public ServerPeer(Photon.SocketServer.InitRequest initRequest) : base(initRequest.Protocol, initRequest.PhotonPeer) { _Fiber = new ExitGames.Concurrency.Fibers.PoolFiber(); _Fiber.Start(); }
public ServerPeer(Photon.SocketServer.InitRequest initRequest) : base(initRequest.Protocol, initRequest.PhotonPeer) { _Fiber = new ExitGames.Concurrency.Fibers.PoolFiber(); _Fiber.Start(); }