private void Awake() { if (instance == null) { instance = this; } }
private void EraserButtonFlyoutClosed(object sender, object e) { VisualStateManager.GoToState(EraserButton, "ShowExtensionGlyph", false); if (sender is FlyoutBase flyoutBase) { flyoutBase.Closed -= EraserButtonFlyoutClosed; } if (CurrentRadialSelection == ColoringBookRadialController.EraserTool) { CurrentRadialSelection = ColoringBookRadialController.InkingTool; EraserButton.Focus(FocusState.Keyboard); } }
public override void LoadContent() { selectedLayer = "_layer1"; components = new List <UIElement>(); Texture2D navbarBG = DrawingService.CreateTexture(GlobalParameters.GlobalGraphics, GlobalParameters.screenWidth, 32, pixel => new Color(35, 35, 35), Shapes.RECTANGLE); Container navbar = new Container(navbarBG, new Vector2(0, 0), new Vector2(GlobalParameters.screenWidth, 32)); // Create Navbar child components Texture2D menuButtonTexture = DrawingService.CreateTexture(GlobalParameters.GlobalGraphics, 100, 32, pixel => new Color(35, 35, 35), Shapes.RECTANGLE); RedirectButton menuButton = new RedirectButton("Menu Scene", menuButtonTexture, new Vector2(0, 0), new Vector2(100, 32), "MENU", Color.White); Texture2D helpButtonTexture = DrawingService.CreateTexture(GlobalParameters.GlobalGraphics, 32, 32, pixel => new Color(100, 100, 200), Shapes.RECTANGLE); Overlay helpOverlay = new Overlay("Static\\SettingsScene/button_export", new Vector2(500, 500), new Vector2(32, 32)); PopupButton helpButton = new PopupButton(helpOverlay, "Static\\DrawingScene/help", new Vector2(menuButton.position.X + menuButton.dimensions.X, 0), new Vector2(32, 32)); //Texture2D settingsButtonTexture = DrawingService.CreateTexture(GlobalParameters.GlobalGraphics, 32, 32, pixel => new Color(255, 255, 0), Shapes.RECTANGLE); Overlay settingsOverlay = new Overlay("Static\\SettingsScene/button_export", new Vector2(600, 500), new Vector2(32, 32)); PopupButton settingsButton = new PopupButton(settingsOverlay, "Static\\DrawingScene/gear", new Vector2(helpButton.position.X + helpButton.dimensions.X, 0), new Vector2(32, 32)); Texture2D colorButtonTexture = DrawingService.CreateTexture(GlobalParameters.GlobalGraphics, 32, 32, pixel => new Color(200, 0, 255), Shapes.CIRCLE); Overlay colorOverlay = new Overlay(colorButtonTexture, new Vector2(1100, 500), new Vector2(32, 32)); PopupButton colorButton = new PopupButton(colorOverlay, colorButtonTexture, new Vector2(GlobalParameters.screenWidth - colorButtonTexture.Width, 0), new Vector2(32, 32)); Texture2D layerButtonTexture = DrawingService.CreateTexture(GlobalParameters.GlobalGraphics, 32, 32, pixel => new Color(0, 0, 255), Shapes.RECTANGLE); Overlay layerOverlay = new Overlay(layerButtonTexture, new Vector2(732, 500), new Vector2(32, 32)); PopupButton layerButton = new PopupButton(layerOverlay, "Static\\DrawingScene/layers", new Vector2(colorButton.position.X - colorButton.dimensions.X, 0), new Vector2(32, 32)); List <RadioButton> buttons = new List <RadioButton>(); Texture2D eraserSelectedTexture = DrawingService.CreateTexture(GlobalParameters.GlobalGraphics, 32, 32, pixel => new Color(255, 0, 0), Shapes.RECTANGLE); Texture2D eraserUnselectedTexture = DrawingService.CreateTexture(GlobalParameters.GlobalGraphics, 32, 32, pixel => new Color(0, 255, 0), Shapes.RECTANGLE); EraserButton eraser = new EraserButton("Static\\DrawingScene/eraser_selected", "Static\\DrawingScene/eraser", false, new Vector2(layerButton.position.X - layerButton.dimensions.X, 0), new Vector2(32, 32)); DrawButton draw = new DrawButton("Static\\DrawingScene/brush_selected", "Static\\DrawingScene/brush", true, new Vector2(eraser.position.X - eraser.dimensions.X, 0), new Vector2(32, 32)); buttons.Add(draw); buttons.Add(eraser); ButtonGroup toolButtons = new ButtonGroup(buttons); // TODO ADD Clickable Buttons // +1 Frame, Last Frame, -1 Frame, First Frame, Play Texture2D frameCounterTexture = DrawingService.CreateTexture(GlobalParameters.GlobalGraphics, 132, 32, pixel => new Color(0, 0, 0), Shapes.RECTANGLE); UIElement frameCounter = new FrameCounterComponent(frameCounterTexture, new Vector2(settingsButton.position.X + settingsButton.dimensions.X, 0), new Vector2(frameCounterTexture.Width, frameCounterTexture.Height)); navbar.uiElements.Add(menuButton); navbar.uiElements.Add(helpButton); navbar.uiElements.Add(settingsButton); navbar.uiElements.Add(colorButton); navbar.uiElements.Add(layerButton); navbar.uiElements.Add(frameCounter); navbar.buttonGroups.Add(toolButtons); // Add the navbar to this scene components.Add(navbar); // Load Frame frames = new List <Frame>(); frameSize = new Vector2(200, 200); framePosition = new Vector2(GlobalParameters.screenWidth / 2 - (int)frameSize.X / 2, GlobalParameters.screenHeight / 2 - (int)frameSize.Y / 2 + menuButton.dimensions.Y / 2); frames.Add(new Frame(framePosition, frameSize)); }