public void EnemyDied(EventEnemy.Died e) => EnemyRemoved();
public void OnEnemyDied(EventEnemy.Died e) { coins += e.coinReward; }
public void EnemyDied(EventEnemy.Died e) => EnemyRemoved();
public void OnEnemyDied(EventEnemy.Died e) { coins += e.coinReward; }