Beispiel #1
0
 public void DebugReturn(ExitGames.Client.Photon.DebugLevel level, string message)
 {
     if (level == ExitGames.Client.Photon.DebugLevel.ERROR)
     {
         UnityEngine.Debug.LogError(message);
     }
     else if (level == ExitGames.Client.Photon.DebugLevel.WARNING)
     {
         UnityEngine.Debug.LogWarning(message);
     }
     else
     {
         UnityEngine.Debug.Log(message);
     }
 }
Beispiel #2
0
 void IChatClientListener.DebugReturn(ExitGames.Client.Photon.DebugLevel level, string message)
 {
     /*
      * if (level == ExitGames.Client.Photon.DebugLevel.ERROR)
      * {
      *      UnityEngine.Debug.LogError(message);
      * }
      * else if (level == ExitGames.Client.Photon.DebugLevel.WARNING)
      * {
      *      UnityEngine.Debug.LogWarning(message);
      * }
      * else
      * {
      *      UnityEngine.Debug.Log(message);
      * }
      */
 }
    public void DebugReturn(ExitGames.Client.Photon.DebugLevel level, string message)
    {
        //PlayMakerFSM.BroadcastEvent ("PHOTON / CHAT / DEBUG RETURN");
        //throw new System.NotImplementedException ();

        if (level == ExitGames.Client.Photon.DebugLevel.ERROR)
        {
            UnityEngine.Debug.LogError(message);
        }
        else if (level == ExitGames.Client.Photon.DebugLevel.WARNING)
        {
            UnityEngine.Debug.LogWarning(message);
        }
        else
        {
            UnityEngine.Debug.Log(message);
        }
    }
Beispiel #4
0
 public void DebugReturn(ExitGames.Client.Photon.DebugLevel level, string message)
 {
 }
Beispiel #5
0
 public void DebugReturn(ExitGames.Client.Photon.DebugLevel level, string message)
 {
     Debug.Log($"Debug Return : {level} {message}");
 }
Beispiel #6
0
 public void DebugReturn(ExitGames.Client.Photon.DebugLevel level, string message)
 {
     // throw new System.NotImplementedException();
 }
 public void DebugReturn(ExitGames.Client.Photon.DebugLevel level, string message)
 {
     Debug.Log("DebugReturn:" + message);
 }
    //Debug info from the library
    public void DebugReturn(ExitGames.Client.Photon.DebugLevel level, string message)
    {
//		Debug.Log ("debug info from PhotonChat library: " + message);
    }
Beispiel #9
0
 void ExitGames.Client.Photon.IPhotonPeerListener.DebugReturn(ExitGames.Client.Photon.DebugLevel level, string message)
 {
     System.Diagnostics.Debug.WriteLine("photon debgu return .level:" + level.ToString() + " message" + message);
 }