static bool CheckCellShielded(ExplosionCE __instance, IntVec3 c)
 {
     return(!TryBlock(__instance.Map, __instance.TrueCenter(), __instance.damType, GetDamage(__instance, c), PositionUtility.ToVector3(c)));
 }
 static void HandleOuterEdgesFirst(ExplosionCE __instance, int ___startTick, List <IntVec3> ___cellsToAffect)
 {
     HandleProtected(___cellsToAffect, __instance, __instance.TrueCenter(), ___startTick, GetDamage);
 }