Beispiel #1
0
        private void spawnSnake()
        {
            EvilBox playerTargetingBox = new EvilBox(evilBoxSprite, new Vector2(100, 100), player, 5, false);

            entities.Add(playerTargetingBox);

            Entity target = playerTargetingBox;

            for (float i = 10; i > 0; i--)
            {
                EvilBox evilBox = new EvilBox(evilBoxSprite, new Vector2(100, 100), target, 5, true);
                entities.Add(evilBox);

                target = evilBox;
            }
        }
Beispiel #2
0
        private void spawnSnake()
        {
            Bitmap evilBoxBitmap = createBox(75, 75, Color.Red);

            EvilBox playerTargetingBox = new EvilBox(evilBoxBitmap, 100, 100, player, 5, false);

            entities.Add(playerTargetingBox);

            Entity target = playerTargetingBox;

            for (float i = 10; i > 0; i--)
            {
                EvilBox evilBox = new EvilBox(evilBoxBitmap, 100, 100, target, 5, true);
                entities.Add(evilBox);

                target = evilBox;
            }
        }