Beispiel #1
0
        public void HandleResultWhenNormal(ExitReason expected)
        {
            var ei = ExitInfo.Normal(expected);

            ExitReason?actual = null;
            Exception  error  = null;

            ei.HandleResult(
                onNormal: r => actual = r,
                onError: ex => error  = ex);;

            Assert.AreEqual(expected, actual);
            Assert.IsNull(error);
        }
Beispiel #2
0
        public void IfErrorWhenNormal()
        {
            var ei = ExitInfo.Normal(ExitReason.Unknown);

            var isCalled         = false;
            Action <Exception> a = ex =>
            {
                isCalled = true;
            };

            ei.IfError(a);

            Assert.IsFalse(isCalled);
        }
Beispiel #3
0
        public int Detach()
        {
            DetachRequested = true;
            if (!_lldbProcess.Detach())
            {
                DetachRequested = false;
                return(VSConstants.E_FAIL);
            }

            // Send the ProgramDestroyEvent immediately, so that Visual Studio can't cause a
            // deadlock by waiting for the event while preventing us from accessing the main thread.
            // TODO: Block and wait for LldbEventHandler to send the event
            _debugEngineHandler.Abort(this, ExitInfo.Normal(ExitReason.DebuggerDetached));
            return(VSConstants.S_OK);
        }
        public void AbortSendsProgramDestroyEvent(ExitReason exitReason)
        {
            ProgramDestroyEvent destroyEvent = null;

            debugEngineHandler.SendEvent(
                Arg.Do <DebugEvent>(e => destroyEvent = e as ProgramDestroyEvent),
                Arg.Any <IGgpDebugProgram>(), Arg.Any <IDebugThread2>())
            .Returns(VSConstants.S_OK);

            debugEngineHandler.Abort(program, ExitInfo.Normal(exitReason));
            debugEngineHandler.Received(1).SendEvent(
                Arg.Is <DebugEvent>(e => e is ProgramDestroyEvent), program, (IDebugThread2)null);

            destroyEvent.ExitInfo.HandleResult(
                r => Assert.That(r, Is.EqualTo(exitReason)),
                ex => Assert.Fail("Unexpected error: " + ex.ToString()));
        }
Beispiel #5
0
        public int Terminate()
        {
            TerminationRequested = true;
            //TODO: remove the legacy launch flow.
            if (!_lldbProcess.Kill())
            {
                // Visual Studio waits for the ProgramDestroyEvent regardless of whether
                // Terminate() succeeds, so we send the event on failure as well as on success.
                _debugEngineHandler.Abort(
                    this,
                    ExitInfo.Error(new TerminateProcessException(ErrorStrings.FailedToStopGame)));
                return(VSConstants.E_FAIL);
            }

            // Send the ProgramDestroyEvent immediately, so that Visual Studio can't cause a
            // deadlock by waiting for the event while preventing us from accessing the main thread.
            // TODO: Block and wait for LldbEventHandler to send the event
            _debugEngineHandler.Abort(this, ExitInfo.Normal(ExitReason.DebuggerTerminated));
            return(VSConstants.S_OK);
        }
        // Called when we receive a state changed LLDB event.
        void OnStateChangedEvent(SbEvent sbEvent)
        {
            if (sbEvent == null)
            {
                return;
            }

            var type = sbEvent.GetStateType();

            Debug.WriteLine("Received LLDB event: " + Enum.GetName(type.GetType(), type));
            switch (type)
            {
            case StateType.STOPPED:
                if (sbEvent.GetProcessRestarted())
                {
                    break;
                }

                var currentThread     = _lldbProcess.GetSelectedThread();
                var currentStopReason = StopReason.INVALID;
                if (currentThread != null)
                {
                    currentStopReason = currentThread.GetStopReason();
                }

                // When stopping pick the most relevant thread based on the stop reason.
                if (currentThread == null || currentStopReason == StopReason.INVALID ||
                    currentStopReason == StopReason.NONE)
                {
                    int          numThreads  = _lldbProcess.GetNumThreads();
                    RemoteThread planThread  = null;
                    RemoteThread otherThread = null;
                    for (int i = 0; i < numThreads; ++i)
                    {
                        RemoteThread thread = _lldbProcess.GetThreadAtIndex(i);
                        switch (thread.GetStopReason())
                        {
                        case StopReason.INVALID:
                        // fall-through
                        case StopReason.NONE:
                            break;

