Beispiel #1
0
    public static ExplosionController Get(string name)
    {
        if (indice[name] >= CAPACITY)
        {
            indice[name] = 0;
        }
        ExplosionController explosion = explosions[name][indice[name]];

        explosion.gameObject.SetActive(true);
        explosion.Reset();
        indice[name]++;
        return(explosion);
    }