public void OnPenguinSelected(EventPenguin pEvent)
        {
            activePenguin = pEvent.Penguin;
            FireStart();

            OnActivePenguinChangedEvent.Penguin = activePenguin;
            OnActivePenguinChangedEvent.Raise();
        }
        /// <summary>
        /// Methoda, která je vyvolána, když je penguin vybrán (Lean Selection)
        /// </summary>
        public void OnSelect()
        {
            if (!playing)
            {
                return;
            }

            if (OnPenguinSelected != null)
            {
                OnPenguinSelected.Penguin = this;
                OnPenguinSelected.Raise();
            }
        }