IEnumerator PlayRoutine() { if (PlayerController.Instance != null) { PlayerController.Instance.Invincible = true; PlayerController.Instance.MoveLock = true; } for (int i = 0; i < Events.Length; i++) { EventRef e = Events[i]; if (!e.Played && elapsed > e.Seconds) { if (e.Event != null) { e.Event.Invoke(); } Events[i].Played = true; } } if (elapsed >= TotalTime && PlayerController.Instance != null) { PlayerController.Instance.Invincible = false; PlayerController.Instance.MoveLock = false; } else { yield return(null); elapsed += Time.deltaTime; StartCoroutine(PlayRoutine()); } }
public override void Build() { ns("MyNameSpace"); declClass(TypePublic, "MyClasss"); declMethod(MemPublic, "System.Void", "MyMethod"); EventRef testEvent = new EventRef(my(), "TestEvent"); enter(testEvent); }
public override void Build() { ns("MyNameSpace"); declClass(TypePublic, "MyClass"); declMethod(MemPublic, "System.Void", "MonMethod"); EventRef evnt = new EventRef(my(), "MouseEvent"); trigger(evnt, my(), newObj("System.EventArgs")); }
public override void Build() { ns("MyNameSpace"); declClass(TypePublic, "MyClass"); declMethod(MemPublic, "System.Void", "MonMethod"); EventRef evnt = new EventRef(my(), "TestEvent"); MethodRef mthd = new MethodRef(my(), "TestMethod"); attach(evnt, "System.EventHandler", mthd); attach(my(), "TestEvent2", "System.EventHandler", mthd); attach(evnt, "System.EventHandler", my(), "TestMethod2"); attach(my(), "TestEvent3", "System.EventHandler", my(), "TestMethod3"); }
public bool TryGetEvent(out EventRef eventRef) { eventRef = new EventRef(_ringBuffer, _sequence); return(_ringBuffer != null); }
public async Task FireAsync <TEventArg>(object sender, TEventArg args) { this.CheckDisposed(); EventRef _handler = this.handlers.Get(typeof(TEventArg)); await _handler.Fire(sender, args); }
static void callback(ref EventRef <TestEvent> testEvent) { Debug.Log(log); }