Beispiel #1
0
        protected override void Update(GameTime gameTime)
        {
            Event_Update?.Invoke();


            base.Update(gameTime);
        }
Beispiel #2
0
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }
            if (Global.gamseStarted)
            {
                Event_Update?.Invoke();//update happend
            }
            else
            {
                Tools.update();
            }

            Window.Title = "my score: " + Global.myScore + "  enemy score: " + Global.enemyScore + "   cop score: " + Global.copScore;

            base.Update(gameTime);

            #region online
            //Tools.update();

            //switch (state)
            //{
            //    case OnlineState.AskingRole:
            //        if (Tools.ks.IsKeyDown(Keys.H))
            //        {
            //            onlineGame = new HostOnlineGame(int.Parse(File.ReadAllText("port.txt")));
            //            onlineGame.OnConnection += new OnConnectionHandler(onlineGame_OnConnection);
            //            onlineGame.Init();

            //            state = OnlineState.Connecting;
            //        }
            //        else if (Tools.ks.IsKeyDown(Keys.J))
            //        {
            //            onlineGame = new JoinOnlineGame(File.ReadAllText("ip.txt"), int.Parse(File.ReadAllText("port.txt")));
            //            onlineGame.OnConnection += new OnConnectionHandler(onlineGame_OnConnection);
            //            onlineGame.Init();

            //            state = OnlineState.Connecting;
            //        }
            //        break;

            //    case OnlineState.Connecting:
            //        break;

            //    case OnlineState.Playing:
            //        Event_Update?.Invoke();//update happend
            //        Window.Title = "my score: " + Global.myScore + "  enemy score: " + Global.enemyScore + "   cop score: " + Global.copScore;
            //        break;
            //}

            //this.Window.Title = state.ToString();
            //base.Update(gameTime);
            #endregion
        }
Beispiel #3
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }
            G.gameTime = gameTime;

            Event_Update?.Invoke();

            if (nextstate != null)
            {
                currstate = nextstate;
            }
            currstate.Update(gameTime);

            base.Update(gameTime);
        }