Beispiel #1
0
 protected override void Awake()
 {
     EventsToListen.Add(EventType.ChangeSkill);
     _currentSkillIndex = 1;
     SetupCorrectSkill();
     base.Awake();
 }
Beispiel #2
0
 protected override void Awake()
 {
     Camera       = this;
     _myTransform = transform;
     SetObjectToFollow(_charTransform);
     EventsToListen.Add(EventType.CharacterChanged);
     base.Awake();
 }
Beispiel #3
0
 protected override void Awake()
 {
     EventsToListen.Add(EventType.ButtonClicked);
     EventsToListen.Add(EventType.ButtonReleased);
     EventsToListen.Add(EventType.RightTriggerReleased);
     EventsToListen.Add(EventType.RightTriggerClicked);
     EventsToListen.Add(EventType.CharacterDied);
     EventsToListen.Add(EventType.CharacterChanged);
     base.Awake();
 }
Beispiel #4
0
 protected override void Awake()
 {
     EventsToListen.Add(EventType.CharacterChanged);
     base.Awake();
 }
 protected override void Awake()
 {
     EventsToListen.Add(EventType.DamageByStaticObjectDone);
     base.Awake();
 }
Beispiel #6
0
 protected override void Awake()
 {
     EventsToListen.Add(EventType.HeroPowerChanged);
     SetupBar();
     base.Awake();
 }
 protected override void Awake()
 {
     EventsToListen.Add(EventType.LeftTriggerReleased);
     base.Awake();
 }