/// <summary> /// Invoked when a new node has connected to this server /// </summary> /// <param name="node">The <see cref="INode" /> instance that just connected</param> /// <param name="responseChannel">The channel that the server can respond to</param> protected void NodeConnected(INode node, IConnection responseChannel) { if (EventLoop.Connection != null) { EventLoop.Connection(node, responseChannel); } }