Beispiel #1
0
 private ConnectWidget(Builder builder) : base(builder.GetObject(typeof(ConnectWidget).Name).Handle)
 {
     builder.Autoconnect(this);
     _cvAccept.Clicked += new EventHandler((o, e) =>
     {
         try
         {
             string sHost = _cvEnterIP.Text, sPort = _cvEnterPort.Text, sName = _cvEnterName.Text;
             if (int.TryParse(sPort, out int port))
             {
                 IPAddress iPAddress;
                 IPHostEntry iPHostEntry = Dns.GetHostEntry(sHost);
                 if (!IPAddress.TryParse(sHost, out iPAddress))
                 {
                     iPAddress = iPHostEntry.AddressList[0];
                 }
                 IPEndPoint iPEndPoint                  = new IPEndPoint(iPAddress, port);
                 ClientManager clientManager            = new ClientManager(new GameCore.Game());
                 Client <IServer, ClientManager> client = new Client <IServer, ClientManager>(clientManager, iPEndPoint);
                 clientManager.SetServer(client.Server, sName);
                 Connecting?.Invoke(this, new EventArgsConnecting(iPEndPoint, client, sName));
             }
             else
             {
                 throw new Exception($"Неверный порт: {sPort}");
             }
         }
         catch (Exception ex)
         {
             ErrorValidating?.Invoke(this, new EventArgsValue <Exception>(ex));
         }
     });
     _cvCancel.Clicked += new EventHandler((o, e) => Cancel?.Invoke(this, EventArgs.Empty));
 }
Beispiel #2
0
 protected virtual void OnErrorValidating(EventArgs e)
 {
     ErrorValidating?.Invoke(this, e);
 }