnOnRed = DebugSwitch.TurnOnRed.Get();
#else
            const bool logTurnOnRed = false;
#endif
            if (logTurnOnRed)
            {
                Log._Debug($"TurnOnRedManager.UpdateSegmentEnd({end.segmentId}, {end.startNode}) called.");
            }

            IExtSegmentManager    segmentManager    = Constants.ManagerFactory.ExtSegmentManager;
            IExtSegmentEndManager segmentEndManager = Constants.ManagerFactory.ExtSegmentEndManager;

            ushort segmentId          = seg.segmentId;
            ushort nodeId             = end.nodeId;
            bool   hasOutgoingSegment = false;

            Services.NetService.IterateNodeSegments(
                end.nodeId,
                (ushort otherSegId, ref NetSegment otherSeg) => {
                int index0 = segmentEndManager.GetIndex(otherSegId, otherSeg.m_startNode == nodeId);

                if (otherSegId != segmentId &&
                    segmentEndManager.ExtSegmentEnds[index0].outgoing)
                {
                    hasOutgoingSegment = true;
                    return(false);
                }

                return(true);
            });

            // check if traffic can flow to the node and that there is at least one left segment
            if (!end.incoming || !hasOutgoingSegment)
            {
                if (logTurnOnRed)
                {
                    Log._Debug($"TurnOnRedManager.UpdateSegmentEnd({end.segmentId}, {end.startNode}): " +
                               "outgoing one-way or insufficient number of outgoing segments.");
                }

                return;
            }

            bool lhd = Services.SimulationService.LeftHandDrive;

            // check node
            // note that we must not check for the `TrafficLights` flag here because the flag might not be loaded yet
            bool nodeValid = false;
            Services.NetService.ProcessNode(
                nodeId,
                (ushort _, ref NetNode node) => {
                nodeValid =
                    (node.m_flags & NetNode.Flags.LevelCrossing) ==
                    NetNode.Flags.None &&
                    node.Info?.m_class?.m_service != ItemClass.Service.Beautification;
                return(true);
            });

            if (!nodeValid)
            {
                if (logTurnOnRed)
                {
                    Log._Debug($"TurnOnRedManager.UpdateSegmentEnd({end.segmentId}, {end.startNode}): node invalid");
                }

                return;
            }

            // get left/right segments
            ushort leftSegmentId  = 0;
            ushort rightSegmentId = 0;
            Services.NetService.ProcessSegment(
                end.segmentId,
                (ushort _, ref NetSegment segment) => {
                segment.GetLeftAndRightSegments(
                    nodeId,
                    out leftSegmentId,
                    out rightSegmentId);
                return(true);
            });

            if (logTurnOnRed)
            {
                Log._Debug(
                    $"TurnOnRedManager.UpdateSegmentEnd({end.segmentId}, {end.startNode}): " +
                    $"got left/right segments: {leftSegmentId}/{rightSegmentId}");
            }

            // validate left/right segments according to geometric properties
            if (leftSegmentId != 0 &&
                segmentEndManager.GetDirection(ref end, leftSegmentId) != ArrowDirection.Left)
            {
                if (logTurnOnRed)
                {
                    Log._Debug(
                        $"TurnOnRedManager.UpdateSegmentEnd({end.segmentId}, {end.startNode}): " +
                        "left segment is not geometrically left");
                }

                leftSegmentId = 0;
            }

            if (rightSegmentId != 0 &&
                segmentEndManager.GetDirection(ref end, rightSegmentId) != ArrowDirection.Right)
            {
                if (logTurnOnRed)
                {
                    Log._Debug($"TurnOnRedManager.UpdateSegmentEnd({end.segmentId}, {end.startNode}): " +
                               "right segment is not geometrically right");
                }

                rightSegmentId = 0;
            }

            // check for incoming one-ways
            if (leftSegmentId != 0 &&
                !segmentEndManager.ExtSegmentEnds[segmentEndManager.GetIndex(leftSegmentId, nodeId)].outgoing)
            {
                if (logTurnOnRed)
                {
                    Log._Debug($"TurnOnRedManager.UpdateSegmentEnd({end.segmentId}, {end.startNode}): " +
                               "left segment is incoming one-way");
                }

