// This state predetermines all of the trial's task parameters,
    // resets task objects, and prepares the cue.

    // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
    override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        animator.ResetTrigger("TrialOver");

        ExperimentController expControl = ExperimentController.instance;

        expControl.EndTrial();
    }