void Start()
 {
     gameController = GameObject.FindObjectOfType <EverythingController>();
     boxCollider    = GetComponent <BoxCollider2D> ();
     diameter       = (boxCollider.size.y / Default.averageRatio) / 2;
     Debug.Log(name + ": " + diameter);
     Debug.Log("TOTAL PLANEST" + gameController.stacks[0].planets.Count);
     Debug.Log("THE DIFFICULTY:" + buttonHandler.difficulty_selection);
 }
Beispiel #2
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 // Use this for initialization
 void Start()
 {
     isAngry        = false;
     roof           = transform.position.y + 0.5f;
     bottom         = transform.position.y - 0.35f;
     second         = Time.realtimeSinceStartup;
     primaryPos     = this.transform.localPosition;
     gameController = GameObject.FindObjectOfType <EverythingController>();
 }
 public EverythingControllerTests()
 {
     _everythingController = new EverythingController(_mediator, _fhirRequestContextAccessor)
     {
         ControllerContext = new ControllerContext
         {
             HttpContext = new DefaultHttpContext(),
         },
     };
 }
 // Select the stack by clicking on it
 public void OnMouseOver()
 {
     if (Input.GetKeyUp(KeyCode.Mouse0))
     {
         if (isChosen)
         {
             isChosen = false;
             EverythingController gameController = FindObjectOfType <EverythingController> ();
             gameController.CurrentStack = stackNumber;
             Debug.Log("Choosing: " + gameObject.name);
         }
         else
         {
             ChoosingStack();
         }
     }
 }