                leftSegmentId = 0;
            }

            if (rightSegmentId != 0 &&
                !segmentEndManager.ExtSegmentEnds[segmentEndManager.GetIndex(rightSegmentId, nodeId)].outgoing)
            {
                if (logTurnOnRed)
                {
                    Log._Debug($"TurnOnRedManager.UpdateSegmentEnd({end.segmentId}, {end.startNode}): " +
                               "right segment is incoming one-way");
                }

                rightSegmentId = 0;
            }

            if (seg.oneWay)
            {
                if ((lhd && rightSegmentId != 0) || (!lhd && leftSegmentId != 0))
                {
                    // special case: one-way to one-way in non-preferred direction
                    if (logTurnOnRed)
                    {
                        Log._Debug(
                            $"TurnOnRedManager.UpdateSegmentEnd({end.segmentId}, {end.startNode}): " +
                            "source is incoming one-way. checking for one-way in non-preferred direction");
                    }

                    ushort targetSegmentId = lhd ? rightSegmentId : leftSegmentId;

                    if (!segmentManager.ExtSegments[targetSegmentId].oneWay)
                    {
                        // disallow turn in non-preferred direction
                        if (logTurnOnRed)
                        {
                            Log._Debug(
                                $"TurnOnRedManager.UpdateSegmentEnd({end.segmentId}, {end.startNode}): " +
                                $"turn in non-preferred direction {(lhd ? "right" : "left")} disallowed");
                        }

                        if (lhd)
                        {
                            rightSegmentId = 0;
                        }
                        else
                        {
                            leftSegmentId = 0;
                        }
                    }
                }
            }
            else if (lhd)
            {
                // default case (LHD): turn in preferred direction
                rightSegmentId = 0;
            }
            else
            {
                // default case (RHD): turn in preferred direction
                leftSegmentId = 0;
            }

            int index = GetIndex(end.segmentId, end.startNode);
            TurnOnRedSegments[index].leftSegmentId  = leftSegmentId;
            TurnOnRedSegments[index].rightSegmentId = rightSegmentId;

            if (logTurnOnRed)
            {
                Log._Debug(
                    $"TurnOnRedManager.UpdateSegmentEnd({end.segmentId}, {end.startNode}): " +
                    $"Finished calculation. leftSegmentId={leftSegmentId}, rightSegmentId={rightSegmentId}");
            }
        }
        public void ShowGUI(bool viewOnly)
        {
            try {
                IExtSegmentManager            segMan    = Constants.ManagerFactory.ExtSegmentManager;
                IExtSegmentEndManager         segEndMan = Constants.ManagerFactory.ExtSegmentEndManager;
                TrafficLightSimulationManager tlsMan    = TrafficLightSimulationManager.Instance;
                TrafficPriorityManager        prioMan   = TrafficPriorityManager.Instance;
                TrafficLightManager           tlm       = TrafficLightManager.Instance;

                Vector3 camPos = Constants.ServiceFactory.SimulationService.CameraPosition;

                bool clicked = !viewOnly?MainTool.CheckClicked() : false;

                ushort removedNodeId    = 0;
                bool   showRemoveButton = false;
                foreach (ushort nodeId in currentPriorityNodeIds)
                {
                    if (!Constants.ServiceFactory.NetService.IsNodeValid(nodeId))
                    {
                        continue;
                    }

                    if (!MainTool.IsNodeWithinViewDistance(nodeId))
                    {
                        continue;
                    }

                    Vector3 nodePos = default(Vector3);
                    Constants.ServiceFactory.NetService.ProcessNode(nodeId, delegate(ushort nId, ref NetNode node) {
                        nodePos = node.m_position;
                        return(true);
                    });

                    for (int i = 0; i < 8; ++i)
                    {
                        ushort segmentId = 0;
                        Constants.ServiceFactory.NetService.ProcessNode(nodeId, delegate(ushort nId, ref NetNode node) {
                            segmentId = node.GetSegment(i);
                            return(true);
                        });

                        if (segmentId == 0)
                        {
                            continue;
                        }

                        bool          startNode = (bool)Constants.ServiceFactory.NetService.IsStartNode(segmentId, nodeId);
                        ExtSegment    seg       = segMan.ExtSegments[segmentId];
                        ExtSegmentEnd segEnd    = segEndMan.ExtSegmentEnds[segEndMan.GetIndex(segmentId, startNode)];

