// Use this for initialization void Start() { agent = GameObject.FindGameObjectWithTag("Player").GetComponent <NavMeshAgent>(); parentHotspotData = GetComponent <HotspotData>(); controll = GameObject.FindGameObjectWithTag("GameController").GetComponent <Gamecontroller>(); database = GameObject.FindGameObjectWithTag("GameController").GetComponent <EventandTalkDatabase>(); eventTalk = database.FetchEventTalkBySlug(parentHotspotData.hotspot.Slug); GameObject objFlowchart = GameObject.Find(eventTalk.Flowchart); flowchart = objFlowchart.GetComponent <Flowchart>(); }
void Start() { talks = new GameObject[allText]; readEnd = false; eventScript = eventArea.GetComponent<EventTalk> (); for (i =0; i< allText; i++) { if(i == 0){ talks [i] = transform.FindChild ("Talk").gameObject; talks [i].GetComponent<Text> ().enabled = true; } else if (i >= 1) { talks [i] = transform.FindChild ("Talk (" + i.ToString() + ")").gameObject; talks [i].GetComponent<Text> ().enabled = false; } } i = 0; }
void Start() { talks = new GameObject[allText]; readEnd = false; eventScript = eventArea.GetComponent <EventTalk> (); for (i = 0; i < allText; i++) { if (i == 0) { talks [i] = transform.FindChild("Talk").gameObject; talks [i].GetComponent <Text> ().enabled = true; } else if (i >= 1) { talks [i] = transform.FindChild("Talk (" + i.ToString() + ")").gameObject; talks [i].GetComponent <Text> ().enabled = false; } } i = 0; }