private void spawnSnake() { EvilBox playerTargetingBox = new EvilBox(evilBoxSprite, new Vector2(100, 100), player, 5, false); entities.Add(playerTargetingBox); Entity target = playerTargetingBox; for (float i = 10; i > 0; i--) { EvilBox evilBox = new EvilBox(evilBoxSprite, new Vector2(100, 100), target, 5, true); entities.Add(evilBox); target = evilBox; } }
private void spawnSnake() { Bitmap evilBoxBitmap = createBox(75, 75, Color.Red); EvilBox playerTargetingBox = new EvilBox(evilBoxBitmap, 100, 100, player, 5, false); entities.Add(playerTargetingBox); Entity target = playerTargetingBox; for (float i = 10; i > 0; i--) { EvilBox evilBox = new EvilBox(evilBoxBitmap, 100, 100, target, 5, true); entities.Add(evilBox); target = evilBox; } }