public override void OnEnter(BlackBoard blackboard) { LogEnter(); EntityExportToTargetData data = EventDataFactory.Pop <EntityExportToTargetData>(); _export_to_target_damage(data, blackboard as EntityBlackBoard); EventDataFactory.Push(data); Finish(); }
public string _effectName; //特效名称 //public GameObject bing_obj; //绑定的GameObject public override void OnEnter(BlackBoard blackboard) { LogEnter(); PlayEffectEventSkill data = EventDataFactory.Pop <PlayEffectEventSkill>(); data.effect_name = _effectName; //data.bing_obj = bing_obj; RaiseEvent(E_EntityInTrigger.PLAY_EFFECT, data); Finish(); }
public float _degree; //角度 #endregion #region override public override void OnEnter(BlackBoard blackboard) { LogEnter(); EntityFindTargetData data = EventDataFactory.Pop <EntityFindTargetData>(); data.degree = _degree; data.radius = _radius; _find_target(blackboard as EntityBlackBoard, data); Finish(); }
public void RaiseEvent(E_EntityInTrigger key, EventSetData objInfo) { SkillLog.Assert(_context != null && _context._owner != null, "SequenceLeafNode RaiseEvent:[{0}] Fail", key); if (_context == null || _context._owner == null) { return; } _context._owner.RaiseEvent(key, objInfo); EventDataFactory.Push(objInfo); }
public float _distance; // 完成的最小距离 public override void OnEnter(BlackBoard blackboard) { LogEnter(); MoveToTargetPositionData data = EventDataFactory.Pop <MoveToTargetPositionData>(); data.speed = 10f; data.distance = 1; RaiseEvent(E_EntityInTrigger.MOVE_TO_TARGET_POSITION, data); Finish(); }
public void EventDataFactory_BuildFrom() { var data = new MessageData { Message = "this is a test" }; var factory = new EventDataFactory(); var eventData = factory.BuildFrom(data); Assert.That(eventData["Message"].Equals("this is a test")); }
public void EventDataConverter_Dictionaries_Simple() { var input = new Dictionary <string, string> { { "first", "one" }, { "second", "two" } }; var factory = new EventDataFactory(); var data = factory.BuildFrom(input); data.ToString().MatchSnapshot(); }
public override void OnEnter(EntityBlackBoard blackboard) { LogEnter(); PlaySoundEventData data = EventDataFactory.Pop <PlaySoundEventData>(); data.sound_name = sound_name; data.position = _position; RaiseEvent(E_EntityInTrigger.PLAY_SOUND, data); Finish(); }
public override void OnEnter(BlackBoard blackboard) { //LogEnter(); PlayCameraRadialBlurEffectEventSkill data = EventDataFactory.Pop <PlayCameraRadialBlurEffectEventSkill>(); data.duration = duration; data.fade_in = fade_in; data.fade_out = fade_out; data.strength = strength; GameEventSystem.Instance.RaiseEvent(E_GLOBAL_EVT.camera_effect_radial_blur, data); Finish(); }
public void EventDataFactory_Dictionary() { var data = new Dictionary <string, object> { ["Id"] = 1, ["Message"] = "this is a test" }; var factory = new EventDataFactory(); var eventData = factory.BuildFrom(data); Assert.That(eventData["Id"].Equals(1)); Assert.That(eventData["Message"].Equals("this is a test")); }
public void Process() { _count += 1; var input = new { Date = DateTime.Now, Message = $"RecurrinHandler count: {_count}" }; var factory = new EventDataFactory(); var data = factory.BuildFrom(input); _server.Publish(new Event(PipelineId, data)); }
public void EventDataFactory_Add_Expression() { var data = new MessageData { Message = "this is a test" }; var three = 3; var factory = new EventDataFactory(); var eventData = factory.BuildFrom(data) .Add("two", "this is 2") .Add(() => three); Assert.That(eventData["Message"].Equals("this is a test")); Assert.That(eventData["two"].Equals("this is 2")); Assert.That(eventData["three"].Equals("3")); }
public void Formatter_NestedObject_Complex() { var input = new { Sub = new { Value = "nested value", Last = new { Id = Guid.Empty } }, Message = "The message" }; var factory = new EventDataFactory(); var data = factory.BuildFrom(input); data.ToString().MatchSnapshot(); }
public void EventDataInputHandler_Workflow() { var pipelineId = Guid.NewGuid().ToString(); var logHandler = new LogQueueHandler(); ProcessingServer.Server.SetupPipeline(pipelineId, s => { s.Register(() => { var pipeline = new EventPipeline(); pipeline.AddHandler(new ConsoleOutputHandler()); pipeline.AddHandler(logHandler); return(pipeline); }); s.Register(new EventDataInputHandler()); }); var portalId = "portal"; var factory = new EventDataFactory(); var eventData = factory.BuildFrom(new LogMessage { Message = "StaticServer_NewPipelinePerEvent2" }) .Add(() => portalId); var client = new EventDispatcher(); client.Process(pipelineId, eventData); ProcessingServer.Server.WaitAll(pipelineId); Assert.AreEqual(logHandler.Log.First(), "[Title -> ] [Message -> StaticServer_NewPipelinePerEvent2] [Level -> ] [portalId -> portal] "); }
public void Gaucho_Filter() { var handler = new FilterOutputHandler(new EventDataConverter { new PropertyFilter("Level", "dst_lvl"), new PropertyFilter("Message") }); var input = new LogMessage { Level = "Info", Message = "The message", Title = "title" }; var factory = new EventDataFactory(); var data = factory.BuildFrom(input); var @event = new Event(Guid.NewGuid().ToString(), data); handler.Handle(@event); Assert.That(handler.Log.First() == "[dst_lvl -> Info] [Message -> The message] "); }
public void Gaucho_Filter_PropertyFormatter() { var converter = new EventDataConverter { new PropertyFilter("Level", "lvl"), new PropertyFilter("Message"), new FormatFilter("prop", "${lvl}_error_${Message}") }; var input = new LogMessage { Level = "Info", Message = "The message", Title = "title" }; var factory = new EventDataFactory(); var data = factory.BuildFrom(input); data = converter.Convert(data); var formatted = converter.Format("prop", data); Assert.AreEqual(formatted, "Info_error_The message"); }
public void EventDataFactory_Complex() { var data = new ComplexData { Index = 1, MessageData = new MessageData { Message = "test" }, Inner = new ComplexData { Index = 2, MessageData = new MessageData { Message = "inner" } } }; var factory = new EventDataFactory(); var eventData = factory.BuildFrom(data); eventData.MatchSnapshot(); }
public static void Raise(BaseEntity target, E_EntityInTrigger key, EventSetData objInfo) { target.RaiseEvent(key, objInfo); EventDataFactory.Push(objInfo); }