Beispiel #1
0
        private void LoadExpTable()
        {
            try
            {
                string expTablePath = Path.Combine(Global.DataPath, "res", "data", "expTable.inc");
                var    expTableData = new ResourceGroup(expTablePath);

                expTableData.Parse();

                foreach (var table in expTableData.Groups)
                {
                    if (table.Name == "expCharacter")
                    {
                        expTable = new ExpTableData[table.Content.Count - 1];

                        for (int i = 1; i < table.Content.Count; ++i)
                        {
                            int      level   = i - 1;
                            string[] expData = table.Content[i].Split('\t');

                            if (expData.Length < 4)
                            {
                                continue;
                            }

                            expTable[level] = new ExpTableData(level, expData);
                        }
                    }
                }
            }
            catch (Exception e)
            {
                Log.Error("Cannot load exp table: {0}", e.Message);
            }
        }
Beispiel #2
0
        /// <inheritdoc />
        public void Load()
        {
            string expTablePath = GameResourcesConstants.Paths.ExpTablePath;

            if (!File.Exists(expTablePath))
            {
                _logger.LogWarning("Unable to load exp table. Reason: Cannot find '{0}' file.", expTablePath);
                return;
            }

            using (var expTableFile = new IncludeFile(expTablePath, @"([(){}=,;\n\r\t ])"))
            {
                var dropLuckBlock = expTableFile.GetBlock("expDropLuck");
                if (dropLuckBlock is null)
                {
                    _logger.LogWarning("Unable to load exp table. Reason: Cannot find drop luck data.");
                    return;
                }

                var expCharacterBlock = expTableFile.GetBlock("expCharacter");
                if (expCharacterBlock is null)
                {
                    _logger.LogWarning("Unable to load exp table. Reason: Cannot find character experience data.");
                    return;
                }

                IEnumerable <long[]> dropLuck = LoadDropLuck(dropLuckBlock);
                IReadOnlyDictionary <int, CharacterExpTableData> characterExperience = LoadCharacterExperience(expCharacterBlock);
                var expTableData = new ExpTableData(dropLuck, characterExperience);
                _cache.Set(GameResourcesConstants.ExpTables, expTableData);
            }

            _logger.LogInformation("-> Experience tables loaded.");
        }