Beispiel #1
0
 /// <summary>
 /// Flows to the GameplayView.
 /// Hides current window.
 /// Use this method to play transition effect on both windows (A and B).
 /// Full Name: ExampleProject.UI.Gameplay.GameplayView.GameplayViewScreen
 /// </summary>
 /// <param name="startSide">startSide to OnParametersPass</param>
 /// <param name="onInstance">Calls after window created, but before any method called</param>
 /// <returns>GameplayView</returns>
 public virtual ExampleProject.UI.Gameplay.GameplayView.GameplayViewScreen FlowHideGameplayView(ExampleProject.UI.Gameplay.GameplayView.Side startSide, System.Action <ExampleProject.UI.Gameplay.GameplayView.GameplayViewScreen> onInstance)
 {
     return(this.INTERNAL_FlowGameplayView(true, (w) => w.OnParametersPass(startSide), onInstance));
 }
Beispiel #2
0
 /// <summary>
 /// Flows to the GameplayView.
 /// Use this method to play transition effect on B window only.
 /// If you call Hide() on A window - it will hide with standard behaviour.
 /// Full Name: ExampleProject.UI.Gameplay.GameplayView.GameplayViewScreen
 /// </summary>
 /// <param name="startSide">startSide to OnParametersPass</param>
 /// <returns>GameplayView</returns>
 public virtual ExampleProject.UI.Gameplay.GameplayView.GameplayViewScreen FlowGameplayView(ExampleProject.UI.Gameplay.GameplayView.Side startSide)
 {
     return(this.INTERNAL_FlowGameplayView(false, (w) => w.OnParametersPass(startSide)));
 }