// Use this for initialization
 void Awake()
 {
     optimizer = GameObject.Find("Evaluator").GetComponent <EspNeatOptimizer>();
 }
 public NeatManualEvolution(EspNeatOptimizer sourceOptimizer, double fitness)
 {
     optimizer          = sourceOptimizer;
     fitness_for_chosen = fitness;
 }
Beispiel #3
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 public SimpleExperiment(EspNeatOptimizer optimizer)
 {
     _optimizer = optimizer;
 }