                        case StopReason.SIGNAL:
                            if (otherThread == null)
                            {
                                var signalNumber = thread.GetStopReasonDataAtIndex(0);
                                var unixSignals  = _lldbProcess.GetUnixSignals();
                                if (unixSignals != null &&
                                    unixSignals.GetShouldStop((int)signalNumber))
                                {
                                    otherThread = thread;
                                }
                            }
                            break;

                        case StopReason.TRACE:
                        // fall-through
                        case StopReason.BREAKPOINT:
                        // fall-through
                        case StopReason.WATCHPOINT:
                        // fall-through
                        case StopReason.EXCEPTION:
                        // fall-through
                        case StopReason.EXEC:
                        // fall-through
                        case StopReason.EXITING:
                        // fall-through
                        case StopReason.INSTRUMENTATION:
                            if (otherThread == null)
                            {
                                otherThread = thread;
                            }
                            break;

                        case StopReason.PLAN_COMPLETE:
                            if (planThread == null)
                            {
                                planThread = thread;
                            }
                            break;
                        }
                    }
                    if (planThread != null)
                    {
                        currentThread = planThread;
                    }
                    else if (otherThread != null)
                    {
                        currentThread = otherThread;
                    }
                    else if (currentThread == null)
                    {
                        currentThread = _lldbProcess.GetThreadAtIndex(0);
                    }
                    if (currentThread == null)
                    {
                        Trace.WriteLine("Error: Cannot handle event. No thread found.");
                        return;
                    }
                    _lldbProcess.SetSelectedThreadById(currentThread.GetThreadId());
                    currentStopReason = currentThread.GetStopReason();
                }

                // Log specific information about the stop event.
                string message = "Received stop event.  Reason: " + currentStopReason;

                var stopReasonDataCount = currentThread.GetStopReasonDataCount();
                if (stopReasonDataCount > 0)
                {
                    message += " Data:";
                    for (uint i = 0; i < stopReasonDataCount; i++)
                    {
                        message += " " + currentThread.GetStopReasonDataAtIndex(i);
                    }
                }
                Trace.WriteLine(message);

                _taskContext.Factory.Run(async() => {
                    // We run the event resolution on the main thread to make sure
                    // we do not race with concurrent modifications in the breakpoint
                    // manager class (we could just have hit breakpoint that is being
                    // added by the main thread!).
                    await _taskContext.Factory.SwitchToMainThreadAsync();
                    DebugEvent eventToSend = null;
                    switch (currentStopReason)
                    {
                    case StopReason.BREAKPOINT:
                        eventToSend = HandleBreakpointStop(currentThread);
                        break;

                    case StopReason.WATCHPOINT:
                        eventToSend = HandleWatchpointStop(currentThread);
                        break;

                    case StopReason.SIGNAL:
                        eventToSend = HandleSignalStop(currentThread);
                        break;

                    case StopReason.PLAN_COMPLETE:
                        eventToSend = new StepCompleteEvent();
                        break;

                    default:
                        break;
                    }
                    if (eventToSend == null)
                    {
                        eventToSend = new BreakEvent();
                    }
                    _debugEngineHandler.SendEvent(eventToSend,_program,currentThread);
                });
                break;

            case StateType.EXITED:
            {
                // There are two ways to exit a debug session without an error:
                //   - We call program.Terminate, which causes LLDB to send this event.
                //   - Program exits by itself, resulting in this event.
                // We distinguish these events by checking if we called Terminate.
                ExitReason exitReason = _program.TerminationRequested
                                                    ? ExitReason.DebuggerTerminated
                                                    : ExitReason.ProcessExited;
                _debugEngineHandler.Abort(_program,ExitInfo.Normal(exitReason));
            }
            break;

            case StateType.DETACHED:
            {
                // Normally the only way to detach the process is by program.Detach.
                // However, this check was retained to mirror the EXITED case and to
                // record unexpected instances of detaching through some other path.
                ExitReason exitReason = _program.DetachRequested
                                                    ? ExitReason.DebuggerDetached
                                                    : ExitReason.ProcessDetached;
                _debugEngineHandler.Abort(_program,ExitInfo.Normal(exitReason));
            }
            break;
            }
        }