                        if (seg.oneWay && segEnd.outgoing)
                        {
                            continue;
                        }

                        // calculate sign position
                        Vector3 signPos = nodePos;

                        Constants.ServiceFactory.NetService.ProcessSegment(segmentId, delegate(ushort sId, ref NetSegment segment) {
                            signPos += 10f * (startNode ? segment.m_startDirection : segment.m_endDirection);
                            return(true);
                        });

                        Vector3 signScreenPos;
                        if (!MainTool.WorldToScreenPoint(signPos, out signScreenPos))
                        {
                            continue;
                        }

                        // draw sign and handle input
                        PriorityType sign = prioMan.GetPrioritySign(segmentId, startNode);
                        if (viewOnly && sign == PriorityType.None)
                        {
                            continue;
                        }
                        if (!viewOnly && sign != PriorityType.None)
                        {
                            showRemoveButton = true;
                        }

                        if (MainTool.DrawGenericSquareOverlayTexture(TextureResources.PrioritySignTextures[sign], camPos, signPos, 90f, !viewOnly) && clicked)
                        {
                            PriorityType?newSign = null;
                            switch (sign)
                            {
                            case PriorityType.Main:
                                newSign = PriorityType.Yield;
                                break;

                            case PriorityType.Yield:
                                newSign = PriorityType.Stop;
                                break;

                            case PriorityType.Stop:
                                newSign = PriorityType.Main;
                                break;

                            case PriorityType.None:
                            default:
                                newSign = prioMan.CountPrioritySignsAtNode(nodeId, PriorityType.Main) >= 2 ? PriorityType.Yield : PriorityType.Main;
                                break;
                            }

                            if (newSign != null)
                            {
                                SetPrioritySign(segmentId, startNode, (PriorityType)newSign);
                            }
                        }                 // draw sign
                    }                     // foreach segment end

                    if (viewOnly)
                    {
                        continue;
                    }

                    // draw remove button and handle click
                    if (showRemoveButton && MainTool.DrawHoverableSquareOverlayTexture(TextureResources.SignRemoveTexture2D, camPos, nodePos, 90f) && clicked)
                    {
                        prioMan.RemovePrioritySignsFromNode(nodeId);
                        Log._Debug($"PrioritySignsTool.ShowGUI: Removed priority signs from node {nodeId}");
                        removedNodeId = nodeId;
                    }
                }                 // foreach node

                if (removedNodeId != 0)
                {
                    currentPriorityNodeIds.Remove(removedNodeId);
                    SelectedNodeId = 0;
                }
            } catch (Exception e) {
                Log.Error(e.ToString());
            }
        }
 /// <summary>
 /// Handles a segment replacement
 /// </summary>
 /// <param name="replacement">segment replacement</param>
 /// <param name="newEndGeo">new segment end geometry</param>
 protected virtual void HandleSegmentEndReplacement(SegmentEndReplacement replacement, ref ExtSegmentEnd segEnd)
 {
 }
        /// <summary>
        /// Recalculates lane arrows based on present lane connections.
        /// </summary>
        /// <param name="laneId">Affected lane</param>
        /// <param name="nodeId">Affected node</param>
        private void RecalculateLaneArrows(uint laneId, ushort nodeId, bool startNode)
        {
#if DEBUG
            bool logLaneConnections = DebugSwitch.LaneConnections.Get();
#else
            const bool logLaneConnections = false;
#endif
            if (logLaneConnections)
            {
                Log._Debug($"LaneConnectionManager.RecalculateLaneArrows({laneId}, {nodeId}) called");
            }

            if (!Options.laneConnectorEnabled)
            {
                return;
            }

            if (!Flags.CanHaveLaneArrows(laneId, startNode))
            {
                if (logLaneConnections)
                {
                    Log._Debug($"LaneConnectionManager.RecalculateLaneArrows({laneId}, {nodeId}): " +
                               $"lane {laneId}, startNode? {startNode} must not have lane arrows");
                }

                return;
            }

            if (!HasConnections(laneId, startNode))
            {
                if (logLaneConnections)
                {
                    Log._Debug($"LaneConnectionManager.RecalculateLaneArrows({laneId}, {nodeId}): " +
                               $"lane {laneId} does not have outgoing connections");
                }

