private static void UpdateExplosion(Explosion explosion, double timeInterval, List <GameplayElement> removeGameplayElements) { if (explosion.Animate(timeInterval)) { removeGameplayElements.Add(explosion); } }
private static void UpdateExplosion(Explosion explosion, double timeInterval, List <GameplayElement> removeGameplayElements) { if (explosion.Animate(timeInterval)) { removeGameplayElements.Add(explosion); } }