Beispiel #1
0
 private void OnDisable()
 {
     if (currActiveGridItem != null)
     {
         ExitGrid?.Invoke();
         currActiveGridItem = null;
     }
 }
Beispiel #2
0
        public void UpdateCurrActiveGridItem(Vector2 playerPos)
        {
            var gridPos = GetGridPosFromMousePos(playerPos);

            // If position isnt in grid
            if (!PosIsInGrid(gridPos))
            {
                if (currActiveGridItem != null)
                {
                    ExitGrid?.Invoke();
                    currActiveGridItem = null;
                }

                return;
            }

            // Get grid item currently hovering over
            var gridItem = gridItems[gridPos];

            // If no currently active grid item has been set
            if (currActiveGridItem == null)
            {
                currActiveGridItem = new KeyValuePair <Vector2Int, EditorGridItem>(gridPos, gridItem);
                EnterGrid?.Invoke(gridPos);
                return;
            }

            // Get last last frame currently hovering grid item
            var lastGridPos  = currActiveGridItem.GetValueOrDefault().Key;
            var lastGridItem = currActiveGridItem?.Value;

            if (lastGridPos == gridPos)
            {
                return;
            }

            // Grid item events
            EnterGrid?.Invoke(gridPos);
            currActiveGridItem = new KeyValuePair <Vector2Int, EditorGridItem>(gridPos, gridItem);
        }