                return;
            }

            if (nodeId == 0)
            {
                if (logLaneConnections)
                {
                    Log._Debug($"LaneConnectionManager.RecalculateLaneArrows({laneId}, {nodeId}): " +
                               "invalid node");
                }

                return;
            }

            var        arrows     = LaneArrows.None;
            NetManager netManager = Singleton <NetManager> .instance;
            ushort     segmentId  = netManager.m_lanes.m_buffer[laneId].m_segment;

            if (segmentId == 0)
            {
                if (logLaneConnections)
                {
                    Log._Debug($"LaneConnectionManager.RecalculateLaneArrows({laneId}, {nodeId}): " +
                               "invalid segment");
                }

                return;
            }

            if (logLaneConnections)
            {
                Log._Debug($"LaneConnectionManager.RecalculateLaneArrows({laneId}, {nodeId}): " +
                           $"startNode? {startNode}");
            }

            if (!Services.NetService.IsNodeValid(nodeId))
            {
                if (logLaneConnections)
                {
                    Log._Debug($"LaneConnectionManager.RecalculateLaneArrows({laneId}, {nodeId}): " +
                               "Node is invalid");
                }

                return;
            }

            IExtSegmentEndManager segEndMan = Constants.ManagerFactory.ExtSegmentEndManager;
            ExtSegmentEnd         segEnd    = segEndMan.ExtSegmentEnds[segEndMan.GetIndex(segmentId, startNode)];

            Services.NetService.IterateNodeSegments(
                nodeId,
                (ushort otherSegmentId, ref NetSegment otherSeg) => {
                ArrowDirection dir = segEndMan.GetDirection(ref segEnd, otherSegmentId);

                if (logLaneConnections)
                {
                    Log._Debug(
                        $"LaneConnectionManager.RecalculateLaneArrows({laneId}, {nodeId}): " +
                        $"processing connected segment {otherSegmentId}. dir={dir}");
                }

                // check if arrow has already been set for this direction
                switch (dir)
                {
                case ArrowDirection.Turn: {
                    if (Constants.ServiceFactory.SimulationService.TrafficDrivesOnLeft)
                    {
                        if ((arrows & LaneArrows.Right) != LaneArrows.None)
                        {
                            return(true);
                        }
                    }
                    else
                    {
                        if ((arrows & LaneArrows.Left) != LaneArrows.None)
                        {
                            return(true);
                        }
                    }

                    break;
                }

                case ArrowDirection.Forward: {
                    if ((arrows & LaneArrows.Forward) != LaneArrows.None)
                    {
                        return(true);
                    }

                    break;
                }

                case ArrowDirection.Left: {
                    if ((arrows & LaneArrows.Left) != LaneArrows.None)
                    {
                        return(true);
                    }

                    break;
                }

                case ArrowDirection.Right: {
                    if ((arrows & LaneArrows.Right) != LaneArrows.None)
                    {
                        return(true);
                    }

                    break;
                }

                default: {
                    return(true);
                }
                }

                if (logLaneConnections)
                {
                    Log._Debug(
                        $"LaneConnectionManager.RecalculateLaneArrows({laneId}, {nodeId}): " +
                        $"processing connected segment {otherSegmentId}: need to determine arrows");
                }

                bool addArrow  = false;
                uint curLaneId = netManager.m_segments.m_buffer[otherSegmentId].m_lanes;

                while (curLaneId != 0)
                {
                    if (logLaneConnections)
                    {
                        Log._Debug(
                            $"LaneConnectionManager.RecalculateLaneArrows({laneId}, {nodeId}): " +
                            $"processing connected segment {otherSegmentId}: checking lane {curLaneId}");
                    }

                    if (AreLanesConnected(laneId, curLaneId, startNode))
                    {
                        if (logLaneConnections)
                        {
                            Log._Debug(
                                $"LaneConnectionManager.RecalculateLaneArrows({laneId}, {nodeId}): " +
                                $"processing connected segment {otherSegmentId}: checking lane " +
                                $"{curLaneId}: lanes are connected");
                        }

