Beispiel #1
0
        public void OnProductionAreaServerEvent(object sender, ProductionAreaEventArgs e)
        {
            //We receive the deliveries via e.anythingelse, which here is a DeliveryOrder. The server did that . Should it? idk.
            switch (e.action)
            {
            case ProductionAction.None
                :                         //Means we are receiving a WorkOrder fetched from the WorkOrderManager by the server
                                          //TODO: For efficiency's sake, one might suggest to fetch the WO from here instead the server. Anyways.
                var completeWorkOrder = (WorkOrder)e.anythingElse;
                if (!ActiveWorkOrders.ContainsKey(completeWorkOrder.idWorkOrder))
                {
                    //We only take the first of its kind, because the WorkOrderManager doesn't necessarily
                    //know about everything that goes on in the ProductionArea

                    ActiveWorkOrders[completeWorkOrder.idWorkOrder] = completeWorkOrder;
                    Console.WriteLine("Succesfully added WorkOrder #{0} to the working set.", completeWorkOrder.idWorkOrder);
                    //Now that we are assured the WorkOrder exists, we can notify the Server that we're ready for some action.
                    var toServer = new ProductionAreaEventArgs
                    {
                        action      = ProductionAction.Ready,
                        idWorkOrder = completeWorkOrder.idWorkOrder
                    };
                    EventsServer?.Invoke(this, toServer);
                }

                break;

            case ProductionAction.Prod:

                //Determine the typeProd from e
                if (e.items.Contains("Y") && e.items.Contains("Z"))
                {
                    e.typeProd = "A";
                    if (e.items.Contains("X"))
                    {
                        e.typeProd = "B";
                        if (e.items.Contains("W"))
                        {
                            e.typeProd = "C";
                        }
                    }
                }

                Console.WriteLine("A new Task has been queued!");
                ToProcess.Enqueue(e);
                EventsServer?.Invoke(this, new ProductionAreaEventArgs(ProductionAction.Ready));
                break;
            }
        }
Beispiel #2
0
        public void OnConveyorBeltEvent(object sender, ProductionAreaEventArgs e)
        {
            //Do something when the conveyor calls us
            switch (e.action)
            {
            case ProductionAction.Ready:
                //if there is something to send, send it.
                //else, dont send anything, it can take care of itself during that time.
                if (ToProcess.Count != 0)
                {
                    var pae = ToProcess.Dequeue();                             //pull the task from the storage unit
                    Console.WriteLine("A Task has been dequeued by the Conveyor belt!");
                    EventsConveyor?.Invoke(this, pae);                         //send it to the conveyor
                }
                else
                {
                    Console.WriteLine("The Conveyor is ready, but nothing is coming...");
                    EventsConveyor?.Invoke(this, new ProductionAreaEventArgs(ProductionAction.None));
                }

                break;

            case ProductionAction.Done:
                //The conveyor belt has done one piece of job (might contain more than one item)!
                Console.WriteLine("The conveyor belt has finished a task on WO #{0}!", e.idWorkOrder);
                var toUpdate             = ActiveWorkOrders[e.idWorkOrder];
                var dictFinishedProducts = toUpdate.FinishedProducts;
                //Register the progression in the WorkOrder dictionary
                foreach (var item in e.items)
                {
                    if (!toUpdate.FinishedProducts.ContainsKey(item))
                    {
                        dictFinishedProducts[item] = 1;
                    }
                    else
                    {
                        dictFinishedProducts[item] += 1;
                    }
                }
                toUpdate.FinishedProducts =
                    dictFinishedProducts;                             //Just to make sure in case these weren't references.
                if (!toUpdate.ReadyToClose())
                {
                    ActiveWorkOrders[e.idWorkOrder] =
                        toUpdate;                                 //Just to make sure in case these weren't references.
                }
                else
                {
                    ActiveWorkOrders.Remove(e.idWorkOrder);
                }

                //Send the products to the final Warehouse via the Carrier.
                var toServer = new ProductionAreaEventArgs
                {
                    action      = ProductionAction.Done,
                    idWorkOrder = e.idWorkOrder,
                    items       = e.items
                };
                Console.WriteLine("Sending the items producted to the Prod. Area Server");
                EventsServer?.Invoke(this, toServer);
                break;
            }
        }