public void SongHasStarted(StereoRail_AudioManager.SongName whichSong) { Debug.Log("Exit object has switched modes to ending the song!"); quitAppText.SetActive(false); stopSongText.SetActive(true); exitMode = ExitMode.exitSong; }
public void SongHasEnded() { Debug.Log("Exit object has switched modes to quitting the game!"); quitAppText.SetActive(true); stopSongText.SetActive(false); exitMode = ExitMode.exitExperience; }
public SceneOW(OverworldEditor f, Overworld ow, DungeonMain mform) { owForm = f; mainForm = mform; this.ow = ow; //graphics = Graphics.FromImage(scene_bitmap); //this.Image = new Bitmap(4096, 4096); this.MouseUp += new MouseEventHandler(onMouseUp); this.MouseMove += new MouseEventHandler(onMouseMove); this.MouseDoubleClick += new MouseEventHandler(onMouseDoubleClick); this.MouseWheel += SceneOW_MouseWheel; tilesgfxBitmap = new Bitmap(512, 512, 512, PixelFormat.Format8bppIndexed, temptilesgfxPtr); tilemode = new TileMode(this); exitmode = new ExitMode(this); doorMode = new DoorMode(this); entranceMode = new EntranceMode(this); selectedMode = ObjectMode.Tile; itemMode = new ItemMode(this); spriteMode = new SpriteMode(this); transportMode = new TransportMode(this); overlayMode = new OverlayMode(this); gravestoneMode = new GravestoneMode(this); //this.Width = 8192; //this.Height = 8192; //this.Size = new Size(8192, 8192); //this.Refresh(); }
IEnumerator ShowNextImage() { yield return(new WaitForSeconds(fullImageDelay)); exitMode = ExitMode.Gallery; GlobalManager.MInstantMessage.DeliverMessage(InstantMessageType.GUIFadeWhiteCurtain, this, true); }
private static void PrintLexico(Token t, ExitMode mode) { StreamWriter sr; switch (mode) { case ExitMode.Console: Console.Out.Write("\n\n######Analise Lexica######\n\n"); sr = new StreamWriter(Console.OpenStandardOutput()) { AutoFlush = true }; Console.SetOut(sr); Console.OutputEncoding = System.Text.Encoding.UTF8; t.PrintToken(sr); break; default: Console.Out.Write("Gerando arquivo AnaliseLexica.txt\n"); sr = new StreamWriter(@"AnaliseLexica.txt") { AutoFlush = true }; t.PrintToken(sr); sr.Close(); break; } }
// cmi.exit private void SetExit(string value) { ExitMode exitMode = ExitMode.Undetermined; switch (value) { case "time-out": exitMode = ExitMode.TimeOut; break; case "suspend": exitMode = ExitMode.Suspended; break; case "logout": exitMode = ExitMode.Logout; break; case "normal": exitMode = ExitMode.Normal; break; default: break; } this.DataModel.NavigationRequest.ExitMode = exitMode; }
private static void PrintSintatico(Sintatico s, List <Token.Tok> lt, ExitMode mode) { StreamWriter sr; switch (mode) { case ExitMode.Console: Console.Out.Write("\n\n######Analise Sintatica######\n\n"); sr = new StreamWriter(Console.OpenStandardOutput()) { AutoFlush = true }; Console.SetOut(sr); Console.OutputEncoding = System.Text.Encoding.UTF8; s.WriteOutput(lt, sr); break; default: Console.Out.Write("Escrevendo AnaliseSintatica.txt\n\n"); sr = new StreamWriter(@"AnaliseSintatica.txt"); s.WriteOutput(lt, sr); sr.Flush(); sr.Close(); break; } }
public void Load(string location) { if (File.Exists(location)) { XmlDocument doc = new XmlDocument(); StreamReader sr = new StreamReader(location); doc.LoadXml(sr.ReadToEnd()); sr.Close(); XmlElement conf = doc.GetElementsByTagName("Configuration")[0] as XmlElement; if (conf != null) { WindowHeight = XmlHelper.GetAttributeInt(conf, "WindowHeight", WindowHeight); CultureInfo culture = XmlHelper.GetAttributeCulture(conf, "Culture", Thread.CurrentThread.CurrentCulture); Thread.CurrentThread.CurrentCulture = culture; Thread.CurrentThread.CurrentUICulture = culture; ExitMode = XmlHelper.GetAttributeEnum <ExitMode>(conf, "ExitMode", ExitMode); } foreach (XmlElement db in doc.GetElementsByTagName("Database")) { Database item = new Database(XmlHelper.GetAttributeValue(db, "Location")); string passwordEncrypted = XmlHelper.GetAttributeValue(db, "Password"); if (passwordEncrypted != null) { item.SavePassword = true; string password; if (CryptoHelper.Decrypt(passwordEncrypted, ManagerFactory.PasswordCrypto, out password)) { item.RequiresPassword = true; item.Password = password; item.Load(); } } Databases.Add(item); } Resource.Load("Resources/Resources"); Languages = new List <Language>(); foreach (CultureInfo item in Resources.GetSupportedLocales("Resources/Resources", ManagerFactory.DefaultLocale)) { Languages.Add(new Language() { Name = item.NativeName, Code = item.Name }); } } else { Database database = new Database(); database.Name = ManagerFactory.DefaultDatabaseName; database.Location = Path.Combine(Environment.CurrentDirectory, ManagerFactory.DefaultDatabaseName + ManagerFactory.DatabaseExtension); Databases.Add(database); } }
