Beispiel #1
0
 /// <summary>
 /// Clean up remaining resources, right before the game closes.
 /// </summary>
 protected override void OnPreDestroy()
 {
     TotalTurns = 0;
     Trail.Destroy();
     EventDirector.Destroy();
     Vehicle       = new Vehicle();
     Vehicle       = null;
     Trail         = null;
     EventDirector = null;
     Instance      = null;
 }
Beispiel #2
0
        /// <summary>
        ///     Called when simulation is about to destroy itself, but right before it actually does it.
        /// </summary>
        protected override void OnPreDestroy()
        {
            // Notify modules of impending doom allowing them to save data.
            Scoring.Destroy();
            Tombstone.Destroy();
            Time.Destroy();
            EventDirector.Destroy();
            Trail.Destroy();

            // Null the destroyed instances.
            Scoring       = null;
            Tombstone     = null;
            Time          = null;
            EventDirector = null;
            Trail         = null;
            TotalTurns    = 0;
            Vehicle       = null;

            // Destroys game simulation instance.
            Instance = null;
        }