/// <summary>
    /// 根据不同界面筛选装备(不同的分页筛选的条件不同)
    /// </summary>
    Dictionary <int, EquipmentInfo> FilterItemsByType(Dictionary <int, EquipmentInfo> itemDic, EquipmentTrainingType type)
    {
        Dictionary <int, EquipmentInfo> dic = new Dictionary <int, EquipmentInfo>();

        foreach (EquipmentInfo info in itemDic.Values)
        {
            switch (type)
            {
            case EquipmentTrainingType.Upgrade:
                if (info.CanUpgrade)
                {
                    dic[info.InstanceID] = info;
                }
                break;

            case EquipmentTrainingType.OrangeRefine:
                if (info.CanOrangeRefine)
                {
                    dic[info.InstanceID] = info;
                }
                break;

            case EquipmentTrainingType.Wash:
                if (info.CanWash)
                {
                    dic[info.InstanceID] = info;
                }
                break;

            case EquipmentTrainingType.Strengthening:
                dic[info.InstanceID] = info;
                break;

            case EquipmentTrainingType.Inlay:
                if (info.CanInlay)
                {
                    dic[info.InstanceID] = info;
                }
                break;

            case EquipmentTrainingType.Extend:
                if (curSlot == EquipSlot.None && info.CanExtend)               //继承功能只有已选择主装备是才筛选
                {
                    dic[info.InstanceID] = info;
                }
                if (curSlot != EquipSlot.None)               //根据SLOT筛选副装备
                {
                    dic[info.InstanceID] = info;
                }
                break;
            }
        }
        return(dic);
    }
    void OnChange()
    {
        if (toggleBag != null)
        {
            toggleBag.transform.localScale = Vector3.one;
        }
        for (int i = 0, max = toggles.Length; i < max; i++)
        {
            if (toggles[i].value)
            {
                CurEquipmentTrainingType = (EquipmentTrainingType)i;
                //subWndArray[i].OpenUI();
                SwitchToSubWnd(subWndArray[i].type);
                switch (CurEquipmentTrainingType)
                {
                case EquipmentTrainingType.Strengthening:
                    ShowEquipItems(FilterItemsByType(GameCenter.inventoryMng.GetPlayerEquipDic(), EquipmentTrainingType.Strengthening), (GameCenter.equipmentTrainingMng.CurSelectEquipmentInfo == null));
                    toggleEquip.value = true;
                    lastEquipToggle   = toggleEquip;
                    toggleBag.transform.localScale = Vector3.zero;
                    break;

                case EquipmentTrainingType.Inlay:
                    ShowEquipItems(FilterItemsByType(GameCenter.inventoryMng.GetPlayerEquipDic(), EquipmentTrainingType.Inlay));
                    toggleEquip.value = true;
                    lastEquipToggle   = toggleEquip;
                    toggleBag.transform.localScale = Vector3.zero;
                    break;

                case EquipmentTrainingType.Wash:
                    ShowEquipItems(FilterItemsByType(GameCenter.inventoryMng.GetPlayerEquipDic(), EquipmentTrainingType.Wash));
                    toggleEquip.value = true;
                    lastEquipToggle   = toggleEquip;
                    toggleBag.transform.localScale = Vector3.zero;
                    break;

                case EquipmentTrainingType.Extend:
                    ShowBagItems(FilterItemsByType(GameCenter.inventoryMng.GetBackpackEquipDic(), EquipmentTrainingType.Extend), false);
                    toggleBag.value = true;
                    lastEquipToggle = toggleBag;
                    break;

                case EquipmentTrainingType.Upgrade:
                    ShowEquipItems(FilterItemsByType(GameCenter.inventoryMng.GetPlayerEquipDic(), EquipmentTrainingType.Upgrade));
                    toggleEquip.value = true;
                    lastEquipToggle   = toggleEquip;
                    break;

                case EquipmentTrainingType.OrangeRefine:
                    ShowEquipItems(FilterItemsByType(GameCenter.inventoryMng.GetPlayerEquipDic(), EquipmentTrainingType.OrangeRefine));
                    toggleEquip.value = true;
                    lastEquipToggle   = toggleEquip;
                    break;
                }
            }
            else
            {
                subWndArray[i].CloseUI();
            }
        }
    }