Beispiel #1
0
            public int MostAmountRequiredToLoseFight(int playerHitpoints, Player boss)
            {
                var combos = GetValidEquipmentCombinations().ToList();

                foreach (var loadout in combos.OrderByDescending(x => x.Sum(y=>y.Cost)))
                {
                    var p1 = new EquippedPlayer("Me", playerHitpoints, 0, 0, loadout);
                    var p2 = new Player(boss.Name, boss.HitPoints, boss.Damage, boss.Armor);

                    var battle = new Battle(p1, p2);

                    var winner = battle.Fight();

                    if (winner == p2)
                        return p1.Equipment.Sum(x => x.Cost);
                }

                return int.MinValue;
            }
Beispiel #2
0
            public int MostAmountRequiredToLoseFight(int playerHitpoints, Player boss)
            {
                var combos = GetValidEquipmentCombinations().ToList();

                foreach (var loadout in combos.OrderByDescending(x => x.Sum(y => y.Cost)))
                {
                    var p1 = new EquippedPlayer("Me", playerHitpoints, 0, 0, loadout);
                    var p2 = new Player(boss.Name, boss.HitPoints, boss.Damage, boss.Armor);

                    var battle = new Battle(p1, p2);

                    var winner = battle.Fight();

                    if (winner == p2)
                    {
                        return(p1.Equipment.Sum(x => x.Cost));
                    }
                }

                return(int.MinValue);
            }