public void travelLeft() { if (Exploring.coords.x - 1 >= 0 && Exploring.currentMap.map[(int)Exploring.coords.y][(int)Exploring.coords.x - 1].type != "noTile") { Exploring.coords.x -= 1; Exploring.activateTile(); } }
public void travelRight() { if (Exploring.coords.x + 1 < Exploring.currentMap.map[(int)Exploring.coords.y].Count && Exploring.currentMap.map[(int)Exploring.coords.y][(int)Exploring.coords.x + 1].type != "noTile") { Exploring.coords.x += 1; Exploring.activateTile(); } }
public void travelDown() { if (Exploring.coords.y + 1 < Exploring.currentMap.map.Count && Exploring.currentMap.map[(int)Exploring.coords.y + 1][(int)Exploring.coords.x].type != "noTile") { Exploring.coords.y += 1; Exploring.activateTile(); } }
private void Start() { Exploring.moveToStart(); //item types itemList.Add("testitem1", new Item("testitem1", 3, itemTexList[0], Combat.fireball)); //test items give(itemList["testitem1"]); }
//Button Triggers public void fakeTrigger() { if (GameHandler.gameState == GameHandler.GameState.inField && Exploring.currentMap.isCheckpoint) { Exploring.embark(Exploring.testMap); } else if (GameHandler.gameState == GameHandler.GameState.inField) { Combat.battleTrigger(Combat.listOfBattles[Mathf.FloorToInt(Random.Range(0, Combat.listOfBattles.Count - 0.1f))]); } else { Combat.battleWin(); } }
/// <summary> /// /// </summary> /// <param name="slaveMacId"></param> /// <returns></returns> public ISlaveDevice GetSlaveByMacId(int slaveMacId) { foreach (var dev in Devices) { if (dev.SlaveMacId == slaveMacId) { return(dev); } } Exploring.RunSync(); foreach (var dev in Devices) { if (dev.SlaveMacId == slaveMacId) { return(dev); } } throw new DeviceNetException("DeviceNet: Slave device not found. SlaveMacId:" + slaveMacId.ToString()); }
private void OnGUI() { foreach (Unit unit in Combat.currentBattle) { //draw health bars var newRect = healthBarRect; newRect.x = Camera.main.WorldToScreenPoint(unit.gameObject.transform.position).x - healthBarRect.x; GUI.Box(newRect, ""); var newRect2 = newRect; newRect2.width *= unit.hp / unit.maxhp; GUI.Box(newRect2, "HP: " + unit.hp, healthBarStyle); //draw MOV pips for (int i = unit.mov; i > 0; i--) { var tempMOVpipsRect = MOVPipsRect; tempMOVpipsRect.x = newRect2.x + MOVPipsRect.x + i * (MOVPipsRect.width + MOVPipsMargins); tempMOVpipsRect.y = healthBarRect.y + MOVPipsRect.y; GUI.Box(tempMOVpipsRect, "", MOVPipsStyle); } } //draw movement arrows if (GameHandler.gameState == GameHandler.GameState.inBattle && uiState != UIState.disabled) { //draw moveLeft arrow at 370, 315, 75, 75 if (GUI.Button(leftMoveRect, new GUIContent(leftMoveTex), emptyStyle)) { if (Combat.currentTurn >= 1) { playerMoveLeft(); } audioSources[0].Play(); } //draw moveRight arrow at 550, 315, 75, 75 if (GUI.Button(rightMoveRect, new GUIContent(rightMoveTex), emptyStyle)) { playerMoveRight(); audioSources[0].Play(); } } //draw exploration arrows if (uiState == UIState.exploring) { //draw up arrow if (Exploring.adjecentToTile("up") && GUI.Button(upArrowRect, new GUIContent(upArrowTex, "Move Up"), emptyStyle)) { travelUp(); audioSources[0].Play(); } //draw down arrow if (Exploring.adjecentToTile("down") && GUI.Button(downArrowRect, new GUIContent(downArrowTex, "Move Down"), emptyStyle)) { travelDown(); audioSources[0].Play(); } //draw left arrow if (Exploring.adjecentToTile("left") && GUI.Button(leftArrowRect, new GUIContent(leftArrowTex, "Move Left"), emptyStyle)) { travelLeft(); audioSources[0].Play(); } //draw right arrow if (Exploring.adjecentToTile("right") && GUI.Button(rightArrowRect, new GUIContent(rightArrowTex, "Move Right"), emptyStyle)) { travelRight(); audioSources[0].Play(); } //draw map showMap = GUI.Toggle(new Rect(mapIconRect.x + 20, mapIconRect.y - 20, 40, 40), showMap, new GUIContent()); if (showMap) { drawMap(); } //draw exit button var mapString = Exploring.getCurrentTile().mapString; if (mapString != null) { if (GUI.Button(leaveRect, new GUIContent("Leave", leaveTex))) { Exploring.embark(Exploring.getMap(mapString)); } } //draw dialogue button var currentDialogueString = Exploring.getCurrentTile().dialogue; if (currentDialogueString != null) { if (GUI.Button(dialogueStartRect, new GUIContent("Talk to " + DialogueHandler.findDialogue(currentDialogueString).characterName, dialogueStartTex))) { uiState = UIState.conversing; DialogueHandler.startConversation(currentDialogueString); } } } //draw dialogue box else if (uiState == UIState.conversing) { GUI.Box(dialogueBoxRect, new GUIContent(DialogueHandler.currentSentence)); if (DialogueHandler.currentFullSentence.choices.Count < 1) { if (GUI.Button(dialogueContinueRect, new GUIContent("Next", dialogueContinueTex))) { DialogueHandler.displayNextSentence(); } } else { Rect tempRect = dialogueContinueRect; var choices = DialogueHandler.currentFullSentence.choices; for (int i = 0; i < choices.Count; i++) { string choice = choices[i]; tempRect.x = dialogueBoxRect.x - dialogueContinueRect.width / 2 + dialogueBoxRect.width / (choices.Count + 1) * (i + 1); if (GUI.Button(tempRect, new GUIContent(DialogueHandler.findDialogue(choice).name))) { DialogueHandler.startConversation(choice); } } } } //draw combat actions else if (uiState == UIState.action) { //draw attack button at 300, 400, 200, 40 if (GUI.Button(attackRect, new GUIContent("Attack", attackTex), actionStyle)) { Combat.setCurrentAttack(Combat.attack); uiState = UIState.attacking; } //draw inventory button at 300, 450, 200, 40 if (GUI.Button(invRect, new GUIContent("Inventory", invTex), actionStyle)) { uiState = UIState.inventory; } } //draw attack targets else if (uiState == UIState.attacking) { //draw attack button at 300, 400, 200, 40 if (GUI.Button(attackRect, new GUIContent("Attack", attackTex), actionStyle)) { Combat.nullCurrentAttack(); uiState = UIState.action; } } //draw inventory else if (uiState == UIState.inventory) { //draw inventory button at 300, 450, 200, 40 if (GUI.Button(attackRect, new GUIContent("Inventory", invTex), actionStyle)) { uiState = UIState.action; } drawInv(); if (Combat.currentItem != null) { GUI.Label(new Rect(Event.current.mousePosition, new Vector2(50, 50)), new GUIContent(Combat.currentItem.tex)); } } //draw Tooltip GUI.Label(new Rect(Input.mousePosition.x, Screen.height - Input.mousePosition.y, 400, 10), GUI.tooltip, emptyStyle); //what the f**k unity (works while true) if (shouldRepeat) { shouldRepeat = false; } else { shouldRepeat = true; } }