Beispiel #1
0
    IEnumerator SwitchCoroutine(ExpenseListElement element, Project prevProject)
    {
        ExpenseList.RemoveListElement(element);

        prevProject.ItemCount--;
        element.Item.Project.ItemCount++;

        List <Project> projects = new List <Project>();

        projects.Add(prevProject);
        projects.Add(element.Item.Project);

        Task task = projects.SaveAllAsync();

        while (!task.IsCompleted)
        {
            yield return(null);
        }

        if (task.Exception != null)
        {
            DefaultAlert.Present("Sorry!", "An error occured and we " +
                                 "could not update the projects' item count");
        }
    }
Beispiel #2
0
    void AddExpense(Expense expense)
    {
        ExpenseListElement element = (ExpenseListElement)
                                     GameObject.Instantiate(ExpensePrefab, Vector3.zero, Quaternion.identity);

        element.Setup(expense);
        element.SetEditable(_project.Closed);

        ExpenseList.AddListElement(element);
    }
Beispiel #3
0
 void ExpenseSwitchProject(ExpenseListElement element, Project prevProject)
 {
     StartCoroutine(SwitchCoroutine(element, prevProject));
 }
Beispiel #4
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 void ExpenseRemoved(ExpenseListElement element)
 {
     ExpenseList.RemoveListElement(element);
 }