Beispiel #1
0
        internal void Drain()
        {
            if (drainDisabled)
            {
                return;
            }
            drainDisabled = true;
            List <EventQueueEntry> list           = eventQueueEntries;
            AnimationState         animationState = state;

            for (int i = 0; i < list.Count; i++)
            {
                EventQueueEntry eventQueueEntry = list[i];
                TrackEntry      entry           = eventQueueEntry.entry;
                switch (eventQueueEntry.type)
                {
                case EventType.Start:
                    entry.OnStart();
                    animationState.OnStart(entry);
                    break;

                case EventType.Interrupt:
                    entry.OnInterrupt();
                    animationState.OnInterrupt(entry);
                    break;

                case EventType.End:
                    entry.OnEnd();
                    animationState.OnEnd(entry);
                    goto case EventType.Dispose;

                case EventType.Dispose:
                    entry.OnDispose();
                    animationState.OnDispose(entry);
                    trackEntryPool.Free(entry);
                    break;

                case EventType.Complete:
                    entry.OnComplete();
                    animationState.OnComplete(entry);
                    break;

                case EventType.Event:
                    entry.OnEvent(eventQueueEntry.e);
                    animationState.OnEvent(entry, eventQueueEntry.e);
                    break;
                }
            }
            eventQueueEntries.Clear();
            drainDisabled = false;
        }
Beispiel #2
0
        public void Add(Event e, double time_offset)
        {
            EventQueueEntry entry = new EventQueueEntry(e, time_offset);
            //We maintain a sorted stable list
            int insert_index = 0;

            for (int index = this.event_list.Count - 1; index >= 0; index--)
            {
                if (this.event_list[index].getTime() <= time_offset)
                {
                    insert_index = index + 1;
                    break;
                }
            }
            this.event_list.Insert(insert_index, entry);
        }
Beispiel #3
0
        internal void Drain()
        {
            if (!this.drainDisabled)
            {
                this.drainDisabled = true;
                List <EventQueueEntry> eventQueueEntries = this.eventQueueEntries;
                AnimationState         state             = this.state;
                for (int i = 0; i < eventQueueEntries.Count; i++)
                {
                    EventQueueEntry entry  = eventQueueEntries[i];
                    TrackEntry      entry2 = entry.entry;
                    switch (entry.type)
                    {
                    case EventType.Start:
                    {
                        entry2.OnStart();
                        state.OnStart(entry2);
                        continue;
                    }

                    case EventType.Interrupt:
                    {
                        entry2.OnInterrupt();
                        state.OnInterrupt(entry2);
                        continue;
                    }

                    case EventType.End:
                        entry2.OnEnd();
                        state.OnEnd(entry2);
                        break;

                    case EventType.Dispose:
                        break;

                    case EventType.Complete:
                        goto Label_00C3;

                    case EventType.Event:
                        goto Label_00D7;

                    default:
                    {
                        continue;
                    }
                    }
                    entry2.OnDispose();
                    state.OnDispose(entry2);
                    this.trackEntryPool.Free(entry2);
                    continue;
Label_00C3:
                    entry2.OnComplete();
                    state.OnComplete(entry2);
                    continue;
Label_00D7:
                    entry2.OnEvent(entry.e);
                    state.OnEvent(entry2, entry.e);
                }
                this.eventQueueEntries.Clear();
                this.drainDisabled = false;
            }
        }