Beispiel #1
0
        public bool Execute(ArraySegment <string> arguments, ICommandSender sender, out string response)
        {
            Log.Debug("Blackout command executed", Plugin.plugin.Config.DebugEnabled);

            Player player = Player.Get((CommandSender)sender);

            //Role, cooldown & Level/Energy Check
            if (player.Role != RoleType.Scp079)
            {
                response = Plugin.plugin.Config.Translations.NoRole; return(false);
            }
            if (!EventHandlers.Cooldw)
            {
                response = Plugin.plugin.Config.Translations.Cooldown; return(false);
            }
            //if (ev.Player.Energy < 100 || ev.Player.Level < 3) { ev.ReturnMessage = "Necesitas Tier 3 y 100 de energia para usar este comando"; return; }
            if (player.Level < 2)
            {
                response = Plugin.plugin.Config.Translations.LvlEnergyMsg; return(false);
            }
            if (player.Energy < 100)
            {
                response = Plugin.plugin.Config.Translations.LvlEnergyMsg; return(false);
            }
            //Response
            response = Plugin.plugin.Config.Translations.BlackoutMsg;
            //Event
            player.Energy       -= 100;
            EventHandlers.Cooldw = false;
            Log.Debug("Running Blackout coroutine", Plugin.plugin.Config.DebugEnabled);
            Timing.RunCoroutine(BOut());


            int plt = (int)System.Environment.OSVersion.Platform;

            if ((plt == 4) || (plt == 6) || (plt == 128))
            {
                Timing.RunCoroutine(EventHandlers.Cooldown0793(), MEC.Segment.Update);
            }
            else
            {
                Timing.RunCoroutine(EventHandlers.Cooldown0793(), 1);
            }
            return(true);
        }