Beispiel #1
0
        private void ExchangeAccepted(string data)
        {
            if (_client.Character.State != Character.CharacterState.OnExchange)
            {
                return;
            }

            var receiverCharacter = _client.Character.ExchangeWithCharacter;

            // TODO : other type of exchange here, maybe do a switch later...
            if (receiverCharacter == null)
            {
                return;
            }

            var receiverClient = GameServer.Clients.Find(x => x.Character == receiverCharacter);

            if (receiverClient == null)
            {
                return;
            }

            ExchangeManager.CreateExchangeSession(_client.Character, receiverClient.Character);

            receiverClient.SendPackets(string.Format("{0}{1}", Packet.ExchangeCreated, "1"));

            _client.SendPackets(string.Format("{0}{1}", Packet.ExchangeCreated, "1"));
        }