// Start is called before the first frame update void Start() { exitMode = ExitMode.exitExperience; quitAppText.SetActive(true); stopSongText.SetActive(false); StereoRail_AudioManager.StopSongEvent += SongHasEnded; StereoRail_AudioManager.StartSongEvent += SongHasStarted; }
public void SongHasEnded() { Debug.Log("Exit object has switched modes to quitting the game!"); quitAppText.SetActive(true); stopSongText.SetActive(false); exitMode = ExitMode.exitExperience; rend.material.color = quitAppColor; //with new toon shader rend.material.SetColor("_EmissionColor", quitAppColor); }
public void SongHasStarted(DavisDnB_AudioManager.SongName whichSong) { Debug.Log("Exit object has switched modes to ending the song!"); quitAppText.SetActive(false); stopSongText.SetActive(true); exitMode = ExitMode.exitSong; rend.material.color = stopSongColor; //with new toon shader rend.material.SetColor("_EmissionColor", stopSongColor); }
// Start is called before the first frame update void Start() { exitMode = ExitMode.exitExperience; GetComponent <Renderer>().material.color = quitAppColor; quitAppText.SetActive(true); stopSongText.SetActive(false); DavisDnB_AudioManager.StopAllMusic += SongHasEnded; DavisDnB_AudioManager.StartSongEvent += SongHasStarted; rend = GetComponent <Renderer>(); }
protected override void AwakeInit() { exitMode = GlobalManager.MStorage.GameFinished ? ExitMode.Finale : ExitMode.World; registrator.Add( new MessageRegistrationTuple { type = InstantMessageType.GUIFullScreenButtonPressed, handler = OnGUIFullScreenButtonPressed }, new MessageRegistrationTuple { type = InstantMessageType.GUIWhiteCurtainFaded, handler = OnGUIWhiteCurtainFaded } ); }
protected override void AwakeInit() { exitMode = ExitMode.Gallery; registrator.Add( new MessageRegistrationTuple { type = InstantMessageType.GUIWhiteCurtainFaded, handler = OnGUIFadeWhiteCurtain }, new MessageRegistrationTuple { type = InstantMessageType.PuzzleWinImageStopped, handler = OnPuzzleWinImageStopped }, new MessageRegistrationTuple { type = InstantMessageType.PuzzleWinImageFinished, handler = OnPuzzleWinImageFinished }, new MessageRegistrationTuple { type = InstantMessageType.GUIBackButtonPressed, handler = OnGUIBackButtonPressed } ); }
//int selectedMode = 0; public SceneOW(Form1 f) { //graphics = Graphics.FromImage(scene_bitmap); //this.Image = new Bitmap(4096, 4096); this.MouseUp += new MouseEventHandler(onMouseUp); this.MouseMove += new MouseEventHandler(onMouseMove); this.MouseDoubleClick += new MouseEventHandler(onMouseDoubleClick); this.MouseWheel += SceneOW_MouseWheel; mainForm = f; tilesgfxBitmap = new Bitmap(512, 512, 512, PixelFormat.Format8bppIndexed, temptilesgfxPtr); tilemode = new TileMode(this); exitmode = new ExitMode(this); doorMode = new DoorMode(this); entranceMode = new EntranceMode(this); selectedMode = ObjectMode.Tile; itemMode = new ItemMode(this); spriteMode = new SpriteMode(this); transportMode = new TransportMode(this); //this.Refresh(); }
void OnGUIBackButtonPressed(object sender, InstantMessageArgs args) { exitMode = ExitMode.World; GlobalManager.MInstantMessage.DeliverMessage(InstantMessageType.GUIFadeWhiteCurtain, this, true); }
void OnPuzzleWinImageStopped(object sender, InstantMessageArgs args) { exitMode = ExitMode.Gallery; GlobalManager.MInstantMessage.DeliverMessage(InstantMessageType.GUIFadeWhiteCurtain, this, true); }
/// <summary> /// Any valid enum value is valid. /// </summary> /// <param name="value">The value to validate.</param> public override void ValidateExitMode(ExitMode? value) { switch(value) { // these are all valid values case null: case ExitMode.Logout: case ExitMode.Normal: case ExitMode.Suspended: case ExitMode.TimeOut: case ExitMode.Undetermined: break; default: throw new ArgumentOutOfRangeException("value"); } }
public abstract void ValidateExitMode(ExitMode? value);
/// <summary> /// Sets the shutdown mode of the application. /// </summary> /// <param name="exitMode">The shutdown mode.</param> /// <returns></returns> public TAppBuilder SetExitMode(ExitMode exitMode) { Instance.ExitMode = exitMode; return(Self); }
void Awake() { instance = this; }