public override Task <bool> WalkAsync(ClassDefinition cd, CancellationToken cancellationToken = default)
        {
            cancellationToken.ThrowIfCancellationRequested();
            var classInfo = CreateClass(cd);

            _eval.DeclareVariable(cd.Name, classInfo, GetLoc(cd));
            _table.Add(new ClassEvaluator(_eval, cd));
            // Open class scope
            _scopes.Push(_eval.OpenScope(cd, out _));
            return(Task.FromResult(true));
        }
Beispiel #2
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 public override bool Walk(ClassDefinition cd)
 {
     if (!string.IsNullOrEmpty(cd.NameExpression?.Name))
     {
         var classInfo = CreateClass(cd);
         _eval.DeclareVariable(cd.Name, classInfo, VariableSource.Declaration, GetLoc(cd));
         _table.Add(new ClassEvaluator(_eval, cd));
         // Open class scope
         _scopes.Push(_eval.OpenScope(_eval.Module, cd, out _));
     }
     return(true);
 }
 public override bool Walk(ClassDefinition cd)
 {
     if (!string.IsNullOrEmpty(cd.NameExpression?.Name))
     {
         var classInfo = CreateClass(cd);
         // The variable is transient (non-user declared) hence it does not have location.
         // Class type is tracking locations for references and renaming.
         _eval.DeclareVariable(cd.Name, classInfo, VariableSource.Declaration);
         _table.Add(new ClassEvaluator(_eval, cd));
         // Open class scope
         _scopes.Push(_eval.OpenScope(_eval.Module, cd, out _));
     }
     return(true);
 }