                        addArrow = true;
                        break;
                    }

                    curLaneId = netManager.m_lanes.m_buffer[curLaneId].m_nextLane;
                }

                if (logLaneConnections)
                {
                    Log._Debug(
                        $"LaneConnectionManager.RecalculateLaneArrows({laneId}, {nodeId}): " +
                        $"processing connected segment {otherSegmentId}: finished processing " +
                        $"lanes. addArrow={addArrow} arrows (before)={arrows}");
                }

                if (!addArrow)
                {
                    return(true);
                }

                switch (dir)
                {
                case ArrowDirection.Turn: {
                    if (Constants.ServiceFactory.SimulationService.TrafficDrivesOnLeft)
                    {
                        arrows |= LaneArrows.Right;
                    }
                    else
                    {
                        arrows |= LaneArrows.Left;
                    }

                    break;
                }

                case ArrowDirection.Forward: {
                    arrows |= LaneArrows.Forward;
                    break;
                }

                case ArrowDirection.Left: {
                    arrows |= LaneArrows.Left;
                    break;
                }

                case ArrowDirection.Right: {
                    arrows |= LaneArrows.Right;
                    break;
                }

                default: {
                    return(true);
                }
                }

                if (logLaneConnections)
                {
                    Log._Debug(
                        $"LaneConnectionManager.RecalculateLaneArrows({laneId}, {nodeId}): " +
                        $"processing connected segment {otherSegmentId}: arrows={arrows}");
                }

                return(true);
            });

            if (logLaneConnections)
            {
                Log._Debug($"LaneConnectionManager.RecalculateLaneArrows({laneId}, {nodeId}): " +
                           $"setting lane arrows to {arrows}");
            }

            LaneArrowManager.Instance.SetLaneArrows(laneId, arrows, true);
        }
Beispiel #20
0
        public void CalculateAutoPedestrianLightState(ref NetNode node, bool propagate = true)
        {
#if DEBUGTTL
            bool debug = DebugSwitch.TimedTrafficLights.Get() && DebugSettings.NodeId == NodeId;
#endif

#if DEBUGTTL
            if (debug)
            {
                Log._Debug($"CustomSegmentLights.CalculateAutoPedestrianLightState: Calculating pedestrian light state of seg. {SegmentId} @ node {NodeId}");
            }
#endif

            IExtSegmentManager    segMan    = Constants.ManagerFactory.ExtSegmentManager;
            IExtSegmentEndManager segEndMan = Constants.ManagerFactory.ExtSegmentEndManager;
            ExtSegment            seg       = segMan.ExtSegments[SegmentId];
            ExtSegmentEnd         segEnd    = segEndMan.ExtSegmentEnds[segEndMan.GetIndex(SegmentId, StartNode)];

            ushort nodeId = segEnd.nodeId;
            if (nodeId != NodeId)
            {
                Log.Warning($"CustomSegmentLights.CalculateAutoPedestrianLightState: Node id mismatch! segment end node is {nodeId} but we are node {NodeId}. segEnd={segEnd} this={this}");
                return;
            }

            if (propagate)
            {
                for (int i = 0; i < 8; ++i)
                {
                    ushort otherSegmentId = node.GetSegment(i);
                    if (otherSegmentId == 0 || otherSegmentId == SegmentId)
                    {
                        continue;
                    }

                    ICustomSegmentLights otherLights = LightsManager.GetSegmentLights(nodeId, otherSegmentId);
                    if (otherLights == null)
                    {
#if DEBUGTTL
                        if (debug)
                        {
                            Log._Debug($"CustomSegmentLights.CalculateAutoPedestrianLightState: Expected other (propagate) CustomSegmentLights at segment {otherSegmentId} @ {NodeId} but there was none. Original segment id: {SegmentId}");
                        }
#endif
                        continue;
                    }

                    otherLights.CalculateAutoPedestrianLightState(ref node, false);
                }
            }

            if (IsAnyGreen())
            {
#if DEBUGTTL
                if (debug)
                {
                    Log._Debug($"CustomSegmentLights.CalculateAutoPedestrianLightState: Any green at seg. {SegmentId} @ {NodeId}");
                }
#endif
                AutoPedestrianLightState = RoadBaseAI.TrafficLightState.Red;
                return;
            }

#if DEBUGTTL
            if (debug)
            {
                Log._Debug($"CustomSegmentLights.CalculateAutoPedestrianLightState: Querying incoming segments at seg. {SegmentId} @ {NodeId}");
            }
#endif

