Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        agent             = GameObject.FindGameObjectWithTag("Player").GetComponent <NavMeshAgent>();
        parentHotspotData = GetComponent <HotspotData>();
        controll          = GameObject.FindGameObjectWithTag("GameController").GetComponent <Gamecontroller>();
        database          = GameObject.FindGameObjectWithTag("GameController").GetComponent <EventandTalkDatabase>();
        eventTalk         = database.FetchEventTalkBySlug(parentHotspotData.hotspot.Slug);
        GameObject objFlowchart = GameObject.Find(eventTalk.Flowchart);

        flowchart = objFlowchart.GetComponent <Flowchart>();
    }
Beispiel #2
0
    void Start()
    {
        talks = new GameObject[allText];
        readEnd = false;
        eventScript = eventArea.GetComponent<EventTalk> ();

        for (i =0; i< allText; i++) {
            if(i == 0){
            talks [i] = transform.FindChild ("Talk").gameObject;
            talks [i].GetComponent<Text> ().enabled = true;
            }
            else if (i >= 1) {
            talks [i] = transform.FindChild ("Talk (" + i.ToString() + ")").gameObject;
            talks [i].GetComponent<Text> ().enabled = false;
            }
        }
            i = 0;
    }
Beispiel #3
0
    void Start()
    {
        talks       = new GameObject[allText];
        readEnd     = false;
        eventScript = eventArea.GetComponent <EventTalk> ();

        for (i = 0; i < allText; i++)
        {
            if (i == 0)
            {
                talks [i] = transform.FindChild("Talk").gameObject;
                talks [i].GetComponent <Text> ().enabled = true;
            }
            else if (i >= 1)
            {
                talks [i] = transform.FindChild("Talk (" + i.ToString() + ")").gameObject;
                talks [i].GetComponent <Text> ().enabled = false;
            }
        }
        i = 0;
    }