Beispiel #1
0
    private void OnEvent(GameEvent ev)
    {
        switch (ev.Type())
        {
        case GameEventType.EVENT_BULLET_HITS_PLAYER:
        {
            EventBulletHitsPlayer r_ev = (EventBulletHitsPlayer)ev;

            ItemManager.Instance.DestroyItem(r_ev.hit.GetGrabbedItem());

            break;
        }
        }
    }
Beispiel #2
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        PlayerStats stats = collision.GetComponent <PlayerStats>();

        if (stats != null)
        {
            if (shooter != null)
            {
                if (stats != shooter)
                {
                    if (stats.GetHasGrabbedItem())
                    {
                        Item it = stats.GetGrabbedItem();

                        if (!it.GetIndestructible())
                        {
                            EventBulletHitsPlayer ev = new EventBulletHitsPlayer(shooter, stats);
                            EventManager.Instance.SendEvent(ev);

                            Destroy(gameObject);
                        }
                    }
                }
            }

            return;
        }

        BulletWall wall = collision.GetComponent <BulletWall>();

        if (wall != null)
        {
            Destroy(gameObject);

            return;
        }
    }