private IEnumerator TriggerNearbyExplosions(ExplosionTrigger explosionTrigger, float delay) { yield return(new WaitForSeconds(delay)); explosionTrigger.Explode(); }
private void _removeExplosive(ExplosionTrigger objectToRemove) { objectToRemove.RemoveScript -= _removeExplosive; _explosives.Remove(objectToRemove); }