Beispiel #1
0
        internal void UpdateIfNewFightMap(string name, Fight fight, bool isNonTankingFight)
        {
            LifetimeFights[name] = 1;

            if (ActiveFights.TryAdd(name, fight))
            {
                ActiveFights[name] = fight;
                EventsNewFight?.Invoke(this, fight);
            }
            else
            {
                EventsUpdateFight?.Invoke(this, fight);
            }

            // basically an Add use case for only showing Fights with player damage
            if (isNonTankingFight)
            {
                EventsNewNonTankingFight?.Invoke(this, fight);
            }

            if (fight.DamageHits > 0)
            {
                lock (OverlayFights)
                {
                    OverlayFights[fight.Id] = fight;
                    EventsNewOverlayFight?.Invoke(this, fight);
                }
            }
        }
Beispiel #2
0
        internal void UpdateIfNewFightMap(string name, Fight fight)
        {
            if (!LifetimeFights.ContainsKey(name))
            {
                LifetimeFights[name] = 1;
            }

            if (!ActiveFights.ContainsKey(name))
            {
                ActiveFights[name] = fight;
                EventsNewFight?.Invoke(this, fight);
            }
            else
            {
                EventsRefreshFight?.Invoke(this, fight);
            }
        }