            ItemClass prevConnectionClass = null;
            Constants.ServiceFactory.NetService.ProcessSegment(SegmentId, delegate(ushort prevSegId, ref NetSegment segment) {
                prevConnectionClass = segment.Info.GetConnectionClass();
                return(true);
            });

            RoadBaseAI.TrafficLightState autoPedestrianLightState = RoadBaseAI.TrafficLightState.Green;
            bool lhd = Constants.ServiceFactory.SimulationService.LeftHandDrive;
            if (!(segEnd.incoming && seg.oneWay))
            {
                for (int i = 0; i < 8; ++i)
                {
                    ushort otherSegmentId = node.GetSegment(i);
                    if (otherSegmentId == 0 || otherSegmentId == SegmentId)
                    {
                        continue;
                    }

                    //ExtSegment otherSeg = segMan.ExtSegments[otherSegmentId];

                    if (!segEndMan.ExtSegmentEnds[segEndMan.GetIndex(otherSegmentId, (bool)Constants.ServiceFactory.NetService.IsStartNode(otherSegmentId, NodeId))].incoming)
                    {
                        continue;
                    }

#if DEBUGTTL
                    if (debug)
                    {
                        Log._Debug($"CustomSegmentLights.CalculateAutoPedestrianLightState: Checking incoming straight segment {otherSegmentId} at seg. {SegmentId} @ {NodeId}");
                    }
#endif

                    ICustomSegmentLights otherLights = LightsManager.GetSegmentLights(nodeId, otherSegmentId);
                    if (otherLights == null)
                    {
#if DEBUGTTL
                        if (debug)
                        {
                            Log._Debug($"CustomSegmentLights.CalculateAutoPedestrianLightState: Expected other (straight) CustomSegmentLights at segment {otherSegmentId} @ {NodeId} but there was none. Original segment id: {SegmentId}");
                        }
#endif
                        continue;
                    }

                    ItemClass nextConnectionClass = null;
                    Constants.ServiceFactory.NetService.ProcessSegment(otherSegmentId, delegate(ushort otherSegId, ref NetSegment segment) {
                        nextConnectionClass = segment.Info.GetConnectionClass();
                        return(true);
                    });

                    if (nextConnectionClass.m_service != prevConnectionClass.m_service)
                    {
#if DEBUGTTL
                        if (debug)
                        {
                            Log._Debug($"CustomSegmentLights.CalculateAutoPedestrianLightState: Other (straight) segment {otherSegmentId} @ {NodeId} has different connection service than segment {SegmentId} ({nextConnectionClass.m_service} vs. {prevConnectionClass.m_service}). Ignoring traffic light state.");
                        }
#endif
                        continue;
                    }

                    ArrowDirection dir = segEndMan.GetDirection(ref segEnd, otherSegmentId);
                    if (dir == ArrowDirection.Forward)
                    {
                        if (!otherLights.IsAllMainRed())
                        {
#if DEBUGTTL
                            if (debug)
                            {
                                Log._Debug($"CustomSegmentLights.CalculateAutoPedestrianLightState: Not all main red at {otherSegmentId} at seg. {SegmentId} @ {NodeId}");
                            }
#endif
                            autoPedestrianLightState = RoadBaseAI.TrafficLightState.Red;
                            break;
                        }
                    }
                    else if ((dir == ArrowDirection.Left && lhd) || (dir == ArrowDirection.Right && !lhd))
                    {
                        if ((lhd && !otherLights.IsAllRightRed()) || (!lhd && !otherLights.IsAllLeftRed()))
                        {
#if DEBUGTTL
                            if (debug)
                            {
                                Log._Debug($"CustomSegmentLights.CalculateAutoPedestrianLightState: Not all left red at {otherSegmentId} at seg. {SegmentId} @ {NodeId}");
                            }
#endif
                            autoPedestrianLightState = RoadBaseAI.TrafficLightState.Red;
                            break;
                        }
                    }
                }
            }

            AutoPedestrianLightState = autoPedestrianLightState;
#if DEBUGTTL
            if (debug)
            {
                Log._Debug($"CustomSegmentLights.CalculateAutoPedestrianLightState: Calculated AutoPedestrianLightState for segment {SegmentId} @ {NodeId}: {AutoPedestrianLightState}");
            }
#endif
        }